Solo Self-Found Support in 2.6.0
rewriting it on my main account
Last edited by MyPoeHelper#0563 on Jan 23, 2017, 3:01:58 PM
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I have a semi-SSF character in most leagues, as well as a guild party character, so I'd probably play this. I don't trade, but I'll take stuff from the guild bank. Given that the guild consists of myself and 2 other active members, not too far from self found. :)
Having said that, I wonder about being able to get gems. Was there an answer in the past 40 pages or so about maybe allowing classes to purchase all gems once past certain quests? |
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" Feature request: Given: I play SSF league When: Migrate everything to a noon SSF league, there is a checkbox to do a hard reset on the SSF league Then: Create a new character in the SSF league, then everything is as a completely new league. Master are at level 1 with 0xp. My atlas has 0 completed maps. Now that we are at it. It would be nice to have the options of binding masters and atlas to a character instead of account. This would allow players to practice their starting strategy. But i guess this is to much to ask for. Plus with the above feature request, there is an option to kinda do a fresh league. Even if it is forced to SSF. | |
maybe in stead of comming with this play mode that doesnt really make a difference since the game is online only...... i mean why play a mmo-arpg to play alone and not trade....
i suggest for those ppl to go to something like D3 i have bought several supporter packs in the past and have a shitload of mtx's to support GGG but i would like to see them tackle the stuff they have been promising since before 1.0 like the chat system, or trade system (again if you leave out another company poe.trade, than GGG's trade improvements would make no difference at all,' and lets be fair, P2W trading tabs srsly..... i mean im not whining, i got about 40 of em but still if you dont spend money you cant trade? (without a 3rd party program) and always have to use a 3rd party website...... i will not buy anything anymore until i see this game takes on its promises and give what they promised since 1.0.... but no lets double the work that they cant handle already by releasing on Xbox-one, and lets spend all these pc user's money to deploy on another platform that no1 cares about..... well clearly -1 for GGG |
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Agreed but I suppose intentionally leaving things exactly the same is part of the the draw playing SSF. Which like you, I don't necessarily agreed with. Perhaps a permanent SSF mode with increased odds of RNG and other tweaks to better suit soloing.
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" Well, that's a helluva first forum post. Glad you're aboard. |
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Great addition to the game. Have you considered also adding "self-found guilds" to the game? As one user already wrote, he almost always plays with his brother and never trades. That is the case with me also. We would like to continue playing as a team, but stay strictly self-found.
I think this could be easily implemented, as a guild could simply choose is it a self-found guild or not. Then the characters would be bound to that guild and could trade items only using the Guild Stash. | |
this sounds fun i did not trade or group anyways.i never tried going into endgame much to see how for to go.
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Wowzers! Sounds awesome, great idea guys!!!
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I didn't hear about SSF before this thread, but I was playing with a similiar ruleset.
I play mostly solo because friends tend to get bored of this game quickly, or we just can't find the time to play together(busy life :)). I really like the idea that GGG is going to support this playstyle, however I would really like to see a slightly altered ruleset. No trading is perfectly fine, but in all honesty, this league is not exactly adding anything to the game imo. Since this mode is a solo one, you can pretty easily just abide to these rules even w/o the league itself. The only benefit to this is the ladder, that you can compete with other likeminded players. What I would like to see tho is a bind on pickup ruleset, w/o trading, but no party limitations. I'm all in for the idea that everybody should gear up only when he actually do something for the loot. THe only loot you can pickup/wear is from those mobs what you killed/were close enough of the kill of a party member. The loot should be tradable between the party members who were there at the time of the kill, but only for a limited time, let's say 4 hours. After that, the item is owned by whoever has it, and it is not tradable anymore. The extra benefit of thisd ruleset would be to actually "enable multiplayer" for ppl like me. I really love playing arpgs, and I love multiplayer. However I'm not interested in playig with ppl who bought their gear from somehwere, be it rmt or just simple trading. I'm playing mostly alone, because I prefer that instead of "trusting randoms", even if they claim they are okay with this ruleset. So yea, a ruleset like this would be a godsend to me. |
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