If we take Druidic Right instead of Alchemist, we trade 4% Flask Effectiveness for +10% Flask Duration as well as 15 flat and 15% additional mana which we are pretty tight on without focusing mana heavily on gear, and we can do it in 2 passive points instead of three.
I'm thinking I'll use that extra point for either 5% life on the left side of Bravery or the 16% Projectile Damage right at the beginning of the Ranger tree.
Thoughts?
I'm pretty sure you need that 4% flask effectiveness to hit the 50% needed for a 3 projectile Dying Sun.
I'm seeing 7 projectiles either way in PoB. I'm doing Alchemist after 90 so I can't play with it in game yet to see if there's a discrepancy between in-game tooltip with Dying Sun active versus PoB.
EDIT: Actually I misread Druidic Right, it's 20% Effect Duration whereas the Alchemist wheel has 24% to flask effect.
Either way though, I'm only coming out to a total flask effect buff of 46% with Alchemist, not 50%. So if it requires 50% to pull an additional projectile I don't know where to get it from.
Last edited by TenarWhat#2449 on Jan 1, 2018, 4:10:13 AM
If we take Druidic Right instead of Alchemist, we trade 4% Flask Effectiveness for +10% Flask Duration as well as 15 flat and 15% additional mana which we are pretty tight on without focusing mana heavily on gear, and we can do it in 2 passive points instead of three.
I'm thinking I'll use that extra point for either 5% life on the left side of Bravery or the 16% Projectile Damage right at the beginning of the Ranger tree.
Thoughts?
I'm pretty sure you need that 4% flask effectiveness to hit the 50% needed for a 3 projectile Dying Sun.
I'm seeing 7 projectiles either way in PoB. I'm doing Alchemist after 90 so I can't play with it in game yet to see if there's a discrepancy between in-game tooltip with Dying Sun active versus PoB.
EDIT: Actually I misread Druidic Right, it's 20% Effect Duration whereas the Alchemist wheel has 24% to flask effect.
Either way though, I'm only coming out to a total flask effect buff of 46% with Alchemist, not 50%. So if it requires 50% to pull an additional projectile I don't know where to get it from.
You socket 1 Conqueror's Potency Jewel into the tree.