(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

Very nice build. I have a few questions about the gear choices:

1) Rare Wand over Piscators? If you stack a lot of added Lightning, Piscators seems best in slot for me (unless you spend 10ex+ for a crazy wand which then only gives you 2-3% DPS more). I actually lose 14% DPS if I swap Piscator for a T1 lightning, T2 cold, crafted attackspeed and critmulti wand.
2) Gripped gloves over thunderfist? You lose a lot of Damage on your KB (and also on your barrage, we might be the main focus). Is the consistency of critting worth so much?
3) Rare Shield over Esh's Mirror/Lycosidae? You don't really need more Evasion, it got diminishing returns. If you get resists elsewhere, Esh's Mirror for mapping and Lycosidae for bosses seem superior for me.
4) Starkonjas over Rat's Nest? Rat's Nest would give like 3-3.5% DPS while sacrificing 5% life. You don't really need movement speed, guess the rarity its nice to have.
Last edited by VisorX#2061 on Aug 18, 2017, 6:19:07 PM
1) Crit. Chance is important, also you can get higher Attack Speed on a Imbued Wand
You will reach a situation, were couple % more DPS is totally fine :D
2) Thunderfists are best in slot, if you are aiming for pure DPS
I aim for a more defensive Setup, Rare's can have Life
3) The More Evasion, the more Movement Speed you get. This is a Queen of the Forest Build.
Lyosidae is good for leveling but later reflect can be very rippy with the Shield.
Esh's is nice if you are looking for temporary Dps.
This Build is set to fight against Guardian's and Shaper, this Shield become's useless there.
Also a Rare can have more Life.
4) Rat's nest is BIS for Dps. Starkonja is the more Defensive alternative.
Silly question, I feel like Im missing something super obvious.. But you list a unique jewel, Conqueror's Potency and say with it we hit the 50% Threshold and get an additional Barrage Projectile..

Like I said, I feel like something is staring me in the face and I'm totally missing it, but, what threshhold and how does that jewel listed give us an extra projectile?
"
entropicbydesign wrote:
Silly question, I feel like Im missing something super obvious.. But you list a unique jewel, Conqueror's Potency and say with it we hit the 50% Threshold and get an additional Barrage Projectile..

Like I said, I feel like something is staring me in the face and I'm totally missing it, but, what threshhold and how does that jewel listed give us an extra projectile?


You need 50% flask effectiveness in order for the unique flask Dying Sun to provide an extra projectile, the jewel alone does nothing to your proj, simply makes Dying Sun give an extra once you hit the threshold.
what i need to change now? (i dont want to change the gloves).
Go get a wand with Attack Speed and Crit. Chance
changed the glooves too. My next objetive is buy +2 barrage helm.
Definitely don't mean to spam, but gonna bump my previous question regarding ring bases.

Looking for input from "finished" builders. Are diamond rings optimal because we need all the crit we can get, or does that get covered enough to go for Opals?
Spoiler
[/Spoiler]

So I started to follow another wander build, but I reckon I'll transition to this.

What pieces would I start to replace?

Also, it would be awesome to remove the helmet for Rat's Nest as you have, and the shield for something which isn't only used for accuracy. From what I've gathered you seem to have around 700 accuracy from gear, is that a good mark to go for?
Spoiler


So I started to follow another wander build, but I reckon I'll transition to this.

What pieces would I start to replace?

Also, it would be awesome to remove the helmet for Rat's Nest as you have, and the shield for something which isn't only used for accuracy. From what I've gathered you seem to have around 700 accuracy from gear, is that a good mark to go for?

Report Forum Post

Report Account:

Report Type

Additional Info