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Wastle wrote:
Alright, I changed some things.
But how I deal with the nodes with the thread hope now? Where Should I take the points for when I take life nodes the next few lvls?
If you are not using Localidentity's POB fork, consider using that.
You can find the instruction for installation here:
https://www.reddit.com/r/pathofexile/comments/deon82/localidentitys_path_of_building_v141514_fork/
This POB fork support Thread of Hope and you can see the nodes that I have un-spec for the provided POB.
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Posted bykira1414#3753on Mar 21, 2020, 12:36:04 PM
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Ok, got it sir.
But isn't there any other way to increase my damage without crafting for couple ex? :D
I'm sorry, last time I really played was Harbinger league and this new crafting stuff confuses me.
I have no clue how to craft those Gloves and with poe.trade i can't find some with this special stats :/
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Posted byWastle#0096on Mar 21, 2020, 1:24:56 PM
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Wastle wrote:
Ok, got it sir.
But isn't there any other way to increase my damage without crafting for couple ex? :D
I'm sorry, last time I really played was Harbinger league and this new crafting stuff confuses me.
I have no clue how to craft those Gloves and with poe.trade i can't find some with this special stats :/
From the guide:
Crafting double curse ring
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- You need an ilvl 80 hunter and ilvl 80 warlord ring
- Transmute + Alteration + Augmentation slam till you get curse on hit to show up on both rings
- Use Awakener's orb on 1 of the ring to move the influence onto the other ring
IMPORTANT: Ring must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target ring.
Crafting exploding chest
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- You need an ilvl 85 crusader and ilvl 84 hunter chest
- Transmute + Alteration + Augmentation slam till you get preferred mod on the influenced chest
- Use Awakener's orb on 1 of the chest to move the influence onto the other chest
IMPORTANT: Chest must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target chest.
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Posted bykira1414#3753on Mar 21, 2020, 10:13:43 PM
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kira1414 wrote:
Crafting exploding chest
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- You need an ilvl 85 crusader and ilvl 84 hunter chest
- Transmute + Alteration + Augmentation slam till you get preferred mod on the influenced chest
- Use Awakener's orb on 1 of the chest to move the influence onto the other chest
IMPORTANT: Chest must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target chest.
A couple of questions if I may, because I only played Synthesis before Delirium, and even that very casually, and hadn't played for a couple of years before that, so all this crafting/influences and stuff is very new and confusing to me.
Is the whole Awakener's Orb transaction to be able to get exploding enemies AND the crit/other fancy influencer mod on the same chest? Is that more of a should really do it, or kind of a nice option if I'm swimming in money?
If I went for a simpler (and perhaps cheaper) option, could I just do the Crusader's chest, get the explosions mod, and then exalt or multimod some other stuff on it?
If the "just Crusader influence chest" path is viable, am I understanding correctly that I could get a plain 6L ilvl85 Astral Plate, and then use a Crusader's orb on it, and then transmute/alt/aug the exploding mod on it?
And lastly, if we come back to the Crusader's and Hunter's chests, would both of them need to be Astral Plates? or just one of them, and if yes, which one?
And can I get two plain ones, and then "orb" them into a crusader and hunter bases? Or is that counter-productive?
And lastly-lastly, where in the whole process would the 6L come in? Do I want to buy/craft one of the two bases into a 6L before using the Awakener's Orb? or only try and 6L the final item once they are merged by the Awakener's Orb?
I'm really sorry for such a wall of text, and I'll be grateful for any and all info that you're willing to provide. I'm sure that it's probably more simple than I'm making it out to be, but i'm just really unsure about the whole process.
Last edited by Yarik85#2169 on Mar 22, 2020, 12:42:27 AM
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Posted byYarik85#2169on Mar 22, 2020, 12:41:20 AM
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Yarik85 wrote:
A couple of questions if I may, because I only played Synthesis before Delirium, and even that very casually, and hadn't played for a couple of years before that, so all this crafting/influences and stuff is very new and confusing to me.
Is the whole Awakener's Orb transaction to be able to get exploding enemies AND the crit/other fancy influencer mod on the same chest? Is that more of a should really do it, or kind of a nice option if I'm swimming in money?
If I went for a simpler (and perhaps cheaper) option, could I just do the Crusader's chest, get the explosions mod, and then exalt or multimod some other stuff on it?
If the "just Crusader influence chest" path is viable, am I understanding correctly that I could get a plain 6L ilvl85 Astral Plate, and then use a Crusader's orb on it, and then transmute/alt/aug the exploding mod on it?
And lastly, if we come back to the Crusader's and Hunter's chests, would both of them need to be Astral Plates? or just one of them, and if yes, which one?
And can I get two plain ones, and then "orb" them into a crusader and hunter bases? Or is that counter-productive?
And lastly-lastly, where in the whole process would the 6L come in? Do I want to buy/craft one of the two bases into a 6L before using the Awakener's Orb? or only try and 6L the final item once they are merged by the Awakener's Orb?
I'm really sorry for such a wall of text, and I'll be grateful for any and all info that you're willing to provide. I'm sure that it's probably more simple than I'm making it out to be, but i'm just really unsure about the whole process.
Exploding mod only shows up on ilvl 85+ Crusader influenced chest.
Only 1 of the chest (Crusader + Hunter) needs to be ilvl 85. The other has to be iLvl 84.
Having the chest 6L before crafting will definitely be the best option.
To make it simple for you:
1. Get ilvl 85+ Astral plate
2. 6L the Astral plate
3. Apply Crusader orb on Astral plate
4. Transmute -> Alteration -> Augment till you get Exploding mod rolled on the Astral plate
5. Check if exploding mod is the only crusader affix on the Astral plate, if yes, you are done.
If no:
5a. Use the imprint beast to create an imprint of the chest.
5b. Use annul orb to remove the unwanted crusader affix. Keeping only the exploding mod.
5c. If exploding mod is removed, use the imprint to restore the chest back to it's previous state. Repeat from 5a till you only keep the exploding mod
6. Get any existing ilvl 84+ Hunter chest (can be any type and don't require any link)
7. Transmute -> Alteration -> Augment till you get +1 curse or 1+% crit chance to attack skill
8. Check if there is only 1 desired Hunter mod on the chest, if not, repeat from 7.
9. Right click on the Awakened orb and apply it on the Hunter chest
10. Left click on the 6L Astral plate that has exploding mod on it to move the Hunter mod onto the Crusader chest
P.S. Exploding mod is extremely rare so it can take a while before hitting it.
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Posted bykira1414#3753on Mar 22, 2020, 2:38:06 AM
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kira1414 wrote:
Exploding mod only shows up on ilvl 85+ Crusader influenced chest.
Only 1 of the chest (Crusader + Hunter) needs to be ilvl 85. The other has to be iLvl 84.
Having the chest 6L before crafting will definitely be the best option.
To make it simple for you:
1. Get ilvl 85+ Astral plate
2. 6L the Astral plate
3. Apply Crusader orb on Astral plate
4. Transmute -> Alteration -> Augment till you get Exploding mod rolled on the Astral plate
5. Check if exploding mod is the only crusader affix on the Astral plate, if yes, you are done.
If no:
5a. Use the imprint beast to create an imprint of the chest.
5b. Use annul orb to remove the unwanted crusader affix. Keeping only the exploding mod.
5c. If exploding mod is removed, use the imprint to restore the chest back to it's previous state. Repeat from 5a till you only keep the exploding mod
6. Get any existing ilvl 84+ Hunter chest (can be any type and don't require any link)
7. Transmute -> Alteration -> Augment till you get +1 curse or 1+% crit chance to attack skill
8. Check if there is only 1 desired Hunter mod on the chest, if not, repeat from 7.
9. Right click on the Awakened orb and apply it on the Hunter chest
10. Left click on the 6L Astral plate that has exploding mod on it to move the Hunter mod onto the Crusader chest
P.S. Exploding mod is extremely rare so it can take a while before hitting it.
Thank you very much for the in-depth explanation!!!
This has made things a lot clearer.
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Posted byYarik85#2169on Mar 22, 2020, 3:38:14 AM
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Hi,
I was wondering which of the different path (resolute technique, elemental overload and crit version) should be the more effective, has the more damage.
Last edited by LittleKuzco#5103 on Mar 22, 2020, 8:27:05 PM
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Posted byLittleKuzco#5103on Mar 22, 2020, 8:26:37 PM
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LittleKuzco wrote:
Hi,
I was wondering which of the different path (resolute technique, elemental overload and crit version) should be the more effective, has the more damage.
DPS wise: Crit > Elemental Overload > Resolute Technique
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Posted bykira1414#3753on Mar 22, 2020, 9:56:44 PM
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Will this be a good choice for a league starter and a fairly new player? So far i got my ED going and im level 90, but i want to try something different. Cheers
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Posted byFenriart#2965on Mar 22, 2020, 10:00:04 PM
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Yolein wrote:
Will this be a good choice for a league starter and a fairly new player? So far i got my ED going and im level 90, but i want to try something different. Cheers
Yes. The build is starter friendly. You just need the axe to get started with the build.
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Posted bykira1414#3753on Mar 22, 2020, 10:27:57 PM
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