[3.0] AFK Gone Cheap - AFK up to T16 guardians||Shaper killed || 3.0 balls video montage!
" Very nice, will be exciting to see! :) " Upgrading your amu would only give you 5% inc. damage, which is like nothing. Instead I would suggest doing the following. Upgrade ring to one with more life and (maybe) strength even. Then after, upgrade your helmet to one with more life, if you can. You could also upgrade your mokou's after that with a higher ignite roll (10% max). After that you could divine up the abberath's if you find it worth it. I would say upgrading the amulet comes almost last on upgrade list, unless it is extremely cheap (like 10c) or you need better implicit stats (they roll up to 24). Also use your unused jewel slot in passive tree, respec your two mana reduction nodes. This would make your next four levels give you 20% life and you don't have to worry about the dex loss on your ring if you used that for something. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
|
|
Hi Chrispied!
First of all, thanks for the awesome build! Really Liked it so far. Just one thing I need to ask, Can you chekc my profile, and tell me what do I have to upgrade so I can do those t15 maps /////instead of leveling xD Thanks again, cheers! Last edited by Berkleys#6160 on Apr 30, 2017, 8:51:24 PM
|
|
Respecced my lvl 94 berserker to this build. Loving it so far! AFK boss killing for the win :-)
Will experiment with other gem setups for the coming days, see what I like best. Stats: LVL: 94 HP: 8.170 with belly, and Abberath's setup HP: 9.926 with belly boss afk setup HP: 11.017 with Kaom's heart Resists: 173/215/164 So relative save for ele weakness maps Gear: For boss afk switch these in: Any advise on what to improve next? Last edited by Fritso#3688 on Apr 30, 2017, 6:25:35 PM
|
|
I wonder, what does the changes to DoT mean for this build?
" https://www.pathofexile.com/forum/view-thread/1891944 I tend to think the changes shouldn't impact too much. Razor of the Seventh Sun doesn't do spell damage etc. Neither do the two Doryani's, Mokou's, Eye of Innocence or Abberath's. Where it seems to hurt is the Controlled Destruction on the VRF. OTOH, it seems there's a boost for ignite in general: " Or am I misunderstanding here something? |
|
" You have done a huge thing wrong. You don't have added fire damage to spells on your sceptre, you have to have that (or avatar of fire), if not, 2/3 of the spells in your helmet can't ignite. Do this first, as it is essential for the build. Secondly, get a ring (edit) that has life, lots of life. Thirdly, if you use the flask setup I use in afk gone meta, your clear speed will increase. Also, you need to level. You are only level 76, which is like nothing. You can do it :D IGN :ChrispieD, FreeZedByPulse, StruckByTunder Last edited by ChrispieD#2346 on May 1, 2017, 11:56:13 AM
|
|
" Get essence of hysteria crafted helmet with 50% chance to ignite. You don't need two lvl20 CWDT setups in your gearing. If you dont want to fortify yourself, then change one of the CWDT setups to level 1, preferebly the 4l as you can get two spells in there+ chance to ignite. If you have the founds to compensate for resists and like experimenting, you could also try the unique reverse knockback gloves, empires graso and experiment with knockback support or jewels. IGN :ChrispieD, FreeZedByPulse, StruckByTunder Last edited by ChrispieD#2346 on May 1, 2017, 6:18:29 AM
|
|
" Essentially, what GGG are saying with that post is the following. Your ignite damage will from now one be based on the base damage of the skill. So instead of being based one the 10k dmg fireburst makes, it will be based on the 1k base damage of fireburst, that is 10 times less damage, but the the ignite does double damage now, so 5 times less damage. But then again, curses won't double dip, so instead of making 4 times more damage against white mods, the curses will only make double the burn damage. So we half our damage there as well. So about 10 times less damage with ignites. So for 3.0 , this build will probably go taming and emberwake again, not to rely on the ignite damage. But then, they might nerf berserker to the ground. That, the future has to decide. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
|
|
Is it going to be this bad? :(
|
|
" Thanks for the help. I'll probably be swiching that cwdt around. Decided to get fortify from Vigilant Strike. Gives around 12 sec fortify, and only costs 1 gem slot. That helmet is a bit to expensive to craft imo. 1ex for every try, and chances of crap life/resist rolls are very high. The GMP Ball Lightning is ver nice for clearspeed, since it covers further than one screen, lasts a couple seconds, and hits 5 times a sec. Large packs instantly melt with 1 cast. Can definately recommend giving ball lighting a try, since it covers more area, and hits more often than any other spell. |
|
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
|