Content Update 2.5.0 Patch Notes

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azamantes wrote:
My build will still be viable after this..unless they will make a change to cooldown of cast when damage taken gem.

The only problem I have reading these notes is their strategy of doing balance:

- if the skill/item is causing a problem on our servers we simply remove/kill it forever
- if the item is causing a problem on our servers we simply remove/kill it forever.

Cospri's builds with spells going off every Xms....nerf
Mjolner builds with spells going off every Xms....nerf
Srs with a lot of minions on screen forcing the game to calculate stats for each one....nerf


+1
HA HA HA HA HA HA HA HA HA HA HA HA HA...

/breathe

HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA Ha, ohhhhh what a joke. See you in 3 months, maybe.
when patch will be deployed?
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Ashriel wrote:
Keep on nerfing the fun, guys. Not sure how much longer I'll play if you keep taking my favorite things about this game and making them shit. You do realize that wormblaster, CoC, and triggering skills faster than every 500ms, was something enjoyable about PoE? I pity anyone still trying to make Mjolner work, because it's deader than ever. Come on.


All of this. Why stop fun. This isn't a competitive pvp game. I just got my Cospris. Today it turns out I could have got 2 because GGG don't like too much fun.
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CBEToffOP wrote:
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NoNamium wrote:
GGG ... please release the corrected notes tomorrow.
This is unacceptable.


+

Why making GLOBAL changes in flasks generation due to crits, if it was problem only with BV+Pathfinder !!!
BV hit rate gone from 20 hits per second to 5! Isn't it enough? 4 times less flask generation!
Or you want to say thatBV+Pathfinder was so OP it could refill flasks 4 times faster then player could use it?! And needed to lower it more?!





^this. imo the only problem with pathfinder was that it refills unique flasks. so best would be to say, this cant be done. done.
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Thanks GGG, you've officially made me quit the game, invested tons of currency into a build that you just nerfed to the ground with nerfing the skill gem im using, thanks for literally using the money from the supporter packs to kill the only ARPG game i enjoyed these days.

The only thing that was broken with BV was pathfinder, rest of the classes still had to plan their usage of flasks.

You killed off The Harvest aswell, instead of nerfing other parts of certain builds.

Example: Equip a The Harvest as an ES based build and you're losing a ton of es, thats a good enough compensation, because a 500+ es shield is a good chunk close to 2000-2500es depending on your node investments.

This item costs quite alot of currency, or did before this nerf.


I played Mjölner back in the days aswell when the item costed 50ex+ and its sad to see you nerf the item yet again, Mjölner was already in a bad shape apart from the ball lightning build that could literally refill flasks within 1sec as pathfinder, yet again thats a ascendancy class that made the item usable again.

Cospri's malice getting the same nerf just after it was released, another item that costed 15ex or more depending if you played in standard or temp leagues.

Many of these nerfs are uncalled for, because almost all of them are related to the one and same ascendancy class that you already killed with these nerfs to it.

Things people wanted to see nerfed was pathfinder ascendancy and either vinktar's or vaal pact.

What will happen now: everyone will go lowlife or ci blade flurry, drop one of the 3 remaining flasks and run a 2nd vinktar and just faceroll the top end content again.


And then no buffs to life builds to make them competetive to ES based builds, as many have suggested a good way to buff life builds are to change 4% life nodes to 5% and 5% nodes to 6% nodes, should bring life pools abit closer to ES builds.

Are you guys at GGG even listening to the community and streamers alike these days? doesn't feel like it, past 3 leagues you've done the opposite to what the community has asked for.

My 2 cents about these changes.
That is fantastic. Every time they post patch notes we wait. For Es nerfs/ life boosts, some pathfinder changes, thoughtful buffs/ nerfs to skills that need it, some fun mechanics, instead of tuning the numbers up, so the game is "hard"

And every time, GGG fails to deliver. It is as unexpected as the "unexpected disconnect" that used to happen when you opened strongboxes. Well done as always.

Wait... They nerfed energy from within! ES lost like 5% ES! It is all good guys!
If I know that i will not spend few bucks y-day on some stuff in shop to prepare for new league, this patch notes are wrong.
No life buff. No real Blight buff. ES is too strong what they nerf? Rlly from 12% to 6% Energy Within gem, LoL.
Flask nerfed because they decide like usual not to fix ascendancy classes like Pathfinder, better broke game mechanic so they can get more from future support packs to fix what they broke again and again... and again. Sad repeatable story.

And so on....

Who works there? Looks like bunch of no-brainers.

So all what that no-brainers need to do is visit their forum and read posts, except only post nonsense.
50 pages here already sayin they don't listen anyone and when i see on sites like mmorpg.com post what is sayin GGG has good PR with community it is bloody lie.
Last edited by Coolmer#1879 on Nov 30, 2016, 8:10:28 AM
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shynnblue wrote:
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Bex_GGG wrote:
Content Update 2.5.0

Skill Balance Changes:
  • Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms


  • this part is not clear. frequency is not measured in ms but in hertz. if you mean base hit interval then please clear this up. confusing for me.


  • Having a Master Degree in Electrical Engineering, I understand your point... I think it would be much clearer if it said "the skill now has a base hit frequency of 1.66Hz"

    Especially since the increase per stack is linear on the frequency, but not on the period, so it would be much more intuitive. But then, people struggled with the word uncapped, imagine if there's technical wording on the skills...
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Ashriel wrote:
Keep on nerfing the fun, guys. Not sure how much longer I'll play if you keep taking my favorite things about this game and making them shit. You do realize that wormblaster, CoC, and triggering skills faster than every 500ms, was something enjoyable about PoE? I pity anyone still trying to make Mjolner work, because it's deader than ever. Come on.


True story. GGG, where's that time you used to try to make bad skills viable instead of nerfing what does work into the ground ? I have to say, been playing since closed beta and this new policy of yours is quickly making this game lose it's appeal. The fact that inventive builds like wormblaster exist is what always differentiated POE from other games. Please stop driving the game in this direction where all the fun gets taken out. Also what's the point in creating ever harder content that only a small percentage of players get to do and then destroy the builds that can run it ?
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