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[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Thanks for the feedback man! However, I still must be missing something.

Originally, I had TC, Elemental Weakness, Blasphemy, and Enhance all linked in Vertex for maximum Gem availability and enhancement. Then in my boots I had the CWC + Flesh Offering setup discussed in this thread.

I loved it, but it cost me those 3 nodes.

I went out and got 2x enlighten and 1x enhance so I could get those 3 nodes back and use them towards a jewel slot (I'm only lvl 87 right now).

This was based on the note I saw about being able to get the dual curse without using mana nodes.

If I'm reading your response correctly, there is no way to do the dual curse setup without taking some kind of mana nodes.

If that's the case, I don't see why I wouldn't just revert back to my original setup with all 4 linked in vertex and just eat the 3 nodes being used for Mana RESERVED up near Sovereignty.

I understand there is a difference between mana reserve and mana reduce nodes, but in playing with them both I didn't see a difference in terms of making the setup change. If I'm off on that, please let me know.

But my takeaway is that no amount of enlighten support combinations is going to get me dual curse without taking mana nodes.
"
OriginalEGG wrote:
Thanks for the feedback man! However, I still must be missing something.

Originally, I had TC, Elemental Weakness, Blasphemy, and Enhance all linked in Vertex for maximum Gem availability and enhancement. Then in my boots I had the CWC + Flesh Offering setup discussed in this thread.

I loved it, but it cost me those 3 nodes.

I went out and got 2x enlighten and 1x enhance so I could get those 3 nodes back and use them towards a jewel slot (I'm only lvl 87 right now).

This was based on the note I saw about being able to get the dual curse without using mana nodes.

If I'm reading your response correctly, there is no way to do the dual curse setup without taking some kind of mana nodes.

If that's the case, I don't see why I wouldn't just revert back to my original setup with all 4 linked in vertex and just eat the 3 nodes being used for Mana RESERVED up near Sovereignty.

I understand there is a difference between mana reserve and mana reduce nodes, but in playing with them both I didn't see a difference in terms of making the setup change. If I'm off on that, please let me know.

But my takeaway is that no amount of enlighten support combinations is going to get me dual curse without taking mana nodes.


Seems to be that way, yes.

I've test it a bit more, and found a viable 3rd option: https://poe.mikelat.com/#kruw2h/y79hb.ZlRd/y79hb.e

This uses:
Blasphemy-TC-Enhance-Enlighten
Blasphemy-Curse-Discipline-Enlighten

This uses only 1 extra 4% Reduced Mana Reserved node, instead of going all the way into Sovereignty. The downside is that the second Curse won't benefit from Enhance. With my current level with 1161 Mana, this reserves 95% and leaves me with 58 Mana--enough to use my totem.

To answer your other question:
Not sure you're entirely clear what I meant, but here it is again:
Reduced Mana Reserved only affects Mana Reservation from Auras, Heralds, Arctic Armour, and Blasphemy.
Reduced Mana Cost only affects active skill casts/attacks.
For most cases, Reduced Mana Reserved is the more priority, as it would allow you to reserve more Mana to run an extra Aura.
Reduced Mana Cost is really only needed to lower your skill casting cost for that last 1%-10% of unreserved Mana you have left. In several cases even, you don't want Reduced Mana Cost, so that you can use Arcane Surge or other similar effects.

TL;DR: Yes, it seems your best option is your original one with a bit of Reduced Mana Reserved nodes.

P.S.: Anyway, you should really be using the calculator I linked to tweak the values, before going out and buying upgrades or making changes to your skilltree, as it gets expensive fast. Don't forget to input your own true Mana value.
Nothing is true; everything is permitted.
Last edited by thsscapii#3432 on Oct 7, 2017, 2:05:57 PM
"
That was with the old passive tree optimised for Infernal Mantle. If you use SotL, there's really not much point in spending 4 points for that when we already have Influence and Sovereignty providing some amount of Aura Effect. In the end, it's up to you to decide if it's worth it--the points towards endgame are quite flexible since most builds are "complete" by Lv 90.

That said, I recommend you plug your character into PoB and compare the values yourself. For me, those 4 points will net me 259 Extra ES and 45 more unreserved Mana. Alternatively, I could get 24% ES instead, which provides me with 315 extra ES. Or perhaps, with another point (5 points total), it would net me another Jewel socket (which, on the way there, I would also get 5% max Life and 30 Strength), and if I had a Jewel with 6% ES and some nice Minion Damage or Resists or Stats that I need, I'll go for that.

Like I said, it's best to customise it to your own character. It's a little troublesome as you don't play on PC, but I still recommend spending some time setting your character up on it. After that, you can tweak it all you like, and, more importantly, use it to test future upgrades before you buy them.


Hey!

Yep, for endgame Pob is the way to go ;)

It's best to import your gear and prioritize nodes that are important for you. My level 100 tree is general purpose one as it has to work for each gear variant. It has lots of Dex and Str nodes on way to jewels and other points that can be cut off when your gear allows it.

It's also very defensive and links like AG are all made to keep player as safe as possible. if you sacrifice 1-2k Ehp and some defensive links, you can squeeze lots of extra DPS and clear-speed from nodes and links.


"
First off, amazing guide! Only my 2nd character after trying POE for the first time, and absolutely love it.

I am struggling though with getting dual curse setup as described earlier in the thread:

"Dual-curse is certainly doable. There are 2 methods to it :

1) Take lots of mana reduction nodes and place both curses on Vertex. Temp Chains and Ele Weak both profit from enhance. Switch Discipline for example to gloves instead of Tempest Shield.

2) You use enlightenments to lower mana cost and use default tree. You 4 link vertex and link enlightenment to Temp Chains links as extra. Then you link Boots with curse -> blasphemy -> Enhance -> Enlightenment. Switch Discipline for example to gloves instead of Tempest Shield.

Fitst method eats lots of skill-points and next costs tons of currency. If you drop enhance from second curse in method 2 you don't have to use enlightenments, but you lose tons of damage."


"
I went with option 2 so I could save on the nodes (a little more pricey and I'm still saving for my skin of the loyal, but I didn't want to lose the nodes).

I can't keep discipline, temp chains, and elemental weakness up. Even when I drop enhance out of my boots, I have enough to have all 3 but then I cant cast my totem.

My current setup is just to get me by. I got a pair of 4 blue rainbow strides and put discipline in there as well. So my elemental weakness is weak, but I'm able to play it.

What am I missing? I have 1181 mana, and no reduction nodes.


"
If you're only lacking mana for your totem, make sure you have the Mana Reduction node near Influence. Also, you can get Mana on your gear too, to bring up your unreserved Mana pool


"
Yes but even in that scenario, I don't have enhance on that 4link to even get to that point.

It's very possible I misread the post, but I thought if I was going with enlighten in both 4-link set ups, I would be able to run them without needing mana reduction nodes.


"
And maybe I missed an updated passive tree, but the one in OP doesn't go that direction towards influence (at least not without a few more nodes taken). Seems like if I'm going to need to take a reduction node, there are ones closer near Soverignty or Dynamo.


"
Ah. That was my bad. I meant the 4% Reduced Mana Reserved near Leadership (which we do use), not Influence.

Not too sure about the original tree and its details, but here's my take:

With this setup:
Blasphemy-TC-Enhance-Enlighten 3
Blasphemy-Curse-Enhance-Enlighten 3
Discipline

You will need 12% Reduced Mana Reserved. This means the 4% near Leadership, and another 8% near Sovereignty. Then you might as well take Sovereignty itself for 18% Reduced Mana Reserved. This should easily give you enough Mana. As shown https://poe.mikelat.com/#mxBAIq/y79hb.ZlRd/y79hb.ZlRd/9b.e.

With the other setup:
Blasphemy-TC-Curse-Enhance
Discipline

I run this setup (option #1 in your post). This reserves 95% of my Mana, which means I need 1159 Mana to cast Arc-Totem-Culling (57 Mana Cost). As shown https://poe.mikelat.com/#mxBAIq/BWlVb.ZlRd/9b.e. I have 1161 Mana. The only Mana I have on my gear is 51 Mana from my Ring and 55 Mana from Rainbowstrides. The rest comes with the build.

I recommend this second setup. You might go with option #1 to save some points, but you lose 4 gem slots. 4 gem slots is a lot more useful than 3 passive points, unless you have some other reason for wanting those 3 points.

If you do use either of these routes, here are some suggestions on how to be able to use Spell Totem:
1. Get Mana on gear (about 60 Mana should be sufficient at Lv 90)
2. Levels. Don't forget each Level gives you 6 Mana.
3. Use an alternative Spell Totem setup, such as Ball Lightning-Totem-GMP. This uses lesser Mana.
4. Consider getting passives with both Maximum Mana and Reduced Mana Cost, such as Righteous Decree or Dynamo (both only costing 2 points), until you get to a higher level for more Mana (see #2).
5. You can get Maximum Mana on Jewels.

P.S.: In case it wasn't clear, Reduced Mana Cost and Reduced Mana Reserved are very different from each other (the entire tree only has 38% Reduced Mana Reserved across 8 nodes, but has 51% Reduced Mana Cost). There is no Reduced Mana Reserved near Dynamo, just in case you were mistaken.


"
can someone please advise if this build or the 5 flavours golem build do more damage? playing xbox so any help will be appreciated. pm me if you playing xbox so we could chat thanks. trying to decide if to play elemental due to buggy shaper fight


"
Thanks for the feedback man! However, I still must be missing something.

Originally, I had TC, Elemental Weakness, Blasphemy, and Enhance all linked in Vertex for maximum Gem availability and enhancement. Then in my boots I had the CWC + Flesh Offering setup discussed in this thread.

I loved it, but it cost me those 3 nodes.

I went out and got 2x enlighten and 1x enhance so I could get those 3 nodes back and use them towards a jewel slot (I'm only lvl 87 right now).

This was based on the note I saw about being able to get the dual curse without using mana nodes.

If I'm reading your response correctly, there is no way to do the dual curse setup without taking some kind of mana nodes.

If that's the case, I don't see why I wouldn't just revert back to my original setup with all 4 linked in vertex and just eat the 3 nodes being used for Mana RESERVED up near Sovereignty.

I understand there is a difference between mana reserve and mana reduce nodes, but in playing with them both I didn't see a difference in terms of making the setup change. If I'm off on that, please let me know.

But my takeaway is that no amount of enlighten support combinations is going to get me dual curse without taking mana nodes.


"
Seems to be that way, yes.

I've test it a bit more, and found a viable 3rd option: https://poe.mikelat.com/#kruw2h/y79hb.ZlRd/y79hb.e

This uses:
Blasphemy-TC-Enhance-Enlighten
Blasphemy-Curse-Discipline-Enlighten

This uses only 1 extra 4% Reduced Mana Reserved node, instead of going all the way into Sovereignty. The downside is that the second Curse won't benefit from Enhance. With my current level with 1161 Mana, this reserves 95% and leaves me with 58 Mana--enough to use my totem.

To answer your other question:
Not sure you're entirely clear what I meant, but here it is again:
Reduced Mana Reserved only affects Mana Reservation from Auras, Heralds, Arctic Armour, and Blasphemy.
Reduced Mana Cost only affects active skill casts/attacks.
For most cases, Reduced Mana Reserved is the more priority, as it would allow you to reserve more Mana to run an extra Aura.
Reduced Mana Cost is really only needed to lower your skill casting cost for that last 1%-10% of unreserved Mana you have left. In several cases even, you don't want Reduced Mana Cost, so that you can use Arcane Surge or other similar effects.

TL;DR: Yes, it seems your best option is your original one with a bit of Reduced Mana Reserved nodes.

P.S.: Anyway, you should really be using the calculator I linked to tweak the values, before going out and buying upgrades or making changes to your skilltree, as it gets expensive fast. Don't forget to input your own true Mana value.


Hello :)

Sorry if the original post was unclear. I meant it as last resort way to save nodes if you have tons of currency.

You need 2x level 4 enlightenments socketed in vertex (plus 1 level built-in) and other in corrupted rainbowstrides (plus 1 level corrupted), so you get effectively 2x level five enlightenments.

With links :

Vertex
Temp Chains -> Blasphemy -> Enhance -> Enlighentment (level 4)

Rainbowstrides (plus 1 corrupts)
Temp Chains -> Blasphemy -> Enhance -> Enlighentment (level 4)

Discipline in gloves

And only "4 percent reduced mana" from Leadership you end with 98 percent mana reserved.

https://poe.mikelat.com/#0sK2Ld/qVlpb.ZlRd/qVlpb.ZlRd/9b.e

If you really want to push the limit, you can link

Arc -> Spell Totem -> Blood magic

and reserve all mana.

With blood magic on arc->totem, you can use only 1x level 4 enlightement and one level 3 as the mana reserved will be exactly 100 percent. You still need the vertex and plus 1 corrupted Rainbowstrides.

https://poe.mikelat.com/#0sK2Ld/qVlpb.ZlRd/uJxlb.ZlRd/9b.e
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Oct 7, 2017, 7:03:23 PM
"
Issh1977 wrote:
can someone please advise if this build or the 5 flavours golem build do more damage? playing xbox so any help will be appreciated. pm me if you playing xbox so we could chat thanks. trying to decide if to play elemental due to buggy shaper fight
whats the computation for the "Level 28" golem?
if im counting it correctly, max is only 27.

corrupted gem = 21

corrupted infernal mantle = 2

corrupted empower = 4 (by the way, why does the tool tip on the gem still showing "+3 levels from support" shouldn't it be +4? )

thats 27.


reason why I'm asking:

according to https://pathofexile.gamepedia.com/Summon_Flame_Golem , if you do get it to Lv27, you get 1% damage increase and 2% HP increase.

I now have a 6 socketed "+1 to Level of Socketed Gems" infernal mantle and it would take 1500 fuse to link this. thats rougly 8.5 Ex. is it worth it?

Thanks


"
msterry wrote:
whats the computation for the "Level 28" golem?
if im counting it correctly, max is only 27.

corrupted gem = 21

corrupted infernal mantle = 2

corrupted empower = 4 (by the way, why does the tool tip on the gem still showing "+3 levels from support" shouldn't it be +4? )

thats 27.


reason why I'm asking:

according to https://pathofexile.gamepedia.com/Summon_Flame_Golem , if you do get it to Lv27, you get 1% damage increase and 2% HP increase.

I now have a 6 socketed "+1 to Level of Socketed Gems" infernal mantle and it would take 1500 fuse to link this. thats rougly 8.5 Ex. is it worth it?

Thanks



What he mean is this

or
6 socketed "+1 to Level of Socketed Gems" infernal mantle + 1 gem socketed vaal
cost about 1.2k fuse 1.2k vaal jeweller chroma not sure need but that how to get lv 28
░▀▄░░▄▀
▄▄▄██▄▄▄▄▄░▀█▀▐░▌
█▒░▒░▒░█▀█░░█░▐░▌
█░▒░▒░▒█▀█░░█░░█
█▄▄▄▄▄▄███══════
Last edited by pro2017#5475 on Oct 7, 2017, 10:09:37 PM
"
pro2017 wrote:
"
msterry wrote:
whats the computation for the "Level 28" golem?
if im counting it correctly, max is only 27.

corrupted gem = 21

corrupted infernal mantle = 2

corrupted empower = 4 (by the way, why does the tool tip on the gem still showing "+3 levels from support" shouldn't it be +4? )

thats 27.


reason why I'm asking:

according to https://pathofexile.gamepedia.com/Summon_Flame_Golem , if you do get it to Lv27, you get 1% damage increase and 2% HP increase.

I now have a 6 socketed "+1 to Level of Socketed Gems" infernal mantle and it would take 1500 fuse to link this. thats rougly 8.5 Ex. is it worth it?

Thanks



What he mean is this

or
6 socketed "+1 to Level of Socketed Gems" infernal mantle + 1 gem socketed vaal
cost about 1.2k fuse 1.2k vaal jeweller chroma not sure need but that how to get lv 28


so if im using IM, most that I would get is 26? then it really aint worth doing a 6-L on that +1 IM that I have. ill only get 2% hp for my golem. correct?
Hey, been following your leveling guide to the T, but now I'm closing in on mapping, and atm kinda tired of using specters. Was just curious on what I should be looking to progress for first, I'm still currently building up currency for Anima components, and I was feeling of transitioning once I actually got the stone. Any tips would be appreciated.
@mika

the elementalist tree u make for me in pob
have one big problem

Projectile weakness lv 20 q 20 require 155 dex
So this curse i cant equip unless lv 1 Q 20 yea

3 g 1 b in the helmet

I have change a lot of thing as you mention on the pob
got almost everything except the lack of dex requirement

░▀▄░░▄▀
▄▄▄██▄▄▄▄▄░▀█▀▐░▌
█▒░▒░▒░█▀█░░█░▐░▌
█░▒░▒░▒█▀█░░█░░█
█▄▄▄▄▄▄███══════
"
LuckHasFallen wrote:
Hey, been following your leveling guide to the T, but now I'm closing in on mapping, and atm kinda tired of using specters. Was just curious on what I should be looking to progress for first, I'm still currently building up currency for Anima components, and I was feeling of transitioning once I actually got the stone. Any tips would be appreciated.



There are way smarter people than me in this thread, but I can share what I did until I got to mapping.

Mainly because I wanted to see if I would like the playstyle of multiple golems, I went the entire way with dual clayshaper for golems + SRS.

Never had an issue until I got to mapping. So if your goal it to get there, it worked for me. Never used specters ever.
Last edited by OriginalEGG#4542 on Oct 8, 2017, 4:26:25 AM

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