[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

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fentowninya wrote:
looking to upgrade my gears..any thoughts on which items should be prioritized to upgrade...thank you and great guide again

Your gloves and boots can have more life rolls on them.

Check out the flasks section for recommended setup. You can start off with the budget version.

I would replace your Ancient Globe, Whispering Glare and Whispering Sphere jewel. The lightning damage on them are only at 50% effectiveness.

Check out Abyssal jewels section for preferred rolls.

Consider getting Watcher's Eye with Extra fire damage and check out FAQ section for the flowchart showing the aura setup to run.

_____________________________________________________________________________

"
_Tiem wrote:

It's true. Just because you have your head buried in the sand doesn't make it false.

Spoiler
On my build, which is pretty close to as perfect as you can get (unless I spent more coin on mirror worthy gear), my Cyclone dps is 420k. Each MB projectile is 33k. (These values are all against Shaper.) There are 7 projectiles for a total damage of 37k*7=259k. That is if all land and all have the max buff from PB. Looks amazing right? Wow, that's about 60% more damage!

But wait, there's only a 20% chance of them proc'ing. So if Cyclone is doing 420k damage at an attack rate of 4 (it's actually 3.85), then you'll see it proc once. And there's no real world scenario where every projectile hits. Sure you may get a good spread of 50% or the enemy may up and move and all of them miss. I've seen this in lots of boss fights, especially Shaper who is quite mobile unless he's channeling. So let's be liberal and say half hit (I suspect that's actually pretty accurate).

So that number goes down to about 125k per 420k. So let's say MB brings 25-30%. Seems good right? Still good. 30% more damage is pretty good. Now let's see what DS brings:

(15-25)% increased Area of Effect during Flask Effect
2 additional Projectiles during Flask Effect


Firstly, 25% iAOE will push MB up 1 AOE Radius. GGG nerfed the way AOE works and how each percent interacts with itself waaaaay back in something like 2.4. AOE is pretty worthless where most of the AOE is baked into each skill, so stacking it outside of the gem iAOE returns very little, especially from what it did before the big AOE reworking.

Secondly, adding 2 additional projectiles. If we opt for a realistic account, that means only 1 will land. But let's be liberal and say both will. Now you have 5*37k, which equals 185k (up from 125k). So you're effectively adding 60k to your total damage of 565k. Which is about 11% more damage on the whole. So for 7ex, you are getting a small window of 11% more damage.

Adding hysteria rolls to your ring (Gain 10% of Physical Damage as Extra Fire Damage) brings about 5% more. That's 5% more to not only your MB projectiles, which let's say are still 30% (I'm still not buying that many hit but let's say for the sake of the argument they do) but also to Cyclone, which makes up the other 70%. Now correct me if I'm wrong, but 5% of 70% and 5 of 30% is still more than 11% of 30%. And that's 100% uptime. Wowa, lots of percentages.

Having them max rolled Opals brings that number up to around 9%. That's 9% to the entire build. Again 100% uptime.

So yeah man. It's not that DS does nothing. It's just that for how expensive it is, it should be last on the list of things to get. Pretty much like for the guy running Cyclone that has everything.

Putting your ex to maximum use. Go down my list and be happy. Or waste your money and get stupid flasks that bring next to nothing to the build. So yeah, math disagrees with you. I disagree with you.

*drops mic

PS: lol

You are paraphrasing me out of context and what is that lol for?

I have never said Dying Sun is at the top of item list to obtain. In fact I have said:
"
Even after the AOE nerf, it is still a great flask for all projectile damage. Is it mandatory? No it is not. Even budget flasks can kill Shaper.

But for players pushing for min/max gears, they can go for the flask.

and
"
No unique flask brings consistent damage to the build since they only last 4.8 to 6 seconds. And flasks will tend to be the last thing you work on for upgrading (except Wise Oak and Lion's Roar as they are relatively cheap to acquire).

As I wrote above, for players going for min/max on their character, Dying Sun is an option.

Can the currency be better spend else where? Yes for certain. But over 20% of damage gain on Molten Balls isn't nothing.

and the "nothing" above is in reply to you saying Dying Sun brings "almost nothing" to the build.




This build offers a progression for players to become stronger as they gear their character towards end game.

At the start of player journey, Molten Burst will account for 70% (or more) of the total damage. As player progress towards end game, it will scale down to 30% to 40% range.

The amount of currencies needed to push Cyclone to 70% of total damage (end game) is not something average players can easily achieve.

Molten Burst is definitely not nothing to the build.




On Shaper fight (same goes to Uber Atziri since she hardly moves), most (if not all) of the balls will land on (or near) him since he is a stationary boss.

This video clearly shows the above point:
"




I also don't understand whats the argument on Opal rings and why you keep emphasizing them.

If you are arguing from the point that the currency spent on Dying Sun can be better spent on Opal rings, I have never disagree with you. I have even said flasks should be the last item on the upgrade list (see above quote).

I have never said that going for Opal rings is not recommended.

In fact, the guide (written 1 year ago) specifically points out to Opal and Steel rings.

With patch 3.1, Opal don't necessary scale better than Steel ring any more. Especially with the introduction of Watcher's Eye.




And whats up with your high and elitist style of replying other players and my posts?

I created this guide 1 year ago when Ngamahu was first introduced and the main purpose is to help other players to enjoy POE (which is why I am still here helping new players out).

So if you want to mock and ridicule other people, this thread do not welcome you.

But if you are here to help out other players, I will definitely welcome and appreciate it.




Lastly, if your point is valid, I will accept (just like what I did to Change of Ignite gem in Ngamahu axe, and I even credited you in the guide) with open arms.

But when you are saying things that can mislead other players, I will stand to correct.
"
_Tiem wrote:
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kira1414 wrote:

Molten Burst has Concentrated gem linked so the max range is 20 x 0.7 = 14 units.

Most balls damage fall within 40% to 50% damage gain (and not 30% as you mentioned) for point blank as shown in the picture below:

[...]

So stop saying Molten Burst only contribute a small part to the damage of the build and mislead other players, especially newcomers.


It's true. Just because you have your head buried in the sand doesn't make it false.

On my build, which is pretty close to as perfect as you can get (unless I spent more coin on mirror worthy gear), my Cyclone dps is 420k. Each MB projectile is 33k. (These values are all against Shaper.) There are 7 projectiles for a total damage of 37k*7=259k. That is if all land and all have the max buff from PB. Looks amazing right? Wow, that's about 60% more damage!

But wait, there's only a 20% chance of them proc'ing. So if Cyclone is doing 420k damage at an attack rate of 4 (it's actually 3.85), then you'll see it proc once. And there's no real world scenario where every projectile hits. Sure you may get a good spread of 50% or the enemy may up and move and all of them miss. I've seen this in lots of boss fights, especially Shaper who is quite mobile unless he's channeling. So let's be liberal and say half hit (I suspect that's actually pretty accurate).

So that number goes down to about 125k per 420k. So let's say MB brings 25-30%. Seems good right? Still good. 30% more damage is pretty good. Now let's see what DS brings:

(15-25)% increased Area of Effect during Flask Effect
2 additional Projectiles during Flask Effect


Firstly, 25% iAOE will push MB up 1 AOE Radius. GGG nerfed the way AOE works and how each percent interacts with itself waaaaay back in something like 2.4. AOE is pretty worthless where most of the AOE is baked into each skill, so stacking it outside of the gem iAOE returns very little, especially from what it did before the big AOE reworking.

Secondly, adding 2 additional projectiles. If we opt for a realistic account, that means only 1 will land. But let's be liberal and say both will. Now you have 5*37k, which equals 185k (up from 125k). So you're effectively adding 60k to your total damage of 565k. Which is about 11% more damage on the whole. So for 7ex, you are getting a small window of 11% more damage.

Adding hysteria rolls to your ring (Gain 10% of Physical Damage as Extra Fire Damage) brings about 5% more. That's 5% more to not only your MB projectiles, which let's say are still 30% (I'm still not buying that many hit but let's say for the sake of the argument they do) but also to Cyclone, which makes up the other 70%. Now correct me if I'm wrong, but 5% of 70% and 5 of 30% is still more than 11% of 30%. And that's 100% uptime. Wowa, lots of percentages.

Having them max rolled Opals brings that number up to around 9%. That's 9% to the entire build. Again 100% uptime.

So yeah man. It's not that DS does nothing. It's just that for how expensive it is, it should be last on the list of things to get. Pretty much like for the guy running Cyclone that has everything.

Putting your ex to maximum use. Go down my list and be happy. Or waste your money and get stupid flasks that bring next to nothing to the build. So yeah, math disagrees with you. I disagree with you.

*drops mic

PS: lol

kira has provided the community with a fun and effective build as well as an active dialog for players and you are commenting like a child. It's clear that you have valuable input, but please try not to be so abrasive as it is distasteful to readers.
I just started poe earlier this month and after I couldn't find any fun in spectre witch I switched to this one and am having a lot of fun. My gear currently looks like this (not really fleshed out yet):



I am 100c away from Xoph's. I feel like I am lacking armor, I only have about 1800. Where should I get armor on? After Xoph's what should be my next goal?
Last edited by Aeres#5521 on Jan 22, 2018, 3:58:16 AM
"
Aeres wrote:
I just started poe earlier this month and after I couldn't find any fun in spectre witch I switched to this one and am having a lot of fun. My gear currently looks like this (not really fleshed out yet):

Spoiler


I am away 100c away from Xoph's. I feel like I am lacking armor, I only have about 1800. Where should I get armor on? After Xoph's what should be my next goal?


You can skill Iron Reflex on tree, its just need 1 SP anyway. You can respect it later after you got some armors on your other gears

@kira1414 Just a suggestion, maybe you could sort the Lab Enchantments from the most useful one 1st ?

Also why you put added fire on cyclone setup at scion guide, instead of fort. You put fort in leap slam.
Last edited by aphaoooo#3185 on Jan 22, 2018, 6:25:35 AM
"
Aeres wrote:
I just started poe earlier this month and after I couldn't find any fun in spectre witch I switched to this one and am having a lot of fun. My gear currently looks like this (not really fleshed out yet):

Spoiler


I am 100c away from Xoph's. I feel like I am lacking armor, I only have about 1800. Where should I get armor on? After Xoph's what should be my next goal?

Besides what @aphaoooo said on Iron Reflexes, you can also get armor rolled on gloves, belt and boots. Those 3 slots will be able to get your armor rating to 3000.

Your CWDT + Immortal Call levels are too high. A level 1 CWDT and level 3 Immortal Call is sufficient and it proc more frequently.

Get Stygian belt with recommended rolls show in "Recommended Rares" section. With a good Abyssal jewel, you will get more life and damage too.

If you have 2 x end game Abyssal jewels, you can socket them into:

their values will get a 1.5 multiplier.

However, you will need both jewels to have stats like this:
"
40 flat life + all resistance + flat physical or fire damage + #% damage penetrates elemental if you haven't kill recently

The life roll on your boots are low too. You will want to replace them.

The next "big" item that you can upgrade after Xoph's Blood will be Watcher's Eye with extra fire damage.

_____________________________________________________________________________

"
aphaoooo wrote:

@kira1414 Just a suggestion, maybe you could sort the Lab Enchantments from the most useful one 1st ?

Also why you put added fire on cyclone setup at scion guide, instead of fort. You put fort in leap slam.

Lab enchantment section updated.

For Scion version, it was initially Champion (gives permanent Fortify) + Raider.

With 3.1 changes to Vaal Pact, the class choice is now Slayer + Raider.

The gem setup for Scion wasn't changed since it is still possible to proc fortify from Leap Slam.

However, I have indicated in the gems section over there that fortify can be swapped in to improve defense.
So if DS its not good what do u prefer Tiem?
"
kira1414 wrote:
"
bipsylalapo wrote:


On this point, what's the ideal uncapped resistance then? Considering I'm going for Taste of Hate + Lion's Roar + Dying Sun, so no Wise Oak to spam for me.

And considering at endgame, most of the DPS comes from Cyclone and not Molten Burst, why is the additional projectile bonus from DS worth 7 ex for us?

Ideal overcap resist for fire, lightning and cold is 110.

Since you have Taste of Hate + Dying Sun, you should go for Wise Oak too.

The 15% penetration from Wise Oak is huge damage buff and it last for 6 seconds. And the flask provide 2 use on a full charge.

Taste of Hate + Dying Sun flask last 4.8 seconds each and holds 2 use on full charges too.

EDIT: And to answer the price on Dying Sun, Cyclone does not provide 85% of total damage. I would put it at 60% to 70% on well geared character.

Molten Burst still does good damage otherwise people won't be able to kill Shaper wearing Kaom's Heart.

2 additional projectiles = 28% more Molten Burst damage when all balls hits target.


Hey kira, afaik I did 1,3million dps with Cyclone and about 350k molten burst dps in ideal circumstances. You can half that probably. The better your gear becomes, the better cyclone gets and MB really falls behind.

:edit: that was ofcourse after 180 exalts of gear, so MB is really nice for starting the build, it becomes worse as your gear gets better..
Last edited by Djangooo#1871 on Jan 22, 2018, 1:47:01 PM
Looking to make this the first dedicated uber farmer I've made. I got my uber ascendancy done at my current lvl of 78 but it was far from a walk in the park, but it was a tough izaro day. What level should I start seeing uber being a breeze? I'm trying to save up to replace my skin of the loyal, but should I pursue a Bronn's or one of the other recommended chests for lab farming? Any other advice here is much appreciated, thanks exiles.

Last edited by thadude251#3163 on Jan 22, 2018, 4:38:26 PM
Hey there, sorry if this has been asked before. I see your set up for a molten strike version of the build, but what do you think of 5/6 linking the ngahamus and setting up a molten strike there? You only lose 1 link for the molten burst damage, and then have the cyclone for mapping and molten strike for single target still. I feel like that would be the best of both worlds but maybe you lose too much?
Whats priority to buy in this biuld?Xoph's Blood?6l armour?rares?or maybe flasks?
My starter budged,just couple exalts...

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