[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam
|
Another one, just quick questions.
Which is better jewel mod +Fire, +Projectile, +Physical with Tank Version? and with Pure Damage Version? Thank in advance :) |
|
" You can try crafting gloves with Essence of Loathing. This will give you more critical chance. You can also use Diamond ring and jewels with critical chance to push it higher. _____________________________________________________________________________ " You can certainly try it out but I don't know if you will have 6000 life running Blood Magic key node with Herald of Ash + Flammability curse. Not sure why you want to do that but you generally won't run into mana issue unless you are going for dual curses + Herald of Ash. _____________________________________________________________________________ " In order of priority: - attack speed - physical damage - fire damage - projectile damage - life % The above applies to all trees. :) |
|
|
Hello,
there are some stuff that should be changed in the tank version skill tree that conflict with each other.... You should probably have xophs when you get this. Benefits: Tank + Primeval force 1. EXECUTIONER conflicts with ascendancy BANE of Legends 2. instead of executioner passive chain, exploit the "slaughterer" chain for increased chance of onslaught... "slaughterer" 3. armour+evasion+life should be valued over just armour+life 4. get rid of that stupid 4% life and 3 all res skill point after barbarasm, dont follow the chain that way... see URL for alternate route. 5. Choose passive for each bandit (SAY WHAAA) 6. use the node: Hachet Master instead of Butchery ------------------------------------------------------------------------------- I pose the question to someone who understands Avatar of Fire and physical damage bonus mechanics. Over at the Templar starting point of the map, there are 10% melee damage bonuses. -Would the 10% melee damage bonus be more beneficial then 10% physical damage bonuses? some things to take into account: only 50% of the physical damage is being converted to fire damage. So if I have 5,000 physical damage, I am only dealing 2,500 fire damage. would using melee damage up all "forms" of melee damage...? I am so confused with this difference and am so curious if it would impact damage output more then physical damage bonus's Last edited by Silvok1#1860 on Apr 23, 2017, 5:55:21 PM
|
|
|
_____________________________________________________________________________
" Looking at your gears, I believe your health pool is around 4000. You are missing too many life rolls on your gears: 2 x rings, boots and belt. You will want at least 70 life on those slots and at level 90, you will have 6000 health pool. Also aim for at least 3000 armour without flask. If you are having difficulty getting 3000 armour, you can pick up Iron Reflexes from the skill tree. For flask setup, refer to the guide section as they are optimal for running end game maps. Your flask will not allow you to tank through a lot of incoming damage which is why you are not able to handle altered T15 maps. As for chest piece, you can certainly go for Bronn's Lithe for more damage, or Belly for more life. ---------------------------- Appreciate the feedback! One thing I was curious about... Is it worth getting Xoph's Blood at the moment? I have my resistances pretty much capped at the moment after some changes to my ring but between my boots and belt is that not enough DPS to avoid getting a Xoph's Blood for 3-4 ex? Just wondering what the trade-offs are here... Obviously I'd be less squishy with some more life but I can kinda turn that around and keep my current stuff without Xoph's. Basically I'm just wondering how much that amulet is really going to complete this build before I spent the majority of my currency. |
|
" Physical damage doubles up for Cyclone damage AND Molten burst damage, meanwhile melee damage % does not scale the Molten Burst damage. So that is something to think about. To answer your question though, if you have 5000 physical damage, you deal 5000 fire damage, because Nga axe converts 50% of your physical damage to fire damage as well, so you deal 100% physical damage as fire damage. @Luuthian Xoph amulet is 80% increase in damage for Cyclone and 80% increase in damage for Molten burst on regular mobs and roughly 64-65% damage increase for Cyclone and Molten Burst on bosses with buffs up. Damage will vary if you have or dont have a Wise Oak. This damage is "realistic" dmg and you wont see it on the tooltip, tooltip will be closer to like 40% increase give or take. Last edited by Hitoseijuro#0756 on Apr 23, 2017, 7:05:51 PM
|
|
" 1) Someone else have raised this before. Executioner does not conflict with Bane of Legends because the 20% damage (from Executioner) kicks in on low life (30% life) where as Bane of Legends kicks in at 20% life. Executioner speeds up the process in bringing the mob life into Bane of Legend region. 2) The 20% accuracy on Slaughter is a wasted stat because of Resolute Technique. 3) Looking at the tree you provided above, You dropped Butchery path for more armour. Depending on the chest piece (recommended chest piece for the build have high evasion rating) of your choice, you are not optimising the high armour % from the skill tree. Instead, picking up Iron Reflexes will benefit more at the expense of only 1 skill point. 4) You can only get rid of this skill point if Butchery path is not chosen. And as mentioned in my response for point 3, you are giving armour % too much value. 5) Personally, 40 life and 8% attack speed is pretty huge and I won't trade them for 2 skill points. You can probably drop attack speed but this build shines when your attack speed is really high. 6) I don't know if you have taken a look at the Ignite version (using Primeval Force) of the skill tree under tank section. If you have not, you can take a look at it. As compared to the skill tree you provide above for level 100, the ignite version provides more life and weapon elemental damage at level 95. And like what @Hitoseijuro said, melee % only benefit Cyclone and does not benefit Molten Burst (75% of your damage comes from molten burst). You will certainly want to focus on higher physical damage % since it benefit all damage source. To add on, damage is calculated in this sequence: 1. Physical damage % is first applied to your base physical damage 2. The damage obtained in (1) is then 100% converted (Ngamahu + Xoph) to fire damage 3. Fire damage % is then applied on the damage obtained in (2) _____________________________________________________________________________ " Xoph's Blood is definitely a must as the damage provided by it is too huge. To add on to what @Hitoseijuro said. Without it, T16 maps take way longer to clear (if not at all) and Shaper will be impossible. I wish I have my hands on this amulet in SSF but till now, I have completed HOWA gears and this amulet still refuses to drop for me. Last edited by kira1414#3753 on Apr 24, 2017, 1:38:27 AM
|
|
|
I crafted fire damage onto my rings instead of phys and surprisingly it gives slightly more tooltip dps(300)
I CANNOT BELIEVE i just made this belt with one essence of wrath... on another note.. At 150k cyclone dps and no sibyls lament reflect mobs are best just avoided. IF im quick on my pots i can make it through a low or medium life mob with dying sun and spamming instant health flask. if not spamming instant life or its a larger mob like a rock golem or bear i will pop like a balloon lol. there is just too much dps(nearly half a million cyclone/molten burst) and my life is instantly gone as if i was one shot by something that did 10k instant damage. even if 2-3 of the molten balls alone(ive now got them at 17k damage per) hit a large health pool reflect mob i pop like a balloon. Pretty much any mob with ele reflect and that explodes when they die will insta gib me too. So there is defintely a point where you have to start being really careful with reflect even if you have a ruby up 100% of the time like i do. if i want to see lev 95 ill probably have to wear sibyls haha. too many surprise reflect mobs in breaches, double beyond, trapped in essence and strong boxes. Other than that almost all bosses die in less than 3 seconds.. #MaxDPS twitch.tv/VtuberLunartuna Last edited by Lunartuna#7274 on Apr 24, 2017, 12:15:46 AM
|
|
|
im having a blast with the build, currently using the dot skill tree, i got all resist capped (except chaos resist) even without all items, so im using gangs momentum boots to get more chance to ignite (30% now) and 40% increased dmg against ignited enemies.
now i have a few questions: - it is better use elemental focus on cyclone instead of inc. area of effect? thinking that im focusing on the dot (idk if the ignite dmg is better on cyclone or molten burst) - what will be a good cwdt set up to use in this build instead of the ancestral warchief set up? - if i want to use blood rage, should i drop blood magic gem and use it there? ** thanks for the effort creating this build / post / and time used for it ;) |
|
" Very nice rings and belt! First world problem you have over there with your DPS. If you are into levelling, you will have to wear Sibyl to survive the reflect. In fact I do prefer wearing that when I am running breach. It is just safer and you don't have to worry much on running into a reflect in the breach. :) _____________________________________________________________________________ " Instead of Elemental Focus, you can consider Concentrated gem. With 2.6 change to how AOE is handled, I am now running Concentrated gem instead of Increased Area of Effect. You won't feel much AOE difference and you hit way harder. If you are going for CWDT setup, level 3 immortal call + level 1 CWDT + level 20 Increased Duration is a good setup. As to Blood Rage, you can certainly drop Blood Magic gem. I don't run Blood Magic on my Leap Slam. :) |
|
" Oh yeah first world problems for sure, at that amount of DPS I don't think any build survives unless they are completely reflect immune. I'm very happy with the DPS! Another option is to drop HoA and use purity of fire for the Journey to lev 95. This would get my dps a little more manageable and put max fire res at 86% when ruby is up. That way I wouldn't have to mess around with changing a ring out which one provides essential INT and the other Res. if I put on sibyls I have to switch some other gear or gems to make up for it, which I don't like doing because I have my cold/light resists matched and fire res highest for wise oaks. The crazy thing is I'm at 6500 life and could drop some constitution nodes and put it into more dps while staying at 6k life. This would probably put me at 190k tooltip(and probably over 500,000dps calculated with 9 projectiles) all buffed up. I might do this and then try to get some clips of me dropping the guardians as fast as I can make there life go down. twitch.tv/VtuberLunartuna Last edited by Lunartuna#7274 on Apr 24, 2017, 8:44:04 PM
|
|







































