[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hi all,
trying this build now and I like it so far.
what should I use at level 32? spectre or raging spirits? I have good survivability but killing Dominus is taking forever..
"
IsusHristos wrote:
Hi all,
trying this build now and I like it so far.
what should I use at level 32? spectre or raging spirits? I have good survivability but killing Dominus is taking forever..


Keep Specter for one more level and switch to Golem? With The Anima Stone + Primordial Might, 2 6l-golem should be enough to melt almost everything. (If you have problem with golem positioning - use Convocation) Use lesson support gem for a while until 38 to unleash hell.

You can even refund passive (minion dmg upper Scion and spell interrupt in Witch area = 6 point) then aim for jewel slot at Witch and left Scion. Add 2 more Primordial Harmony for 3rd golems and enjoy the show.
Slow in, slow out cuz I'm just a player.
--------------------------------------------
"
ryugaminemikado89 wrote:
"
mika2salo wrote:
Hello :)

1) You want low and high level CWDTs

Low level (lvl 1) will trigger on small hit and create corpses + drop aggro with Phase Run (lvl 3).

If you take more hits in short time, higher level CWDT uses the corpses generated and gives you high block chance.

2) You probably want :
CWDT 1 -> Desecrate 1 -> Phase Run 3

CWDT 20 -> Bone Offer 20 -> Immortal Call 20

If you want to use Immortal call.

if CWDT are too close to each other, they will try to trigger at same time and cancel each other out. minimum 10 levels in difference is safe.



Thank you!


Np, glad it helped ^^


"
Hi, first time posting on the forums. Just felt I had to write a thanks because of this guide. I started playing about a month ago and my friends told me to just 'pick a guide that looks good and fun and follow it' so I looked around for Necro builds and this one stuck out. At first it was slow since I was learning the game and getting the basics together and my more experienced friend was like 'ehhh looks like a hardcore build are you sure its the right choice'. Today we finished Shaper and all the other endgame stuff (Uber Atziri, Pale Council etc) and this build blasted through it. 35/40 challenges too now, just need a 2 abyss socket item or the willpower to grind 340 Elder/Shaper maps urgh for my portal effect.

So yeah, thanks for the guide. Build was great.

EDIT: Forgot the proof heh.


"
Finished boys, 40/40 with this amazing build for Abyss league.

Thanks for the fantastic guide, and all the great discussions about the build this thread gave me all league.

Unless some huge change happens and necro is nerfed into the ground next league, I'll see you back here next league for the build again!

Ending gear for Abyss league


Thanks for support ^^

Gz on getting the challenges! It's a long grind to get them all but worth it.

"sumfight" Wow, nice Armour o_0 You ended with some top tier gear. OP even in standard.

Getting feedback feels awesome and i'll be updating guide to 3.20 as soon as patch notes are out. Hoping to cu guys in next league also ;)


"
Hi all,
trying this build now and I like it so far.
what should I use at level 32? spectre or raging spirits? I have good survivability but killing Dominus is taking forever..


"
Keep Specter for one more level and switch to Golem? With The Anima Stone + Primordial Might, 2 6l-golem should be enough to melt almost everything. (If you have problem with golem positioning - use Convocation) Use lesson support gem for a while until 38 to unleash hell.

You can even refund passive (minion dmg upper Scion and spell interrupt in Witch area = 6 point) then aim for jewel slot at Witch and left Scion. Add 2 more Primordial Harmony for 3rd golems and enjoy the show.


Hey :)

You have very nice gear, so I would definitely upgrade to Golems asap. Stacking as much HP + ES on jewels, amulet, belt and gloves keeps you easily alive while raising Golems level will let you kill enemies fast. At level 41 you can equip Clayshaper for 4th Golems and at level 50 use Victario's Charity, after that packs really start to melt ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Feb 13, 2018, 3:19:23 PM
Hey,


will onslaught (silver flask) work for minions like flame golems/specters?
"
sumfight wrote:
necro is nerfed into the ground next league


do you have infos guys about it ?

thanks
"
smfvl wrote:
"
sumfight wrote:
necro is nerfed into the ground next league


do you have infos guys about it ?

thanks


LOL! You should quote his whole sentence, he didn't say anything about known nerfs ...

"
sumfight wrote:
Unless some huge change happens and necro is nerfed into the ground next league


Oh yeah. I understood something like "unless big changes, necro is doomed". Was a bit pessimistic .
Hello !
I am trying this build atm, looks great !

My goal is mainly to farm the hardest bosses of the game (Uber Elder, Uber Atziri, Shaper, Guardians).
I have questions, if you can help me it would be great :

- You said that your videos are done with level 23 Flame Golem. I can see in the wiki than the Damage with lvl. 23 Flame Golem is 21%, and with lvl. 28 it is 22%. So is it worth to invest currencies in level 4 empower and +1 Socket gem (corrupted implicit) Skin of the Loyal ?

- I cannot decide between the Necro or Elementalist ascendancy, because in the FAQ you said that Necro gives us more dps. But elementalist gives us an additional golem, and really good nodes like Pendulum of Destruction and Mastermind of Discord (does it work if I use ball lightning with spell totem ?)! And we don't need to care about swaping stuff/elemental damage if I am not wrong. So for farming endgame bosses i rather should take Elementalist, no ?

- Primordial harmony gives us Golem damage per type of golem we have summoned. So in our case we have only ONE type of golem, no ? So this statistic only works one time and does not stack if I am not wrong ? How have you choosen the number of 5 primordial harmony jewels ? And what about the cooldown recovery speed, is that important ?

I thank you for posting this build, have a nice day !
Best regards !

PS: My DPS feels really lower than yours... I post my gear :

Last edited by NemesoK#6318 on Feb 16, 2018, 2:01:08 PM
"
Mydgard6 wrote:
Hey,

will onslaught (silver flask) work for minions like flame golems/specters?


Hello :)

Quicksilver flask will give the buff only for you, but makes you shield charge super fast. with belt "Umbilicus Immortalis" flasks will affect specters and zombies, but not you anymore so its not really worth the risk.


"
do you have infos guys about it ?

thanks


"
LOL! You should quote his whole sentence, he didn't say anything about known nerfs ...


"
Oh yeah. I understood something like "unless big changes, necro is doomed". Was a bit pessimistic .


Hey :)

Sorry if the message was unclear. I meant that unless GGG really decides to make massive changes to Necro as ascendancy class, the build will work pretty much the same in 3.2.0. Not really worried even if that happens as Elementalist is very close to the Necro and switching will be extremely easy.


"
Hello !
I am trying this build atm, looks great !

My goal is mainly to farm the hardest bosses of the game (Uber Elder, Uber Atziri, Shaper, Guardians).
I have questions, if you can help me it would be great :

- You said that your videos are done with level 23 Flame Golem. I can see in the wiki than the Damage with lvl. 23 Flame Golem is 21%, and with lvl. 28 it is 22%. So is it worth to invest currencies in level 4 empower and +1 Socket gem (corrupted implicit) Skin of the Loyal ?

- I cannot decide between the Necro or Elementalist ascendancy, because in the FAQ you said that Necro gives us more dps. But elementalist gives us an additional golem, and really good nodes like Pendulum of Destruction and Mastermind of Discord (does it work if I use ball lightning with spell totem ?)! And we don't need to care about swaping stuff/elemental damage if I am not wrong. So for farming endgame bosses i rather should take Elementalist, no ?

- Primordial harmony gives us Golem damage per type of golem we have summoned. So in our case we have only ONE type of golem, no ? So this statistic only works one time and does not stack if I am not wrong ? How have you choosen the number of 5 primordial harmony jewels ? And what about the cooldown recovery speed, is that important ?

I thank you for posting this build, have a nice day !
Best regards !

PS: My DPS feels really lower than yours... I post my gear :


Hey :)

My friend, you have also fallen into Wikis trap. The first part of the wiki page about Flame Golems shows golems level effect on YOU and the small chart in the bottom of the page shows level effect on GOLEM. Each level to Golems gives them roughly 10% more DPS and HP, and the higher the level go more theu give.

Necro ascendancy gives about 20% more damage to minions. Elementalists extra Golem gives about 20% also (4 + 1 Golems = 20% total DPS). Necros ascendancy gives however tons of other functions also as extra block, resistances and damage. Rest of Elementalists ascendancy nodes don't effect minions at all, so they are pretty much useless.

Harmonies give 20% increased damage per gem and more importantly they lower the 6 sec cooldown on Magma Orb. There are 10 sockets, where 2x are taken by Anima and Might. 1-2x are taken by rare jewels that give all ele res to minions so rest 5-6 can be used on Mights. 5x works ok, but the more you can add, the more damage Golems do. Adding multiple Golems types to increase damage per Harmony is not very beneficial as extra Golems just eat slot and dont really add much damage themselves. Build also has lot of "increased" damage to minions, so adding more is not very useful. Increasing DPS requires charges, "more" damage, cast speed and curses.

If you want to focus heavily on bosses, you can check my build variant called "75%/75% MAX BLOCK, 4X FLAME GOLEMS, 3X SPECTERS, 1x ANIMATE GUARDIAN VARIANT" in guide post #6. That variant has lot more boss damage and defenses as its using max block to tank most enemies. It has less clear speed, but can kill bosses 3-4x faster.

The damage of Golems comes almost purely from their level. The higher you can get them, the better damage they deal. My level 28 Golems can pretty much 1-shot all non rare enemies even when Elemental Equilibrium is not active. If you can buy level 21/0 Flame Golems and corrupt Empower 3, you can see the difference for usually cheap price ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
"
Hey :)

My friend, you have also fallen into Wikis trap. The first part of the wiki page about Flame Golems shows golems level effect on YOU and the small chart in the bottom of the page shows level effect on GOLEM. Each level to Golems gives them roughly 10% more DPS and HP, and the higher the level go more theu give.

Necro ascendancy gives about 20% more damage to minions. Elementalists extra Golem gives about 20% also (4 + 1 Golems = 20% total DPS). Necros ascendancy gives however tons of other functions also as extra block, resistances and damage. Rest of Elementalists ascendancy nodes don't effect minions at all, so they are pretty much useless.

Harmonies give 20% increased damage per gem and more importantly they lower the 6 sec cooldown on Magma Orb. There are 10 sockets, where 2x are taken by Anima and Might. 1-2x are taken by rare jewels that give all ele res to minions so rest 5-6 can be used on Mights. 5x works ok, but the more you can add, the more damage Golems do. Adding multiple Golems types to increase damage per Harmony is not very beneficial as extra Golems just eat slot and dont really add much damage themselves. Build also has lot of "increased" damage to minions, so adding more is not very useful. Increasing DPS requires charges, "more" damage, cast speed and curses.

If you want to focus heavily on bosses, you can check my build variant called "75%/75% MAX BLOCK, 4X FLAME GOLEMS, 3X SPECTERS, 1x ANIMATE GUARDIAN VARIANT" in guide post #6. That variant has lot more boss damage and defenses as its using max block to tank most enemies. It has less clear speed, but can kill bosses 3-4x faster.

The damage of Golems comes almost purely from their level. The higher you can get them, the better damage they deal. My level 28 Golems can pretty much 1-shot all non rare enemies even when Elemental Equilibrium is not active. If you can buy level 21/0 Flame Golems and corrupt Empower 3, you can see the difference for usually cheap price ;)


Thank you so much for this answer !

I am actually playing your variant 75/75 for bosses in post #6. I have just changed something : instead of playing with storm burst, I replaced it with spell totem+ball lightning+GMP+Totem Res, this allows me to be far from bosses and moving from their attacks. And for the survival, i am playing with CWDT+desecrate+bone offering. These combinations feels more smooth for me (gameplay), but maybe it is a mistake ? What do you think about the survival of this setup compared to that of the 75/75 variant ? I know that I have no more places for spectres but are they really usefull ?
Too, I'm atm playing without Animate Guardian, I am still leveling the gem !

And a last question : Why do we take the +1 curse in the tree ?
Thank you again and have a nice day !
Last edited by NemesoK#6318 on Feb 17, 2018, 3:12:41 AM

Report Forum Post

Report Account:

Report Type

Additional Info