Content Update 2.5.0 Patch Notes

nerf this
nerf that
nerf this
nerf that

thats it, now you guys can't have fun anymore

only viable builds are 50ex+
IGN gubert
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kms1320 wrote:
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Ukkoclap wrote:

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rrurrer03 wrote:
RIP warchief (

Warchief only received "10% less damage" nerf which isn't that bad.


And it got +10 range...

and the totem tree nodes will have a damage increase so...


I think it got buffed.


+10 range instead of +16 and some splash nerfs - GG buff

i guess play warchief will be totally ugly.
Good luck.
So, I finally received my T-shirt in the mail for the supporter pack. After reading these even more terrible patch notes from a company that has turned into nothing more of a sellout of stash tabs business model. Last nail on the coffin is right. I went back to diablow 3 and haven't regretted it yet. That's how bad Poe has become pure shit. No unique builds. Why make them, they get destroyed. The entire reason to play this game, gone.

Also, I set my Poe T-shirt on fire today. It got incinerated.
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CBEToffOP wrote:
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s3t wrote:

As for Pathfinder, Master Surgeon got chances up to 100%. So:
Before: 20 hits = 2 charges for each flask. (total 10).
Now: 5 hits = 5 charges, total 5 charges.

So what we got:
1) Pathfinder flask charges generation reduced to HALF of current.
2) NON-Pathfinders build got it reduced 4*X times, X= Flasks (crafted) with Surgeon Mod. AS for me i used 3/4 crafted, so for me it is 12/16 times LESS!


OH YES FORGOT MENTION THAT:
With restriction to only 1 flask charge every 200ms, it is now DOESN'T MATTER you fight PACK OR SINGLE MOB.

WHAT!? CLASS BASSED AROUND FLASK GAINS MORE CHARGES THAN THE OTHERS!? HOW IS THIS PASSABLE!

now srsly as some one who dosnt follow the meta strickly i like most of the changes
however coc builds should need a chance to be top tier but not be able to clear maps whit a movement skill like shield charge / leap slam / or w/e is ur poison i personaly liked the original coc builds ( discharge , coc spray) but as the game progresses it becomes more of PC bechmarking than acutal builds

and for blade vortex why do ppl play that skill its boring as *&!@# there as well might be an aura that has the effect of instant killing everything in range and it woudnt be any diffrent

and for the build diversity GGG is not puting their boot on ur neck saying play the OP shit streamers play or gtfo however IF A GAME IS POPULER there aways gonna be builds that are more populer becouse there will be media for them (stremers / youtubers) but in the end nobody is telling you how to build ur character
RIP FB Warchief hahahahaaha
Once I saw a guy with 31k ES build on youtube

I've never seen anyone with a viable 9k+ build that can kill shaper or uber atziri


Buff






Life
IGN gubert
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Ancestral Warchief now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem.


does this mean 10 more range or just 10 range?
If u keep killing each build in each league, then manny of players who play thius game for differenct builds will get mad/sad. Why? Simple! Bcpoe offered us some new build like coc/cwdt etc that other games couldnt, but u simpli deafeat them. Also with these items nerfs u desatroy the term of "LEGACY ITEMS: how can we trust in future legacys? when we know u can destroy any time them, by changing their value or stats or coldowns. i agree with some nerfs, but let me tell you, that, with these nerf you force players to make the builds like other 999x streamers with same 2-3 items nad 1-2 skills, and everything will be the same like in diablo 3.And you forget that not the streamers keep the game alive, the rest of players do. So think a bit more pf u destroy /modify anything.
FIX THE BLACK SCREEN ON DX9 LAUNCHER!
SO Essence of Horror + RF in Helmet still wont interact? Intended or still not fixed.

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