[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

What is more important when lookin for stats, Added Physical Damage or Weapon Elemental Damage ? Let's say rings for example.

Big thanks for an awesome guide and build :) !
-Nerf
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psoltys69 wrote:
Hi, It may be a silly question but where do you get Int from? 114 required for the gem, I found 20 in tree and 33 on your ring.


Wherever you can get it if your resists are fine.
I have 40 from tree (Retribution/Sanctity/Catalyse/+10 Int), 12 on a jewel, 18 on Ring#1 and 35 on Ring#2, with 14 base it puts me at 119.

You can get intelligence on boots, gloves or helmet as well if really needed, just have to sacrifice one suffix(usually resist).

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What is more important when lookin for stats, Added Physical Damage or Weapon Elemental Damage ? Let's say rings for example.

Big thanks for an awesome guide and build :) !


I believe a high-tier WED roll will outperform flat phys, it's usually a lot more expensive though, i'd recommend using PoB to gauge upgrades!
Last edited by Phosphenez#5438 on Aug 6, 2017, 9:12:27 AM
I wonder why we not get "Blood Magic" node because it have 35% HP this is alot of life and we had many life leech to spend?
Is it worth getting the lvl 45 axe if i have the lvl 33 axe?
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noornapso wrote:
Is it worth getting the lvl 45 axe if i have the lvl 33 axe?


I used till 58 lvl and switched with Kaom's Primacy Axe cuz still i can't afford ngamahu its currently 55-60 chaos.
would 2 x Wildfire be worth using with the standard build setup? (not the molten strike as main attack setup)
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skykid wrote:
I wonder why we not get "Blood Magic" node because it have 35% HP this is alot of life and we had many life leech to spend?


Because this build uses two auras (blasphemy and herald of ash), that is 60% reserved. With the passives behind blood magic, it is still 30% reserved. The 35% increased HP is less then the 30% HP reserved, because you stack many increased nodes but the reserved is from the total.
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buttcommander wrote:
would 2 x Wildfire be worth using with the standard build setup? (not the molten strike as main attack setup)


I believe Wildfire bonuses don't apply to Molten BURST from the axe, just the skill gem.
What about all those new fancy gems introduced in 3.0?Some of 'em come handy to us?
Has anyone thought about what new Bandits rewards to take?

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Alira: 5 mana regeneration/sec, 20% critical strike multiplier, 15% all elemental res

Kraityn is 6% increased attack speed /Increased cast speed / 3% attack dodge / 6% Movement speed

Oak is 1% life regeneration/second, 2% physical damage reduction, 20% increased physical damage

Eramir: 2 passive points


Right now I'm thinking Oak for the life regen and raw damage bonus, but Kraityn also looks good with the attack and movement speed bonus. Of course the 2 passives are always useful as well.

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