[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

why you not update build for 3.0?
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tivon12 wrote:
why you not update build for 3.0?


Hi,

Because the patch note is not out yet so it's hard to guess what's going to change though. But it seems this build is not going to change that much. Might harder to get the xoph's blood at the beginning of the league but we will see...

@kira1414

Did you try to put a 6L in the axe with Molten strike or is it totally useless compare to the dps you get with cyclon? I was just wondering because I'm playing the berserker version with Molten strike.

And gg for the ssf shaper ;)

Cheers

Sory
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tivon12 wrote:
why you not update build for 3.0?

The skill tree for 3.0 is unchanged. Using the latest PathOfBuilding update to calculate DPS, there is a slight DPS drop for the build but the drop is insignificant.

The main change will be bandits, in 2.6, the bandit choice are: 40 Life + 8% Attack Speed + Passive

In 3.0, for bandits reward, you will go for 2 passives instead. The lose in 8% attack speed from bandits is the main culprit for the drop in Cyclone DPS.

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Sorytis16 wrote:

Did you try to put a 6L in the axe with Molten strike or is it totally useless compare to the dps you get with cyclon? I was just wondering because I'm playing the berserker version with Molten strike.

I would place the Molten Strike 6L in the chest piece instead for more damage. Personally I prefer Cyclone because of the mobility. It makes evading boss attacks a lot easier. Molten Strike feels awkward without Vaal Pact.

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Sorytis16 wrote:

And gg for the ssf shaper ;)

Thank you. :)
Uber Atziri downed in SSF!

Flasks setup is very important vs her.

You need an anti-curse flask so that flammability curse that is reflected back to you is cancelled off. Since I do not have Dying Sun in SSF, I rolled anti-curse on my ruby flask. If you have Dying Sun, you can roll anti-curse on your Quicksilver.

My flask setup:


Probably should have swap quicksilver to Lion's Roar but anyway, apparently the damage is sufficient to down her real fast.
guys bandit 3.0???
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Infanty wrote:
guys bandit 3.0???


Just two messages from yours, read a little...

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Kira1414 wrote:
In 3.0, for bandits reward, you will go for 2 passives instead. The lose in 8% attack speed from bandits is the main culprit for the drop in Cyclone DPS


@Kira1414

I did some simulation on Path of building, and cyclone is way better than molten strike and I do agree with you with some bosses it's sometimes tricky to use Molten :)

Thx for your advice I will update my journey in the 3.0 with your build!

Sory
Last edited by Sorytis16#7613 on Jul 31, 2017, 7:56:28 PM
After unsatisfactory results stacking AoE for cyclone i swapped ammy to Daresso's Salute and 1 jewel to Warlord's Reach and mapping feels SO much better.

Would definitely recommend trying it if you don't need the extra damage/hp from Xoph's.

59% AoE from 20/20 Cyclone/IncAoE, 15% from Headsman, 20% from Carcass and 30% from DyingSun and its as if i have no bonus aoe+conc effect lmao, guess scale is just terrible.

The +3 Weapon range from ammy/jewel helped a TON when mapping since damage is just excessive for mobs, looking forward to cyclone changes asap! Kinda wanna test how +2 range disfavour would perform now.

Bought
to test the enchant and it's pretty good as well, big cyclone aoe + op piercing projectiles everywhere ayy
Last edited by Phosphenez#5438 on Aug 1, 2017, 3:09:27 PM
any tips to increase health?
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VladimirPutin12 wrote:
any tips to increase health?


Try to get 6-7% hp on every jewel, use Belly, high hp roll on gloves/boots, leather belt if you want, maybe a rare helm if really needed. I'm at 6.8k hp at level 92 (grabbed +30 int node)

Spoiler

Jewels
Spoiler


For mapping/better aoe clear


Kinda want Commandment of Fury on my gloves instead of Spite now

Replaced a ring and respecced out of int node, 6.990 hp now with a bit more dps.
Last edited by Phosphenez#5438 on Aug 1, 2017, 10:12:12 PM
Will this build be updated for 3.0?

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