[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam
" I am a moron that can't read. Thanks! |
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Hey guys is the helm enchants listed by top being priority. I have both a 15 cyclone attack speed and 40 increased cyclone damage helm which is better?
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" Thanks for the tips. Enfeeble is a big deal i somehow overlooked. Will probably use it to push to 95. I have fixed my tree by buying two rings with int. Still not sure if i should try to incorporate vaal pact. Is 3R2B1G on Bronn a straight up improvement, or just another flavour? Might go after that as a chase item. Thanks again for putting this much work into the build. Last edited by Pred8oar#2189 on Jan 2, 2018, 8:35:04 PM
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" Your gears are generally good for Avatar of Fire skill tree. Besides what @Absolutista mentioned on the flasks, and what you already know, your next biggest upgrade will be 6L. So the next item I would aim at will be to get that 6L with the right color. :) If you are using Xoph's Blood, to get enough int to use the gems (Concentrated need 111, Enfeeble 13 needs 120+), you can drop some damage for +30 int node (Ancestral Knowledge) + a 40 int ring. Alternatively, get 70+ int from gears (e.g. rings and jewels). If you are not using Xoph's Blood, you just need a 30+ int ring to cover for the gems requirement. _____________________________________________________________________________ " Thanks for sharing your experience with the build. Looking at your skill tree, I can see what you meant by converting to the tree listed in guide. :) Surgebinders are not suitable for the build. Tombfist will work better when you socket a murderous abyssal jewel into it as it gives you intimidate aura. Otherwise, follow the recommended sections in the guide for gearing. :) _____________________________________________________________________________ " Using POB to compare: No flask no buff DPS on Shaper: " " With buffs and flasks, Xoph's Blood with Watcher's Eye will pull way ahead. _____________________________________________________________________________ " If your in hideout Cyclone dps with Concentrated is around 80+K, you should be able to take out Shaper. :) And of course, the more dps you have on that, the easier it will be on Shaper. I was clearing him with 120+K cyclone damage back in 2.6 using SSF gears. _____________________________________________________________________________ " Yes. This is what I want to see when it comes to debate. Facts and figures. Having a pastebin pasted makes it easier for the discussion. :) A little history to the pastebin that I have used for this debate, it is the one listed in the guide, created in 2.6 SSF league (outdated by now). Back then, reflect is a thing, thus Sibyl ring. And this ring has since been removed from the recommended section in the guide when 3.1 hits. Diamond Skin was picked because of The Red Dream jewel that I was using in 2.6. I see that you have that removed from the pastebin you posted. That is fine. The skill tree in that pastebin was also not following the latest version listed in the guide. In terms of gear rolls, pretty much sharing things around my characters so we don't have to go into that. In SSF, there is no room for luxury when it comes to gearing. ;) And I didn't bother to update that pastebin to fully reflect 3.1 changes since fundamentally it works the same. Now lets get back to facts and figures, using your pastebin. Switching between Added Fire and Fire Penetration as the 6th gem for Cyclone. " So now things get very interesting if I replace Added Fire with Fire Penetration. It isn't what you had stated. " Now, for science, I imported the latest 3.1 Primeval Force skill tree into your pastebin. " For even more Science, now lets use a more damage focused Primeval Force skill tree, also no active flasks. " Here is the pastebin based on the one you pasted, with 2 x imported 3.1 Primeval Force skill trees. " TLDR; Stats
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@_Tiem's Modified Skill Tree - More Life " @_Tiem's Modified Skill Tree - More Damage (didn't include the screenshots but you can find it in the pastebin) " 3.1 Primeval Force Skill Tree Listed in Guide (without any active flask) - More Life " 3.1 Primeval Force Skill Tree Listed in Guide (without any active flask) - More Damage " NOTE: The above stats are no flask no buff (except covered in ash). The number differences will be much larger when fully buffed. Conclusion, if you can only afford a single anger roll on Watcher's Eye, go for: Gain #% of Physical Damage as Extra Fire Damage while affected by Anger Btw, what prejudice do you have with Primeval Force? By any chance related to Star Wars? _____________________________________________________________________________ " If you are using a conversion Watcher's Eye, it doesn't add any damage because you are already at 100% conversion with Ngamahu + Avatar of Fire. And converstion Watcher was never recommended. Only extra fire is. You can see that under recommended gears and FAQ. :) _____________________________________________________________________________ " On Shaper, Increased attack speed helm enchant gives the most damage (slightly more than cyclone damage). But personally, I will go for Cyclone damage because you can get attack speed from jewels and rings and it scales better. _____________________________________________________________________________ " Yes. 3R2B1G damage boost is significant, but costly to roll on Bronn. :( |
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If I can only get a 5l bronn. What are the colors I should be getting to max my damage. Am I missing out since I have 1g 2r 2b?
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Hello, First I will like to say thank you for the awesome guide. I have been following this guide for my second ever PoE character and I have had alot of fun so far.
Can you recommend a gear update ? Is the lab enchantment on gloves better than the spiked gloves 20% ? Here is what I have so far:
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Hello.
I have a Questions: a) Does the "proc" rate of Molten Burst have a cap? Or should be always go for more attack speed=more hits more procs? Like Poets pen, the procs have an internal cooldown of 250ms. A friend of mine said something about 5 aps on Cyclone, but im not really sure. If not i imagine attack speed would be our best damage increase. b) I wonder what stats on Abyss and/or normal jewels would actually be THE best. So far i always took Abyss jewels with attack speed some flat life and flat added fire damage. |
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Kira
I went watcher's eye + tombfirst and min.max some other gear however losing the armour, life and res stats on the gloves (and jewel) has meant my life and armour took a beating however my dmg output has gone through the roof. Can you have a look at my gear. I went from 3K armour + 6.1k life to 5.9k life +2400 armour (tombfist + watcher's eye) Not sure if it was all worth it...spent all my ex as well :( As for damage, I saw an increased of +48% (at the expense of the above life and armour)... Effective DPS using PoB went from 334936k cyclone to 496856 - cyclone dmg (not including molton burst or totem) Last edited by swiftwilly#0551 on Jan 3, 2018, 6:28:21 AM
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" Ok you're all over the map. And I don't see the numbers you're getting so I'm not sure what you're ticking or doing in POB. Let's simplify. First off, this for the tree without PF: Watcher's Eye (double Anger): Fire Penetration: 301k Added Fire: 290k Watcher's Eye (added fire) Fire Penetration: 271k Added Fire: 252k Watcher's Eye (fire penetration) Fire Penetration: 253k Added Fire: 254k Fire Pen WE pulls ahead but less than 1% but it pales in comparison to the added fire variant. So don't get it because it's the same price as the added fire variant provides way less dps no matter which gem you socket. We can drop it from discussion as it's not a viable choice; there are plenty of added fire ones for sale. Now if you opt back into PF: Watcher's Eye (double Anger): Fire Penetration: 305k Added Fire: 296k Watcher's Eye (added fire) Fire Penetration: 275k Added Fire: 258k PF pulls ahead. I've never argued that it's weaker than other options, what I argued was that it comes at a cost. Namely losing life and an overlooked, but very valuable stat of dropping your mana consumption. Having 180 mana for a skill that requires 42 to cast is very restrictive. Which is why you have to run with a mana flask I'm betting. If you take Tireless, it shaves the cost from 42 to 36. It may not seem like much but it's actually enough to not worry about mana (unless you keep spinning into nothing). Losing the mana flask, you could pick up Writing Jar to proc Headsman, which would be a free 20% more damage multi proc. That's far bigger than scrounging a few percent on your total damage. Also, I should point out that unless you overcap your fire to ridiculous levels, which is costly as that takes either nodes away from your pool, or worse, slots away from your gear, Taste of Hate is going to negate Wise Oak as it will drive cold resist beyond fire, nullifying the fire penetration it brings. So you can't pop them at the same time. Also, you have the legacy version in POB. The new one in Abyss+ is capped at 15%, not 20%, so you aren't getting the same mileage out of it. You really should update your POB link to Abyss. You could create a legacy one, but who really cares about Standard lol. I don't hate PF, I just think it's expensive for the cost. Everything in POE is about cost vs reward. The cost doesn't justify the reward. If it was str travel nodes then hell yeah or even better int nodes which would save us from restrictive gearing and taking that 30 int from the tree, but they are dex, which are worthless to the build. PS: Don't check "do you have a flask active" under the configuration tab. It does wonky things. If you want to activate all the flasks, just check them individually under the items tab. Deliver pain exquisite Last edited by ultratiem#0592 on Jan 3, 2018, 7:23:45 AM
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" The cooldown for MB projectiles is 0.15s, not 0.25s. Attack speed is optimal for Cyclone because of the inherent skill and how it works (contrary to skills like Ice Crash or EQ). The best Abyss jewel stats are: You ideally want: Added # fire damage Life Added fire to axe attacks Increased damage to Abyssal monsters This build can support around around 4-6 (maybe 7?) depending on how you tune it. If you stack at least an average of 35% increased damage to abyssal monsters on each one, you're amping your damage by a whopping 140-210%. Trash explodes on a 4L. Even rare or magic mobs die in a flash when you reach end game stats. Abyssal monsters are ridiculously overtuned and you should have noticed this while leveling in the new league. So having that much actually puts them on par with regular trash. It obviously doesn't help you with Shaper so you can elect to go with something else for the Shaper fight if you like. Added physical damage is excellent because we scale everything through it. So a good physical roll will pull ahead of a good fire roll. Flat life is amazing. About 30 flat life = 5% and if you can get a T1 roll (I believe its 50), then it will scale higher than a 7% roll on a regular jewel. Other nice stats include: -Increased % attack speed -Added # physical damage -Increased % damage if you've killed recently And some nice supportive stats include: -Increased # intelligence -Increased % movement speed if you've killed recently (if you stack 5 of these at max rolls, you could up your speed by 20%! Movement speed is absolutely king as Leap Slam is a poor movement skill compared to Whirling Blades or Shield Charge. With Devoto's, top quality boots, you would have 80% movement speed if you kept your kills up!) % to resistances Deliver pain exquisite
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