Difficulty Levels in 3.0.0

Interesting. Maybe we will see the return of some lost areas, like Solaris/Lunaris 3 and The Coves!
Hype!
Life is short - deal with it
Last edited by Dissolator#0628 on Sep 26, 2016, 4:15:14 PM
Good riddance to Cruel!
My Cruel wife left me..
Good bye Cruel, you wont be missed.
"
Ashriel wrote:
Very nice. When can we expect to not have to level alts to 70 through 10 grueling, mind-numbing acts just to test out a build idea?


Hopefully never!

It was shit for D3 and will be shit for Poe.
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
There are currently 21-24 passive points available through quests, which means 7 (or 8 with bandits) available in each difficulty. When the game gets taken down to 2 difficulties, the quickest solution for passives if they want to keep parity with the current setup would be to have 11 passive points per difficulty which puts us at 22 points baseline, and then the Bandits can be done twice for +2, totaling 24 points.

That's the expectation I have.
So is act 1 difficulty 2 going to be harder than act 5 difficulty 1?
We fight to delay the end because it's the means that matter.
"
Ashriel wrote:
Very nice. When can we expect to not have to level alts to 70 through 10 grueling, mind-numbing acts just to test out a build idea?
Go play Diablo 3. You can get carried to 70 in about 5 minutes.
U MAD?

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