Damage wise, you're looking at 3.5k(2.5k for bosses(assuming 9 projectiles for both) at upgrading any of those first, and the increases will get slightly bigger as you put others in, but over all they all increase the same amount so it doesn't matter which order you do it in provided they are equal as listed.
Which you should upgrade first the molten gems or the cyclone gems is up to you, it will probably be a wash due to RNG. At 5-6 APS you're going to get 1-2 procs of Molten burst, 2 procs would obviously favor the Molten burst gems. Though cyclone's dps is more consistent.
Mind you this dps is taking account for average buffs like golem/HoA/warchief/Flammibility. Things the tooltip wont show you, so dont expect to "see" these results on a tool tip, it will be quite different.
Yes! All Guardians down (minotaur 1 death, other - deathless). Shaper first attempt - 3 phase. my fail at the end of the second phase.
"
HoropLV wrote:
Spoiler
hey plebs, do u even have hands ?, this build is top kek 100% with this half set i'm doing all 4 8modcorrupted guardians , and don't feel shit ,shapper death coming soon ,6,2k hp only ,ya pussys yelling here can't do t12 boss , are u fukin kidding me?
@osiykmukola, @HoropLV Grats on the guardians clear!
And like what @HoropLV said. It is possible to kill guardians with 5L chest. Personally I have killed Chimera using 5L chest and without Xoph's Blood.
Shaper will need getting use to his attack patterns. Triggering his vortexes at the edge of the screen is crucial in beating him.
Hey guys, I know y'all are probably bored of getting this question, but what should I do to improve my build? In my mind I need more life and armour but not sure what gear I should change. 5.8k hp and 2.5k armour pretty much at the moment.
Spoiler
My observations:
- Your Hate Grip ring, instead of rolling strength on it, you can consider rolling another resistance
- The same goes to Victory Gyre ring. Consider picking another resistance instead of stats
- You can look into upgrading your gloves later. Generally it is decent. Just missing attack speed and having higher life roll
- Belt is decent too. An upgrade will be to have 300+ armour on the belt too but not crucial
- Same goes to boots. Life roll could be higher
- Flask wise, take a look at the flask section in the guide for recommended setup
So why would someone use a 5L bodyarmor instead of Tabula Rasa?
Tabula provides no defensive or offensive stats.
"
Mutant21slayer wrote:
I remind you that this build is actually based on damage per second.
Most of the DPS and aoe comes from molten burst on the axe. That's what this build is based on. Your cyclone tooltip wont show that.
Some people prefer bronn's to increase attack speed even more which means more molten burst procs and also increase movement speed for faster map clearing. the cyclone movement skill buff is a really nice bonus.
Some prefer carcass for the added life, aoe and res buffs.
Some prefer cospri's for dual cursing.
Depends on what your prefer. If you like tabula and are clearing content with it then use it :)
Yep. What @Lunartuna said. :)
Awesome thanks a lot for the feedback I really appreciate it!
who fukin say to use tabula instead of brons? u woot m8????? wodi fak was that using fukin tabula instead of brons in 87 level ?, u fuking know what u talking m8?
Could use some advice on gearing. I'm starting to do red maps and I'm dying a lot. I'm res capped but things like Porcupine on Death explosion completely destroy me.
Can i just say, i found cyclone as a clearing skill too tedious for me. (Coming from maxblock, sunder, gladiator build) Btw, that build is great.
Previously, i've used bronn's lithe 5l w cyclone.
Worst part about cyclone was playing catch with monkeys and mobs. second place is dying to reflect mob.
So i figured swapping to belly with sunder(sunder isnt movement skill). Since a large portion of our damage comes from the molten burst, the damage from sunder doesnt really matter. Good enough to clear trash mobs before the molten hits but not so good that it needs the molten burst.
What i found out was that the when sunder hits the mob and molten burst procs, it procs on the mob itself. Therefore we effectively become ranged. Damage is still way up there. More survivability as you're "ranged", more clear speed with multistrike sunder(less chasing monkeys), less reflect too(kinda, since sunder does less dmg), no cyclone clipping on obstacles(no leech).
Sunder is just an overall great skill to use to proc molten burst. As of rn, my sunder can use more attkspd to feel abit smoother(will pick up berserking node in my next few levels).
My char BreadBreadCyc (that uses sunder -.- ):
https://www.pathofexile.com/account/view-profile/BreadBreadOH/characters
Damage wise, you're looking at 3.5k(2.5k for bosses(assuming 9 projectiles for both) at upgrading any of those first, and the increases will get slightly bigger as you put others in, but over all they all increase the same amount so it doesn't matter which order you do it in provided they are equal as listed.
Which you should upgrade first the molten gems or the cyclone gems is up to you, it will probably be a wash due to RNG. At 5-6 APS you're going to get 1-2 procs of Molten burst, 2 procs would obviously favor the Molten burst gems. Though cyclone's dps is more consistent.
Mind you this dps is taking account for average buffs like golem/HoA/warchief/Flammibility. Things the tooltip wont show you, so dont expect to "see" these results on a tool tip, it will be quite different.
You mention having 9 projectiles for Molten Burst I am assuming. I am only seeing 7 on my tooltip, am I missing something?
Damage wise, you're looking at 3.5k(2.5k for bosses(assuming 9 projectiles for both) at upgrading any of those first, and the increases will get slightly bigger as you put others in, but over all they all increase the same amount so it doesn't matter which order you do it in provided they are equal as listed.
Which you should upgrade first the molten gems or the cyclone gems is up to you, it will probably be a wash due to RNG. At 5-6 APS you're going to get 1-2 procs of Molten burst, 2 procs would obviously favor the Molten burst gems. Though cyclone's dps is more consistent.
Mind you this dps is taking account for average buffs like golem/HoA/warchief/Flammibility. Things the tooltip wont show you, so dont expect to "see" these results on a tool tip, it will be quite different.
You mention having 9 projectiles for Molten Burst I am assuming. I am only seeing 7 on my tooltip, am I missing something?
Dying sun adds 2 so if you keep that up most of the time, you'll have 9.
I still need to get one personally... they are pricey!
Could use some advice on gearing. I'm starting to do red maps and I'm dying a lot. I'm res capped but things like Porcupine on Death explosion completely destroy me.
Spoiler
To fight Porcupines, you need to do the following:
1. Cast Enduring Cry to get 3 charges
2. Pop Granite(Lion's Roar) + Basalt (Taste of Hate) flask
With the above, you can tank through their death spikes.
To handle Volatile mob, you just cyclone through them. Always move forward and they will explode behind you.
On your gears, I recommend you to replace the belt and boots with rare version. You will be able to get more life and armour from rare. Especially boots. You do not benefit from Death's Door because you are immune to bleed and with Death's Door, shock duration on you is longer and making you more vulnerable.
Your rings and gloves will need more life rolls on them. For gloves, it will be good if you can get a pair with attack speed too.
Can i just say, i found cyclone as a clearing skill too tedious for me. (Coming from maxblock, sunder, gladiator build) Btw, that build is great.
Previously, i've used bronn's lithe 5l w cyclone.
Worst part about cyclone was playing catch with monkeys and mobs. second place is dying to reflect mob.
So i figured swapping to belly with sunder(sunder isnt movement skill). Since a large portion of our damage comes from the molten burst, the damage from sunder doesnt really matter. Good enough to clear trash mobs before the molten hits but not so good that it needs the molten burst.
What i found out was that the when sunder hits the mob and molten burst procs, it procs on the mob itself. Therefore we effectively become ranged. Damage is still way up there. More survivability as you're "ranged", more clear speed with multistrike sunder(less chasing monkeys), less reflect too(kinda, since sunder does less dmg), no cyclone clipping on obstacles(no leech).
Sunder is just an overall great skill to use to proc molten burst. As of rn, my sunder can use more attkspd to feel abit smoother(will pick up berserking node in my next few levels).
My char BreadBreadCyc (that uses sunder -.- ):
https://www.pathofexile.com/account/view-profile/BreadBreadOH/characters
Monkeys can be a pain to catch up with them but Enduring Cry helps to gather them. Personally I prefer Cyclone because you are attacking and moving at the same time. I find that smoother and easier in boss fights. You can evade attacks much easier with Cyclone.
As to single reflect mob, popping ruby before engaging will prevent yourself from getting 1 shot. Reflect will become a joke if you are wearing
Also, instead of Sunder, you can consider Molten Strike. Molten Strike will hit pretty hard with 2 x
Last edited by kira1414#3753 on Apr 19, 2017, 8:47:59 PM
how do you get 6k + hp with this build ? using the primeval force tree + bronn's lythe I can only manage to get 5.4k with life rolls on all my gear + jewels :(
Spoiler
You should be able to hit 6k with all 4 jewels having health on them. Which means getting 4 stat jewels with life may be a bit of a tedious thing for you. Would depend on how you did your tree as well.
Last edited by Hitoseijuro#0756 on Apr 20, 2017, 12:52:36 AM