[2.6] Flash Freeze Ice Shot Ranger

TFW I prophesize a Death's opus but the Death's harp was iLvL 48 and it's 2 levels short of being able to roll 6 sockets..

Kill me :D

Build is going great as a Raider
Struggled a bit as I rushed merciless, but now that I'm sitting on 4k health, res cap and a 5l ice shot I'm destroying low level maps, now to regain composure after the prophecy fail and start pushing maps if they drop.
Frost crit does indeed make an addicting awesome sound as I was told

EDIT: GGG almighty! I found out that I can force a 6 socket through vorici lvl 6 on my low iLvL death's opus, I am rejoiced..

Anyway what's the target Evasion/Dodge %? The more I look at phase acrobatic the more I want all those nodes, especially as I went Raider.
Last edited by torokfremen#1780 on Mar 6, 2017, 7:03:04 AM
Build doing well. Lvl 75 and having a good time. at 3k HP and 55% chance to dodge. The incoming physical damage is horrible tho at times. I did Hallowed Ground the Halloween theme map and every boss was a insta 1 shot if they got anywhere near. I was able to survive the spiders poison spit with like 2% HP. The final boss was impossible. His speed + pull were devastating.

I failed the map but i learned something: Ice golem can do miracles but when he dies you gotta move fast and resummon cuz the CWDT = death if you take a hit in those situations. Im almost tempted to use a summon Skeletons, just something that can buy me time to blast rain from afar.
"
Frankenberry wrote:
There is a lot of inefficient pathing in the passive tree in this guide.

Ice Shot is super hard to build for in the passive tree so I cannot say "this is the way to do it" but it is not hard to see there are a lot of mistakes in this tree. However the Power charges are 100% not worth it. The route towards Harrier, True Strike and Hired killer are also not worth it. Not bad points but all in all not cost efficient. Especially not in a very passive point starved build (which this is).

I would recommend going for Raider or Pathfinder instead of Deadeye. I love Deadeye but the bleed effect requires some physical damage which Ice Shot does not have (with the new conversion nodes it's 100% conversion). The bleed effect and crit multi / crit chance can be utilized by the Blast Rain single target but all in all both Raider and Pathfinder should be better choices for utility, clear speed and damage (you have 0 frenzy charges. that is a big deal in terms of damage and Far Shot does not make up for it).

Even with 1 frenzy charge from bandits and 1 from raider and 0 from passives it's still a constant 20% more multiplier with attack speed and movement speed. Better than Far Shot.

Spoiler
http://poeplanner.com/AAYAAPESIwB2m40ILu2DGY4AXtN-fXX-urvjxKKn1P7Ijb_UI1FHMHx_KznUoJ_veod2Sn1br04qI9NvJ5pqIXaGzsEzmybPeiLqwzoqOI19I_ZNkpu1tUjUQoRvdf0WvyaVYeJVS4w2idNwUjY9napsjGKshMUx-nb3Yet6U-4O_W6xfMPmjbmBrORqqXndRmOnEYGyGTIB62MRLySLD6uXBhmKVvp31xR1Z6Djn0z_QzGNfs2Y6mJ1y76nZU29Nkd-2sF07QUteu8uU9Nvj2DIzO-P329EDcjwN9TtP-dUJP3_3hcmeoTQrUHQX3CDbTy-2NUAADEDAAAyAQICAAMCAAekAQAABAIRAAEMAQEAAwQACQIBAgEAAwQDAwQKAQEAAwEQAAMAAAA=


Pathfinder is also a solid option with Master Alchemist, Veteran Bowyer and Nature's Adrenaline. Penetration.

The 6L Ice-Shot gem setup is also inefficent.
Let's just assume you still want GMP and Chain and you scale of physical dmg.
Then you want IS - GMP - Chain - WED - PPAD - 6th link which could be either ICS or FA. You can swap out PPAD with FA if you already 1-shot packs but remember you have 2 x less multipliers in this setup.

WED is a total no-brainer. It has one of the highest multipliers in the game (if not the highest?). A total must have.


Frankenberry's post appears to have gone by without too much comment, so I'd like to pick it back up for debate. Currently planning out my tree, and am going Pathfinder.
"
Milanss wrote:
Hello

Its great build and im using it for while. But i want to ask..
Why not Hypothermia?? i think its much better then Ice bite..
ty for answer.


I don't generally have a 6 link as I'm leveling but once I get to endgame and get a 6 link going I find that more often than not I volley packs and the bonus damage from Hypothermia would feel wasted, where gaining frenzy charges for the next pack of enemies is much nicer. If you dont plan to put points into Frenzy charges then another damage gem that applies full time would be better.
"
torokfremen wrote:
Anyway what's the target Evasion/Dodge %? The more I look at phase acrobatic the more I want all those nodes, especially as I went Raider.


That's hard to answer because you always want as high as you can reasonably get even though the mechanic behind it won't save you in some situations. As I got used to moving around with the build, like in the video I posted, I got used to having less life as well so I take less hits and worry less about dodge and spell dodge.

Currently, I'm sitting on 30% dodge and 16% spell dodge (Atziri's Step) and 12.9k evasion w/out Frenzy charges and 13.5k with Frenzy charges.
"
littledexxy wrote:
Build doing well. Lvl 75 and having a good time. at 3k HP and 55% chance to dodge. The incoming physical damage is horrible tho at times. I did Hallowed Ground the Halloween theme map and every boss was a insta 1 shot if they got anywhere near. I was able to survive the spiders poison spit with like 2% HP. The final boss was impossible. His speed + pull were devastating.

I failed the map but i learned something: Ice golem can do miracles but when he dies you gotta move fast and resummon cuz the CWDT = death if you take a hit in those situations. Im almost tempted to use a summon Skeletons, just something that can buy me time to blast rain from afar.


I would have definitely saved this map for another build, especially at mid 70's. As many people have said, this build struggles against bosses and that map has only bosses.
"
KoldPT wrote:
Spoiler
"
Frankenberry wrote:
There is a lot of inefficient pathing in the passive tree in this guide.

Ice Shot is super hard to build for in the passive tree so I cannot say "this is the way to do it" but it is not hard to see there are a lot of mistakes in this tree. However the Power charges are 100% not worth it. The route towards Harrier, True Strike and Hired killer are also not worth it. Not bad points but all in all not cost efficient. Especially not in a very passive point starved build (which this is).

I would recommend going for Raider or Pathfinder instead of Deadeye. I love Deadeye but the bleed effect requires some physical damage which Ice Shot does not have (with the new conversion nodes it's 100% conversion). The bleed effect and crit multi / crit chance can be utilized by the Blast Rain single target but all in all both Raider and Pathfinder should be better choices for utility, clear speed and damage (you have 0 frenzy charges. that is a big deal in terms of damage and Far Shot does not make up for it).

Even with 1 frenzy charge from bandits and 1 from raider and 0 from passives it's still a constant 20% more multiplier with attack speed and movement speed. Better than Far Shot.



Pathfinder is also a solid option with Master Alchemist, Veteran Bowyer and Nature's Adrenaline. Penetration.

The 6L Ice-Shot gem setup is also inefficent.
Let's just assume you still want GMP and Chain and you scale of physical dmg.
Then you want IS - GMP - Chain - WED - PPAD - 6th link which could be either ICS or FA. You can swap out PPAD with FA if you already 1-shot packs but remember you have 2 x less multipliers in this setup.

WED is a total no-brainer. It has one of the highest multipliers in the game (if not the highest?). A total must have.


Frankenberry's post appears to have gone by without too much comment, so I'd like to pick it back up for debate. Currently planning out my tree, and am going Pathfinder.


This player did get a small reply from someone else which I kind of agreed with but didn't backup at all. If you would like to bring it back I'm more than happy to answer any questions about this. I'm going to spoiler out both the post and my response for space but I added a url tag to his tree for ease of use.

Spoiler
First I will start with the reason they didn't get anything back from me in the first place. This was posted day one of the league and only two-ish days after the patch notes with a negative remark, I overlooked it at first. Then comes out with "I cannot say "this is the way to do it"" which shows understanding that there are many ways to do things, directly followed with "it is not hard to see there are a lot of mistakes in this tree.". Just in the first two sentences I didn't want to reply since I was trying to get the guide in order when most guide creators still hadn't updated their pages at all.

The first point made was that power charges, True Strike and Hired Killer nodes weren't worth the points. Taking out two of the 5 power charges and a crit circle would hurt the build a lot. Not only would you be hard pressed to freeze through crits, freezing in general would be hard to get. I never took Hired Killer so I have no idea where that came from.

The second part was about ascendancy, in which they were correct that with 100% conversion to cold Ice Shot could no longer bleed. This has since been changed to Endless Munitions. They then say Deadeye isn't worth it at all, this is wrong and I can tell they have never played the build from here. Deadeye is the only one who can fully utilize Slivertongue with Rigwald's Quills without the use a damage reduction gem. I have a video of this and another one on the way showing how powerful this is.

The small point about charges just before the tree makes a point about the more modifier Frenzy have and taking out power charges. In 2.5 I have 5 Frenzy and 4 power on my Deadeye and in 2.6 I swapped that because having Sibyl's Lament dropped my crit a tad bit and I'd rather have crit than damage on a build this powerful. I'm running slightly less crit than most and I have 59.7% with just ice golem and 78.45% at 5 charges. You can't drop as much crit as they say you should. They drop 155% from the tree and 250% from power charges, only 12% crit multi was dropped but with a 405% crit chance drop I don't see the point of going crit anymore.

That brings us to the tree where the crit was dropped for only 40% more life than mine has as well as 2 more jewel sockets and a little bit more projectile damage. Other than that it takes Druidic Rite under the Ranger's tree and some Eva/ES nodes in the Shadow's tree which just seems out of place to me, maybe a mistake?

Then in the gem links section of the post they were correct in assuming WED support was better than the links I had up, and also tries to fix the crit issue with Increased Critical Strikes support (ICS) but adds that as a six link which basically is a "Stop being poor you poor" to anyone who can't get a six link. PPAD was a good gem before the changes but Added Cold damage adds better damage now that full conversion is possible (They were neck and neck before).

Final comments, I know what was trying to be done with the build, they wanted more life and the ability to use Pathfinder. Many have already pointed out that 4-5k life is easily possible with decent gear and this isn't a facetank/boss killer so I find that most of these comments want a more laid back build and that just isn't this one. Pathfinder is an option that I'm exploring but you get a lot of the same bonuses from Raider so I've put it on the backburner for the time being because its hard to get gear in standard to test things while a temp league is running.


Out of spoiler comment. If you really wanted to go Pathfinder I would go Nature's Boon -> Master Alchemist, then Veteran Bowyer with Nature's Adrenaline. It's easy to roll anti-bleed on flasks and Veteran Bowyer grants double charges on killing enemies that have elemental status ailments which you will do a lot, making Master Surgeon redundant.
Still trying to get a better ring and a cheap atziri's to replace the mana potion. I found a nice bow a while ago and i dont know how good it is but so far i havnt found anything that does more dmg. A foil Taste of Hate would be nice :D
Last edited by littledexxy#2175 on Mar 8, 2017, 9:29:34 PM
Spoiler
Guys anyone playing Raider? It's bugged lol, am I really the only one who noticed it? I don't see anyone on reddit complaining.

I'm not getting phasing while I have onslaught (silver flask)
I'm not getting phasing while at maximum charge (I have 7/7 and no phasing!)

I only ever get phasing for 3 seconds on kill from Quartz Infusion..

I have just finished the Uber Lab and got the whole 8 points.


EDIT: If you're Raider, apparently the visual and buff icon for Phasing is currently bugged, you do indeed have it but it doesn't show in the buff area, on tooltip I get the 10% spell dodge, the immunities, all is good!
Last edited by torokfremen#1780 on Mar 7, 2017, 9:15:26 AM
Enjoying the build so far, but I am struggling with a decision atm: I'm playing with Death's Opus 5-Link and played around with the gem-setup a bit and came to the conclusion that i don't really need LMP, since I feel with Endless Munition and DO the 2 additional arrows are missing the enemies most of the time (and are therefore not chaining anyway).. I swapped LMP with Added Cold and at 5 power charges it's a ~10k dps difference and I'm clearing maps faster, Added Cold > PPAD as well - any thoughts on this ?

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