[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

on the three dragons helm setup:

i am very sure you cannot ignite a mob when you have taming, i don't see how this could ever work, since you are only doing fire damage which will NOT apply ignite while wearing three dragons.

also unless you have crit, you cannot shock without "chance to shock" (which you have with the taming, but is rather low)

the belt is definitly a downgrade over a good rustic/leather belt. i have a LOT more dmg with a 23% rustic with WED on it. intimidate it is a 10% increase modifier and not a 10% more after all, the crit thing is certainly okay, but with already losing a ton of life on the rings, i don't see this belt happen imho.

also for the helm: you lose quite a lot of other stats such as 16% ias, 20% movementspeed and 25 chaos res, also a ton of armour/evasion

dps wise the three dragons is certainly an improvement if you can shock reliably, but you need the chance to shock on some parts of the gear/talent tree (i strongly suggest taking the 2 nodes next to primevil force that have a 10% chance to shock). together with the one node next to the AoE area and both tamings you could have a solid 35% shock

also, i am not sure how shock works nowadays, anyone has some insight on that?


IGN: Kitaen
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KostyaDominator wrote:
NOTe:
If you use Bronn's take in skilltree "Iron reflexes" is very up armour.



do not use iron reflexes, it is a trap, you are losing one of your best layers of defense for a small reduction in physical damage taken. ~30-35% chance to evade EVERYTHING is gigantic compared to a few % physical reduction

i've said this before: bronns evasion is a blessing in disguise that adds a very solid defensive portion to the build
IGN: Kitaen
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JAGUARENSTEIN wrote:
As for rinzlow suggestions, i'm gonna leave this here:

Similarly, Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. Shock is still only applied by critical strikes or based on your chance to shock.

So the more damage on hit, the more shock. Cyclone isn't about one big hit.


that is something i am concerned of aswell, especially vs guardians/shaper
IGN: Kitaen
Have enough currency now to buy Xophs but replacing carnage heart would fuck up all my resists and intelligence, and id have to replace everything. FeelsBadMan.
you won't regret it, don't worry
IGN: Kitaen
>Very cheap
>xoph's blood
>dying sun

>V E R Y C H E A P
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Pixelshady wrote:
>Very cheap
>xoph's blood
>dying sun

>V E R Y C H E A P


There are alternatives mentioned in the guide, if you dont own those items.
Every build has expensive items that can make them better.
Last edited by keroksi#7473 on Aug 21, 2017, 5:13:09 AM
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Pixelshady wrote:
>Very cheap
>xoph's blood
>dying sun

>V E R Y C H E A P


hardly a build that can start as cheap as nagamahus and be good straight away.

the beauty is that you can scale this into lategame like almost no other build. if you want to spent a lot of currency, you will certainly find a way aswell.
IGN: Kitaen
Just did first ever shaper kill. Without too much of a problem, died couple of times but my own fault for getting hit by those balls.
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couldbejohn123 wrote:
How come this build doesn't use iron reflexes? Is the 34% evade chance really worth losing the phys damage reduction?

What @Kitaen said but it is also personal preferences.

There are players who feel they survive better with Iron Reflexes on too. You can certainly test both out at the expense of 1 refund point and see which fits better.

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Rinzlow wrote:

the guy who sold me xophs blood was the first to say this particular build needs vaal pact or he dies in endgame, I said I'll try it anyway, he switched to atziri axe and sunder or something... later when i was carrying people trough lab i noticed alot of people have this exact build and i was carrying them at 82-83(their current levels) witch is funny. [/b]

Vaal Pact play style is a little different cos player can't disengage from a fight or they will die.

Endless Hunger however, sometime requires you to disengage from a fight in order to survive.

I believe there are enough players who have played this build to agree with me that you don't need Vaal Pact to clear end game content. :)

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xour wrote:

Hi, I just read that quote of you and since that is pretty much what I want to do with this build, which tree would you recommend? With or without ignite? Should I take Avatar of Fire or not?

Thanks!

Ignite or not depends on the color of your weapon and chest rolls. Both setup will work so if colors suitable for Ignite is rolled first, go for Ignite.

If you rolled ignite on weapon and non-ignite on chest, either path will work.

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Ezevade wrote:
Somewhat upgraded my jewels (still need to keep some for int and resists), which rings would you recommend Opal or Steel base?

Go for Opal rings.

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Chrisalex75 wrote:
Have enough currency now to buy Xophs but replacing carnage heart would fuck up all my resists and intelligence, and id have to replace everything. FeelsBadMan.

After equipping Xoph's Blood and getting the int and resistance fixed, your FeelsBadMan will definitely turn into FeelsGoodMan. ;)

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JuztBe wrote:
Just did first ever shaper kill. Without too much of a problem, died couple of times but my own fault for getting hit by those balls.

Grats on the Shaper kill! I bet it must have felt damn good. :D

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