[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

So when we get Tombfist, we remove Flammability + Blasphemy support gems, is that correct? So we will have two free gem slots if I understand correctly
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zibazongo wrote:
So when we get Tombfist, we remove Flammability + Blasphemy support gems, is that correct? So we will have two free gem slots if I understand correctly


Tombfist has 1 or 2 jewel slots, can't put gems in them.
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za6i9ka wrote:
Yea i took it yesterday. Also rampart gives 16% atk speed, 44% Attack dmg and 2% melee/proj phys dmg, so i can't say its much worse than splitting strikes for dps (6% atk speed and 80% Phys dmg with 5 nodes taken).

Just checked PoB for cyclone and it says i have 1.388m shaper dps with splitting strikes, while rampart gets me to 1.415m shaper dps.

Have to agree with you. For 5 points investment, Rampart is definitely better overall. :)

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rodwins43 wrote:
Hi, i'm new to the game and started it following your guide. Im struggling so hard at t10+ maps, can someone say what can i change in my character? thx


Here's my pob link: https://pastebin.com/fKUPMvuw

As mentioned by @za6i9ka. Your rare gears and jewels are missing a lot of life rolls on them. You definitely want to upgrade those slots.

You only have 3.5k life at level 85. That is too low.

You will also want to change your flasks. You can follow the flasks listed in the flask section.

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spectrearc wrote:
it's kind of hard to roll 4R on bronn's/carcass jack - are you able to suggest any alternate setups?

Vorici tier 3 in research will help but that requires RNG too.

I would suggest going bossing setup and replace Concentrated with Increased Area for mapping. That will work too.

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Hasobree wrote:
Loving this build atm, having so much fun this season, but im kinda stuck.

https://www.pathofexile.com/account/view-profile/Hasobree/characters?characterName=hyzzzz

This is my char, it's well geared i think but i'm having trouble beating chimera, i've downed all other guardians with ease, but this boss just one-shots me, any suggestions on how to get it a bit more tanky, should i go for Belly for him?

Thanks in advance.

Besides what @za6i9ka suggested, you can run replace Flammability with Enfeeble. That will improve your survivability too.

You will also want to get your gems to 20% quality. I see that you have a few gems at 0%.

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spectrearc wrote:
Leveling wise I've found bladestorm to be much better than sunder, given the interactions with blood and sand - the multiple hits per storm also pair nicely with thief's torment for easy health/mana maintenance

Hmm. Yah. The new Bladestorm will be good for leveling too. Thank you for the suggestion. :)

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Patos_exiliados wrote:
Hello! I have a question bout the elemental ailments. Why do you need increased damage of elemental ailments if you use elemental focus? maybe there's something I'm not seeing or I don't understand, thanks!

The build no longer uses Elemental Focus. Refer to gems section for latest setup.

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zibazongo wrote:
Hey, great guide, thanks for this.

I am a new player: when running without xoph blood, with Impresence amulet, we can run an extra anger aura. My question is: where do I put the extra Anger gem? My eqipment is full: My weapon (support gems) and body armour (cyclone) is full with six gems.

I have:

On my helm: wave of conv + steelskin + immortal call + cast when dmg taken

Boots:ancestral warc + leap slam + faster attacks + culling strike

Gloves: HErald of ash + Blood and sand + flammability + blasphemy support

So which gem should I replace Anger with?


To add on to @za6i9ka, if you are running Anger + Watcher's Eye, you can drop Flammability. Having corrupted gloves with Elemental Weakness will be better.

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zibazongo wrote:
So when we get Tombfist, we remove Flammability + Blasphemy support gems, is that correct? So we will have two free gem slots if I understand correctly

Gems setup can move among slots so you can remove optional gems from a certain setup if you are going for Tombfist.
Thoughts on flesh and stone? the permanent blind on sand stance seems ridiculous

With an impresence, herald + flesh take up ~55% of mana, any suggestions for the rest of teh mana?
Last edited by spectrearc#0196 on Jun 26, 2019, 12:02:10 PM
Hi guys, first time ever posting on the PoE website!
Love this build!

I wanted to ask what is the final gem setup. I see some people posting gears with different setups (es. helm two blue/two green). HErald of purity? BLood and sand? Usually I never have this problem but this guide is making me second guess every glove/helm/boot gem :)
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Besides what @za6i9ka suggested, you can run replace Flammability with Enfeeble. That will improve your survivability too.

You will also want to get your gems to 20% quality. I see that you have a few gems at 0%.


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P.S. Try to get Basalt and Granite flasks if you're not using them(one of them with +60%-100% increased armor). Should boost your survivability on chimera greatly.


Thanks for the tips guys, swapping toa Basalt flask helped me kill him, turns out I was just bad at the game, after learning his skill set, I did a deathless run, made me quite happy, going strong for elder/shaper.
do you have a PoB link for your oni gorishi slayer?
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spectrearc wrote:
Thoughts on flesh and stone? the permanent blind on sand stance seems ridiculous

With an impresence, herald + flesh take up ~55% of mana, any suggestions for the rest of teh mana?

Only sand stance will be useful for Flesh and Stone. Blood stance has no effect cos it is meant for physical builds. Which is why I did not include it in the build.

With Impresence, Herald (25) + Flesh (25) + Blood (10) = 60%. You can take up Blasphemy + Flammability (or Enfeeble) which will leave you with 5% unreserved mana. With -7 mana ring, you should still be able to run Cyclone without running out of mana.

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RollingPaper420 wrote:
Hi guys, first time ever posting on the PoE website!
Love this build!

I wanted to ask what is the final gem setup. I see some people posting gears with different setups (es. helm two blue/two green). HErald of purity? BLood and sand? Usually I never have this problem but this guide is making me second guess every glove/helm/boot gem :)

That is because you can pretty much tweak the build to your own preference.

Personally, I love mapping setup more cos with Berserk, you can still handle end game bosses without any issues.

Herald of Purity is good but I would prefer Herald of Ash more. Blood and Sand is part of the gems setup. :)

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sunnnyy wrote:
do you have a PoB link for your oni gorishi slayer?

That is a little off topic but there you go: https://pastebin.com/Q9X4SNE4

I have Lethal Pride in the jewel socket near Golem's Blood. It gives me 10% chance to deal double damage.



It is not required though cos I beat Uber Elder (deathless easily) without Tempered Flesh nor Lethal Pride.

I have since did multiple upgrades to my gears and my current DPS is 60% more than the setup I used to beat Uber Elder.

Got a sick double corruption just days ago too:


P.S.: I beat Uber Elder using Fortify gem instead of Melee Physical before getting this double corruption.
Last edited by kira1414#3753 on Jun 26, 2019, 9:59:06 PM
for the build that goes resolute technique, i believe you should probably drop harvester of foes for either rampart or splitting strikes, given that the accuracy is useless - the additional DR from fortify and movespeed seems like a nice touch

as for auras, i dropped blood and sand, and and running the following:

flesh and stone (permanently on sand for blind and -10% dmg)
anger
herald of ash

with an enlighten, i have just enough mana with a isngle -mana cost enchant

regarding the 50% aura, i'm running anger just cuz i'm not sure what else to run, any ideas?

also, for the helm enchants i'm not sure i'm seeing an anger/blood rage gem inside the gems portion, is it recommended to run those>?
Last edited by spectrearc#0196 on Jun 27, 2019, 12:20:31 PM
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spectrearc wrote:
for the build that goes resolute technique, i believe you should probably drop harvester of foes for either rampart or splitting strikes, given that the accuracy is useless - the additional DR from fortify and movespeed seems like a nice touch

as for auras, i dropped blood and sand, and and running the following:

flesh and stone (permanently on sand for blind and -10% dmg)
anger
herald of ash

with an enlighten, i have just enough mana with a isngle -mana cost enchant

regarding the 50% aura, i'm running anger just cuz i'm not sure what else to run, any ideas?

also, for the helm enchants i'm not sure i'm seeing an anger/blood rage gem inside the gems portion, is it recommended to run those>?


Anger with watcher's eye for it is a good pick. Can also add clarity if you manage to get watcher with -9-10 mp to skills while affected by clarity and gain % of phys as extra fire while affected by anger. Can drop -mana cost on ring for something better then.

For helm enchants its obviously cyclone enchant if you're rich enaugh(dmg or atk speed), can also try 15% reduced anger mana reserved and fit some other aura like herald of purity.

You could also run flammability on blasphemy if you don't have corrupted gloves with ele weakness implicit.
Last edited by za6i9ka#5388 on Jun 27, 2019, 2:53:24 PM

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