[2.6] Flash Freeze Ice Shot Ranger

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Paradiso32 wrote:
What would a Barrage Setup look like ? Is it worth putting P2L in for the elemental conversion ? Blast Rain doesn't feel THAT great, I am running shaped strand atm and the Bosses take 1-2 minutes (BR tooltip 20k dps) and with the flicker one it doesn't feel too comfortably.. using Death's Opus so Barrage might be better ?


I don't think it will save you much time but I would probably try

Barrage - Phys to Light - WED - Faster Attack - Slower Proj - PPAD ???

I don't know if those would be optimal but I know their interaction with Deadeye means it will help clear trash mobs some bosses spawn. I do know you will want faster attacks so you can get the shot out and move before you get hit.
Any proc for going Pathfinder?
Last edited by AncorTm#7365 on Mar 9, 2017, 3:01:15 PM
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Dopefish9760 wrote:
Are the new threshold jewels worth it? Currently running raider with one of the jewels, and IS+GMP+added cold+Inc crit+WED. Seems to be doing alright.


I'm sure they would work as I've seen many old builds using pierce when I google searched for an Ice Shot to see where google saw this thread. (I'm top of google search if anyone was going to do the same). With the new updates to the tree I feel any pierce build will lose steam once people have tried with chain.
Not that it matter much but i fixed ur pathing, save 1 pt and moved 2 pts.

http://poeplanner.com/AAYAAQcSEwCBm40ILu2DGY4AXtN-fXX-urvjxKKn1P7IoaTh2wYjexSS815F-uuNv9QjUUcwfH8rOdRv8qCfh3ZKfVuvTioj028nmmohdobOwTObJjIBshnPeiLqwzoqOOdUJP3_3o19I_ZNkpu1X7DKSm-egwmcpIcTdwdtbOywjAu5fLVIhG91_Ra_JpVh4lVLjDaJ03BSKgtd8jY9napsjGKsDkjjhA3RY0OExTH6dvc-z73mVYWly2HrelPuDv1usXzD5o25gazkaql53UZjpxGBTP9DMcMzWhpnoOOfJIsPq1b6j2DgnwVmd9cUdRXwBfnIzO-P328XJnqE0K1B0F9wg208vtjVAAAxAwAAMgECAgADAgAHpAEAAAQCEQABDAEBAAMEAAkCAQIBAAMEAwMECgEBAAMBEAADAAAA


or removes 1 point of leech for a free skill point

http://poeplanner.com/AAYAAQcSEwCBm40ILu2DGY4AXtN-fXX-urvjxKKn1P7IoaTh2wYjexSS815F-uuNv9QjUUcwfH8rOdRv8qCfh3ZKfVuvTioj028nmmohdobOwTObJjIBshnPeiLqwzoqOOdUJP3_3o19I_ZNkpu1X7DKSm-egwmcpIcTdwdtbOywjAu5fLVIhG91_Ra_JpVh4lVLjDaJ03BSKgtd8jY9napsjGKsDkjjhA3RY0OExTH6dvc-z73mVYWly2HrelPuDv1usXzD5o25gazkaql53UZjpxGBTP9DMcMzWhpnoOOfJIsPq1b6j2DgnwVmd9cUdRXwBfnIzO-P328XJnqE0K1B0F9wg208vtjVAAAxAwAAMgECAgADAgAHpAEAAAQCEQABDAEBAAMEAAkCAQIBAAMEAwMECgEBAAMBEAADAAAA
Last edited by zork#6900 on Mar 9, 2017, 3:13:42 PM
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dogfartsdogfarts wrote:
What do you guys think about my modified version? I'm only lvl 51 so haven't had a real chance to see what I can do... but I went full ele and am thinking of going elemental equilibrium build so I'm able to get that extra -50% on my 90% converted cold damage (more conversion from tree). Was gonna go dual curse as well. Not going crit primary, but instead focusing more on elemental damage and 10 frenzy charges. Raider ascendancy obviously :P

Gem Links

CWDT (low lv)
Ball Lightninng (low lvl)
COH
FROSTBITE

BLASPHEMY
ELE WEAKNESS
HASTE
ENLIGHTEN

CWDT (20)
ICE GOLEM
BLINK ARROW
FASTER ATK

RANGED TOTEM
BLAST RAIN
WED
FASTER ATTACKS
ADDED FIRE
(conc//inc aoe?)

Ice Shot
ELE PEN//LMP
Increased cold
Faster attacks
WED
Chain//LMP


For equipment I was gonna go drillneck and use that ice shot gem and scale damage upwards that way as well. Was likely going to use lionseye bow so I don't need to worry about the accuracy nodes as much while scaling physical damage quickly.

My thoughts will be the totem and my low lvl CWDT should flip the ele damage as fast as i can use my ice shot.

Skill tree is as follows (higher life and more survivability IMO)


Result

With curses and ele equilibrium I think I'll have
-50% resist from EE
-8% from tree cold penetrate
-11% from tree ele penetrate
-37% ele penetration
-44% frostbite
-35% ele weakness

This will amount to... -185% target resistance.... which should translate to about 370% increased damage?

Coupled with the 90% conversion to cold... i think I might do a whack of damage.


That's a lot of things different, though I do feel the need to correct a few things.

With the conversion on the tree Ice Shot has full conversion to cold and Blast Rain would be the one at 90% (50fire/40cold/10phys).

Depending on your attack speed, I don't think your Ball Lightning is going to be able to keep up with you for proccing EE but the totem should be slow enough to get the benefit. If you self cast it or use something else that hits super fast then it would be fine. Also with Evasion and dodge chance you will be hit less than normal making Ball Lightning go off less.

If you aren't going crit I would save the few crit nodes you took and go more damage or life, depending on where you sit at endgame.

Penetration/Resist reduction is a huge part of the idea here, though your numbers are a bit off. Penetration doesn't lower their resists it an ignorance of them. With your current numbers (Taking into account a non quality Ele Weakness) you lower their resists by 129% and have a 56% resist ignorance. Against a full capped resist (135%) you will lower them to 6% (or 1% with a full quality Ele Weakness) and you will penetrate that. According to their penetration calculation the less resists they have the less damage you will gain from it. You will still see a damage increase but it will be smaller than if they had higher resists.

Overall, I think it's an interesting idea and I do want to see what happens to it once you get it all working and may even be better as its own build thread, rather than just as a modified version of mine.
"
AncorTm wrote:
Any proc for going Pathfinder?


I have been asked about Pathfinder a few times since 2.6 launch and I think I will add it with my recommendations for ascendancy points and see what people think.
"
Xenovenom wrote:
"
Dopefish9760 wrote:
Are the new threshold jewels worth it? Currently running raider with one of the jewels, and IS+GMP+added cold+Inc crit+WED. Seems to be doing alright.


I'm sure they would work as I've seen many old builds using pierce when I google searched for an Ice Shot to see where google saw this thread. (I'm top of google search if anyone was going to do the same). With the new updates to the tree I feel any pierce build will lose steam once people have tried with chain.



The main problem I am seeing is that as raider, you lose the free chain, which is big, since the chain gem loses you a lot of damage (~30% or so?). I tried out slivertongue + quills + chain gem and the damage was far behind what I am getting with lioneye's glare + rare quiver + threshold jewel. Its unfortunate, because the aoe is a lot better, but I think losing the % damage on the chain gem makes chain not worth it without taking deadeye.

That being said, I think my plan going forward is to grab a drillneck and a second threshold jewel. that will put me at 100% pierce for ice shot, as an alternative to chain/fork, and will give me 100% projectile damage for ice shot via drillneck.

I would add lioneye's glare to your post, it is doing some serious work for me. I have had it for at least 10 levels now and it is currently still carrying me through t9s. Not sure what I want my endgame bow to be, but I assume it will be Opus.
Last edited by Dopefish9760#0554 on Mar 9, 2017, 4:27:31 PM
"
Xenovenom wrote:
"
dogfartsdogfarts wrote:
What do you guys think about my modified version? I'm only lvl 51 so haven't had a real chance to see what I can do... but I went full ele and am thinking of going elemental equilibrium build so I'm able to get that extra -50% on my 90% converted cold damage (more conversion from tree). Was gonna go dual curse as well. Not going crit primary, but instead focusing more on elemental damage and 10 frenzy charges. Raider ascendancy obviously :P

Gem Links

CWDT (low lv)
Ball Lightninng (low lvl)
COH
FROSTBITE

BLASPHEMY
ELE WEAKNESS
HASTE
ENLIGHTEN

CWDT (20)
ICE GOLEM
BLINK ARROW
FASTER ATK

RANGED TOTEM
BLAST RAIN
WED
FASTER ATTACKS
ADDED FIRE
(conc//inc aoe?)

Ice Shot
ELE PEN//LMP
Increased cold
Faster attacks
WED
Chain//LMP


For equipment I was gonna go drillneck and use that ice shot gem and scale damage upwards that way as well. Was likely going to use lionseye bow so I don't need to worry about the accuracy nodes as much while scaling physical damage quickly.

My thoughts will be the totem and my low lvl CWDT should flip the ele damage as fast as i can use my ice shot.

Skill tree is as follows (higher life and more survivability IMO)


Result

With curses and ele equilibrium I think I'll have
-50% resist from EE
-8% from tree cold penetrate
-11% from tree ele penetrate
-37% ele penetration
-44% frostbite
-35% ele weakness

This will amount to... -185% target resistance.... which should translate to about 370% increased damage?

Coupled with the 90% conversion to cold... i think I might do a whack of damage.


That's a lot of things different, though I do feel the need to correct a few things.

With the conversion on the tree Ice Shot has full conversion to cold and Blast Rain would be the one at 90% (50fire/40cold/10phys).

Depending on your attack speed, I don't think your Ball Lightning is going to be able to keep up with you for proccing EE but the totem should be slow enough to get the benefit. If you self cast it or use something else that hits super fast then it would be fine. Also with Evasion and dodge chance you will be hit less than normal making Ball Lightning go off less.

If you aren't going crit I would save the few crit nodes you took and go more damage or life, depending on where you sit at endgame.

Penetration/Resist reduction is a huge part of the idea here, though your numbers are a bit off. Penetration doesn't lower their resists it an ignorance of them. With your current numbers (Taking into account a non quality Ele Weakness) you lower their resists by 129% and have a 56% resist ignorance. Against a full capped resist (135%) you will lower them to 6% (or 1% with a full quality Ele Weakness) and you will penetrate that. According to their penetration calculation the less resists they have the less damage you will gain from it. You will still see a damage increase but it will be smaller than if they had higher resists.

Overall, I think it's an interesting idea and I do want to see what happens to it once you get it all working and may even be better as its own build thread, rather than just as a modified version of mine.


AHHHHH SHIT!
I forgot my tree was converting my phys damage to cold on blast rain! BLAST!

I might have to go back to my old tree idea and just do a spell totem with firestorm then :( gotta go more int spec then.

I'll play around with the idea a bit more... might post my own guide at that point!

It might also be better vs single target since we're dealing with bosses with much higher resists....
Might be a dumb question, but how much crit change are we looking to get? Ideally as well as whats good enough?

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