[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

Ok i've all core gear... but now I noticed that you use Enlighten lvl 4.... and that is going to be impossible right now, what can I do to work arround? maybe just use 1 curse/aura? should be fine?
Any recommendations on what to upgrade next? Also, my Lightning Golem dies constantly. Would it be better to replace him with vengeance or maybe self-cast immortal call? I have the wise oak flask, but I only use it for really hard fights...quicksilver is too good to replace. :D

1 more thing! I have 2300 armour unbuffed...how do you have 3000 unbuffed? Would another 700 armour make that much of a difference?

Since I haven't played melee for like 4 years, I'm not really sure if I should be worried about other things than elemental reflect map mods? Is it the only bad map mod / other deadly thing? Can ele reflect rare mobs be deadly, or only the ele reflect map mod? This build is so fast that I'm pretty sure I will insta-die to some very stupid thing :P

I remember last time I played melee, there were shrines which gave physical reflect to nearby mobs, I remember it too well (rip) :D Those shrines seem to not be in-game anymore?

Been leveling today, up to 55 it was a bit slow, but oh boy it's been literally steamrolling after that. Can't wait to get into the maps tomorrow!

Last edited by Steamr0ller#7509 on Mar 28, 2017, 5:26:39 PM
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kira1414 wrote:

This build can't do map that has the "Elemental Reflect" mod on it. The reason is because of 2 particular mob type that can 1 shot you even with ruby flask:

Type 1: Totem that makes allies invulnerable
Tpye 2: Rare mob that makes allies invulnerable

When you run into any of the above, you will not be able to leech your life back so you will 1 shot yourself.

However, ruby flask will be able to handle single rare elemental reflect mob in non-elemental reflect map.

You can also consider using Sibyl's Lament ring (as suggested by @Hojirozame) but I do not know if it can handle the mob type mentioned above.



For elemental reflect maps, what I do is I remove focus elemental support gem and if I need more I remove weapon elemental damage gem for faster attack speed support gem if possible. I dont use Herald of ashe, and I toss in Sibyl's Lament ring along with The Wise Oak(assuming you have your resist properly done). From there I just gauge my HP, kite if I have to and let my golem and Warchief actually pull their weight.
Last edited by Hitoseijuro#0756 on Mar 28, 2017, 6:06:51 PM
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Hitoseijuro wrote:
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kira1414 wrote:

This build can't do map that has the "Elemental Reflect" mod on it. The reason is because of 2 particular mob type that can 1 shot you even with ruby flask:

Type 1: Totem that makes allies invulnerable
Tpye 2: Rare mob that makes allies invulnerable

When you run into any of the above, you will not be able to leech your life back so you will 1 shot yourself.

However, ruby flask will be able to handle single rare elemental reflect mob in non-elemental reflect map.

You can also consider using Sibyl's Lament ring (as suggested by @Hojirozame) but I do not know if it can handle the mob type mentioned above.



For elemental reflect maps, what I do is I remove focus elemental support gem and if I need more I remove weapon elemental damage gem for faster attack speed support gem if possible. I dont use Herald of ashe, and I toss in Sibyl's Lament ring along with The Wise Oak(assuming you have your resist properly done). From there I just gauge my HP, kite if I have to and let my golem and Warchief actually pull their weight.


Yup for a full reflect map Sibyl's lament, ruby flask, and for extra insurance i'll even drop HoA for purity of fire.
twitch.tv/VtuberLunartuna
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old_nihilist wrote:

Chance to hit is 86%
crit for cyclone - 19.11%

With 2 flask, with golem and herald of ash, with elemental overload and primeval force I have 134 k dmg during the fight. But it much harder to get it in compare to regular version of the build. But i have only 5.5k hp. I think Im going to return to my previous gear and sold out new items.. it's much easier to play with regular version. Just 92k dmg and 132k in fight just only with flasks and 6700k hp. I really don't see a sense in acuity version....

Molten Burst is where the damage is coming from. You should see the damage jumps to 13.5K region when EO is in effect (without flask). With flask it will jump into 14.5K.

But yes, going EO sacrifice too much toughness. My standard guy took a 700 life hit (from 6700 to 6000) switching over to EO.

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riddim wrote:
Ok i've all core gear... but now I noticed that you use Enlighten lvl 4.... and that is going to be impossible right now, what can I do to work arround? maybe just use 1 curse/aura? should be fine?

The default setup is running using 1 curse (Flammability) and 1 aura (Herald of Ash) so it is fine to run with just that. For dual curse, Enlighten 4 is needed to map comfortably.

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atheyd wrote:
Any recommendations on what to upgrade next? Also, my Lightning Golem dies constantly. Would it be better to replace him with vengeance or maybe self-cast immortal call? I have the wise oak flask, but I only use it for really hard fights...quicksilver is too good to replace. :D

1 more thing! I have 2300 armour unbuffed...how do you have 3000 unbuffed? Would another 700 armour make that much of a difference?

Spoiler

Yes. The golem is a pain to keep him up but he serve as a great diversion. You will need a 20/20 golem for it to last longer in map.

You can get the armour from 3 pieces of gear: Belt, gloves and boots. Each of these pieces can roll up to 600 armour rating (belt will have to be of type: vanguard).

I find 3000 armour to be a good breakpoint for handling incoming physical damage. If you feel you are doing fine with what you have, then you can certainly stay with it. :)

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Steamr0ller wrote:
Since I haven't played melee for like 4 years, I'm not really sure if I should be worried about other things than elemental reflect map mods? Is it the only bad map mod / other deadly thing? Can ele reflect rare mobs be deadly, or only the ele reflect map mod? This build is so fast that I'm pretty sure I will insta-die to some very stupid thing :P

I remember last time I played melee, there were shrines which gave physical reflect to nearby mobs, I remember it too well (rip) :D Those shrines seem to not be in-game anymore?

Been leveling today, up to 55 it was a bit slow, but oh boy it's been literally steamrolling after that. Can't wait to get into the maps tomorrow!

This build can handle single mob with elemental reflect using Ruby flask (+ Primeval Force) without issues but I would definitely avoid map with elemental reflect mod rolled on it.

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Lunartuna wrote:
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Hitoseijuro wrote:
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kira1414 wrote:

This build can't do map that has the "Elemental Reflect" mod on it. The reason is because of 2 particular mob type that can 1 shot you even with ruby flask:

Type 1: Totem that makes allies invulnerable
Tpye 2: Rare mob that makes allies invulnerable

When you run into any of the above, you will not be able to leech your life back so you will 1 shot yourself.

However, ruby flask will be able to handle single rare elemental reflect mob in non-elemental reflect map.

You can also consider using Sibyl's Lament ring (as suggested by @Hojirozame) but I do not know if it can handle the mob type mentioned above.



For elemental reflect maps, what I do is I remove focus elemental support gem and if I need more I remove weapon elemental damage gem for faster attack speed support gem if possible. I dont use Herald of ashe, and I toss in Sibyl's Lament ring along with The Wise Oak(assuming you have your resist properly done). From there I just gauge my HP, kite if I have to and let my golem and Warchief actually pull their weight.


Yup for a full reflect map Sibyl's lament, ruby flask, and for extra insurance i'll even drop HoA for purity of fire.

Personally, I just re-roll a map if it has reflect mod on it. I don't feel that is worth the hassle but that is just me. ;)
I just swapped from earthquake slayer to this build, enjoying it quite a bit. Can anyone help me with some sort of progression to upgrade my gear new player so i'm lost as hell. :)

Damage is pretty good, tankiness not so much.
Last edited by Itscrypt#2941 on Mar 28, 2017, 9:01:19 PM
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kira1414 wrote:

Molten Burst is where the damage is coming from. You should see the damage jumps to 13.5K region when EO is in effect (without flask). With flask it will jump into 14.5K.

But yes, going EO sacrifice too much toughness. My standard guy took a 700 life hit (from 6700 to 6000) switching over to EO.
_


But what is dmg on the regular version ? ( i never payed attention on MB ><). Now it's how you said -13.5-14.5. Do you think it's worth it to spend so much currency to get this figures ?) because it doesnt seem that I clear maps faster or kill bosses more efficient. Moreover, it was easy to kill chimera to me, but now I cant do it at all.
"
Itscrypt wrote:
I just swapped from earthquake slayer to this build, enjoying it quite a bit. Can anyone help me with some sort of progression to upgrade my gear new player so i'm lost as hell. :)

Damage is pretty good, tankiness not so much.

Get more armour on your gloves, belt and boots. Aim for 3000 armour rating on your character sheet. Replace Sapphire flask with Taste of Hate. Replace 1 of your ruby flask with Wise Oak.

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old_nihilist wrote:
"
kira1414 wrote:

Molten Burst is where the damage is coming from. You should see the damage jumps to 13.5K region when EO is in effect (without flask). With flask it will jump into 14.5K.

But yes, going EO sacrifice too much toughness. My standard guy took a 700 life hit (from 6700 to 6000) switching over to EO.
_


But what is dmg on the regular version ? ( i never payed attention on MB ><). Now it's how you said -13.5-14.5. Do you think it's worth it to spend so much currency to get this figures ?) because it doesnt seem that I clear maps faster or kill bosses more efficient. Moreover, it was easy to kill chimera to me, but now I cant do it at all.

The regular version, molten burst damage is in the range of 8 - 10K before flask. In your case, you took too huge a penalty going from regular to EO as your health pool dropped from 6700 to 5500. I would suggest go with what work best for you. The regular version is capable of taking down Shaper too. :)

EDIT: And 1 more thing, EO has high character level requirement. My standard guy is at level 96 and 6000 health pool is using Cospri chest. With Carcass he seat around 6200 health pool.
Last edited by kira1414#3753 on Mar 28, 2017, 10:30:05 PM
Spoiler
Couldn't find in in the build, so I have to ask. How do I get those endurance charges? No such support, nor unique item or passive on the tree.

Nevermind, found it. Great build!
Last edited by shalannn#5423 on Mar 29, 2017, 7:47:39 AM

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