Solo Self-Found Support in 2.6.0
So will there be a new SSF standard league? Or is this just for temp leagues?
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Sounds nice, I´m playing PoE since a long time "unofficial" SSF, maybe I will go the "official" way... :-)
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The legends are true. If you sacrifice level 100 on a ssf char you get dev support for the playstyle! What a glorious day!
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" I know right, I thought the same thing GitGud, GitNerfed, Repeat.
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This seems like a strategic damage control move i feel. Too timely to add some random feature a minority have been vocal about for a while. Why haven't small weekend cut throats or other small/short weekend races or even pvp events been considered/pushed openly like this?
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" The balance issue with SSF isn't that it's harder overall (indeed, that's kind of the point of SSF), but that it exacerbates the balance issues between different builds when it comes to gear dependence, and pushes players towards playing the relatively few builds that perform adequately with a 4link main skill and no unique items. (It's the same story with 'levelling builds' versus 'endgame builds', except that in SSF, there's no easy transition out of the 'levelling' stage even once your character level is high enough.) A lot of players would like to play the less stereotypical builds, but still experience the item finding/crafting fun of SSF. I don't think the fix is to shower everyone in uniques, Diablo 3 style, but I hope the devs think of more alternative ways of enabling unusual builds that don't require you to find a specific item. At the moment, the only aspect of build variety I can see being more balanced than the regular leagues is that life-based builds will get played more, since the ES gear you can craft for yourself in SSF will be much weaker than what you can trade for in other leagues. In the long run though, the existence of SSF league could be good for the development of the game, as once the devs have clear data on what builds SSFers are running, it will highlight the role of gear dependence in the game. (To some extent, gear dependence in an ARPG is a fundamental game feature, but you don't want the game to come down to whether or not you're wearing the same overpowered uniques that everyone else wears.) Last edited by Incompetent#3573 on Jan 23, 2017, 12:46:01 AM
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I know you guys have made your mind about the ruleset, but PLEASE don't make the character/loot transferable, It'll hold a lot of ideas to benefit the SSF league back because it would affect other leagues.
Make the exalt drop ratio higher to benefit crafting (with everything untransferable) and it will be incredibly fun. It would be awesome as well if you make SSF temporary SC/HC leagues, I would play it for sure. Last edited by arthosg#3674 on Jan 23, 2017, 12:45:51 AM
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" i don't want the leagues where trade is enabled to be rebalanced. the issue here is that you can decide you want to give up on SSF, and take the stuff you've gotten with you to the trade league. if they made it so that once you decide to go SSF, you are stuck there unless you roll another character, then they could make some changes to make things easier for SSF players. instead, they decided to just make it a badge of honor, like that even means anything. now when i play the game the exact same way i've always played it, i get a colored icon by my name to show off to the zero people i play with, because i'm a solo player. makes a lot of sense. this feature doesn't make any difference whatsoever to the gameplay. it's just a carrot on a stick. i have no idea what people are getting so excited about, honestly. |
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I know this will be entirely too late, but what about PSF? Basically a Party Self Found, which is an inclusive group that never strays outside of the group.
My brother, a friend, and myself all play together usually, and never break outside that group. It would be nice to see some sort of mode that supported that as well, as I feel I would rely more on grinding in a PSF server, rather than opting into trading and subjecting myself to market instead of self-reliance. |
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I think a SF league is great and it's good to see GGG doing something with it.
However I think it totally misses the point. In three years I don't recall seeing anyone brag about being SF. It gets mentioned a lot in the forums, but usually in response to some kind of build advice. Very often it's defensive, not bragging. I'm willing to bet that a large percentage of people who are SSF don't socialize at all, let alone brag. I've been almost entirely SSF for three years, but I see little motivation to join a league as presented. Unless there is some kind of buff to drops, I don't see joining a SSF league as more than a one-time curiosity. The obvious problem with buffing drops is exploitation by migrating to other leagues. Simple solution is to allow migration of characters, but not gear. That would mean either a use-it-or-lose-it league (like void racing leagues), or migrating to a perm SSF league. Either is fine with me, but I bet there would be serious protests if it was a void league. In SSF there is no such thing as currency, except the very small amount used at vendors. An exalt is just an orb, with whatever intrinsic value it has. Same with the other higher level orbs, they are just orbs. I would suggest killing two birds with one stone. Make a SSF league which is more crafting based. Where higher level orbs are used as orbs, and the drop rate increased dramatically. Maybe add more master crafting options. Make crafting an alterative to trading. Maybe a compromise to not allowing migration of gear, is something like characters at level 80 can migrate one piece of gear, plus one gear per five levels above that. And it could only be done once per month or something. It would also be nice to have at least some partying for people who play with friends. Make it perm allocation, and maybe limit it to a party of 2-3. Last edited by harddaysnight#7837 on Jan 23, 2017, 12:54:12 AM
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