[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

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kira1414 wrote:

Helm wise, besides Devoto, you can also go for Starkonja if you needed that extra life.


Indeed! I would say Starkonja is a better item in slot because of the life it brings, which is over 300 net. Devoto's only brings an additional 1.5% more damage, which is basically one 12% physical damage node. The large trade-off is the loss to movement speed. But if you select Kraityn and roll movement speed on your belt, you can make back half that. I run my build like that and have 51% movement speed in total which feels great mapping. Obviously having 70% would be awesome, but the amount of life Starkonja brings is too good to pass up.

Once you optimize your build, I'd definitely run Starkonja over Devoto's!
Deliver pain exquisite
PSA:

I see most of you guys are running with Elemental Focus on your Ngamahu, which gives a nice multiplicative boost to your projectiles but sadly negates the ignite effect. I would offer an alternative approach: swap out EF for Chance to Ignite. You'll lose some upfront damage, but your projectiles with ignite. The ignite damage isn't much (10%) but what's important is how ignite works.

Once the monsters are burning, any additional fire damage will be added (additive not multiplicative) to the burn as DoT. This means cyclone will actually kick off a substantial amount of DoT (sadly Uber Atziri cannot be ignited) which far exceeds the little added damage you get from EF.

Anyway, just an alternate approach.
Deliver pain exquisite
Last edited by ultratiem#0592 on Jan 5, 2018, 3:27:09 PM
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_Tiem wrote:
PSA:

I see most of you guys are running with Elemental Focus on your Ngamahu, which gives a nice multiplicative boost to your projectiles but sadly negates the ignite effect. I would offer an alternative approach: swap out EF for Chance to Ignite. You'll lose some upfront damage, but your projectiles with ignite. The ignite damage isn't much (10%) but what's important is how ignite works.

Once the monsters are burning, any additional fire damage will be added (additive not multiplicative) to the burn as DoT. This means cyclone will actually kick off a substantial amount of DoT (sadly Uber Atziri cannot be ignited) which far exceeds the little added damage you get from EF.

Anyway, just an alternate approach.


So u think Chance to ignite is better than EF? If it is how it works on bosses...or if u have jewel with chance to ignite it will work with EF?
Might be a stupid questionbut, when i use avatar of fire in skill tree, wouldn't only 50% of my dmg become fire dmg? And wouldn't that be less than before avatar of fire?
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Istad wrote:
Might be a stupid questionbut, when i use avatar of fire in skill tree, wouldn't only 50% of my dmg become fire dmg? And wouldn't that be less than before avatar of fire?


No Ngamahu itself brings u 50% from phys to Fire so with Avatar u have 100% Conversion
Last edited by bravo373#5796 on Jan 5, 2018, 4:20:08 PM
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Istad wrote:
Might be a stupid questionbut, when i use avatar of fire in skill tree, wouldn't only 50% of my dmg become fire dmg? And wouldn't that be less than before avatar of fire?


Ngamahu's axe converts the other 50% of phys to fire
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kira1414 wrote:
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_Tiem wrote:


Impresence is a poor man's Xoph's. Xoph's is absolutely king. It gives you 10% added life, 10% increased strength, which is about ~50 str, so 25 flat life, which gets scaled by about 200% and 10% increased melee damage, which scaled cyclone. All this on a amber amulet, so add another 30 str. It also covers the enemy in ash, that is 20% increased damage against. The reduced movement speed is great too to keep them in your cyclone and molten bursts. It also brings AoF with it, saving you about 6 nodes. That is absolutely huge. Then on top, you get an additional 10% fire pen. Xoph's just cannot be touched. Flammability brings a fair bit to trash mobs but come end, they explode on a 4L. You want to amplify damage against bosses/guardians/Shaper/Elder/Uber Atziri. Those all either have 80% cursed reduction or even curse reflection. Curses do very little since GGG nerfed them into the ground. TBH, a better curse for mapping is Poacher's Mark, which gives flat life and mana, more flask charges and frenzy charges, so you can opt out of Blood Rage. That or Warlord's Mark, which gives steady ECs, and since we use IC, you'll actually have decent up time rather than a split second of immunity to physical damage.

But yeah, Impresence is ok till you get a Xoph's but in no way shape or form does it outperform it. Not even in the same league.

And using figures to support what @_Tiem said:

Impresence + Double Anger Watcher's Eye + Flammability + Anger + Herald of Ash (no flask no buff)
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Shaper DPS: 250929

Xoph's Blood + Double Anger Watcher's Eye + Anger + Herald of Ash + Covered in Ash (no flask no buff)
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Shaper DPS: 339063

In short, you want to focus damage on end game boss and not on regular mobs. The damage to kill Shaper is more than enough to kill regular mobs.



Unfortunately I have to admit your right about boss damage. Both versions would do almost identical damage to bosses, with xoph's giving about 7% more life, WERE IT NOT FOR the covered in ash buff giving 20% more dps to xoph's than impresence.
Gonna try out chance to ignite on the axe and starkonja's. Got this one with the 40% cyclone dmg for 45c
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bravo373 wrote:


So u think Chance to ignite is better than EF? If it is how it works on bosses...or if u have jewel with chance to ignite it will work with EF?


Depends. EF brings more up front damage. But Chance to Ignite isn’t far behind. And the burn damage basically puts it almost on par, but over time (its DoT remember). So EF will hit harder but over time CTI will meet it. It’s especially useful for maps that have totems, specifically for totems that apply the cannot die mod to mobs. Without DoT, once you kill them to remove the buff, you have to go in for another pass for all the mobs that have 1 life remaining. DoT takes care of that for you so you can just quickly move on. It’s actually incredibly effective!

Atziri (and some other bosses I believe) cannot be ignited, so it won’t help there. But they are both blue sockets, so you can pop out CTI and pop in EF easily as it’s called for. I would say CTI on any boss you have to kite or for general mapping is better. For Elder, Shaper, Atziri you can pop in EF for up front damage.
Deliver pain exquisite

Now i have this collors with :Project-GrMulti-CTI-Elemental-Added Fire-Fire Pene..i will test it :)
But what si better Conce + PhysiPro+ GrMulti + Elemental-Fire Pene...and switch betwen EF/CTI ?
Last edited by bravo373#5796 on Jan 5, 2018, 6:13:36 PM

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