[3.8 BUFFED] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET (TO START) ALL CONTENT
" you figured it out ;) 🥚 IGN: demigodking | Creator of Demigod's Wager
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Hello,
how is it possible to reach life reg over 3k or more? Right now im lvl 71, with 7,1k life and only 1172 life reg. Even with 12k hp it wouldnt be 3k life reg. |
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" Over 7000 HP reg/sec is obtainable. ![]() Last edited by Piftiuta#3122 on Sep 16, 2017, 6:59:36 PM
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How? Could you explain it?
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Hello guys,
today I finally managed to kill 3 Guardians with the build. Hat some struggles during leveling, but don't give up. The further and the more you play this build, it explains to itself. Also you will notice what you're lacking quite fast. This evening I want to kill the last Guardian and then give a shot at the Shaper. @DunkleSeele: On his picture, he is level 97 and has more than 10k hp - also, he got 9 endurance charges up. Every endurance charge gives x% of life regerenerated.. So yeah I think this is one of the answers to your question |
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Hi guyz,
Lvl 94 here, prety much following the setup of Demi (see my gear below) but I am really thinking of dropping Immortal Call in order to keep the maximum number of Endurance Charges up and to use this extra slot. Did someone already played the endgame content without Immortal Call ? How was the switch ? Did you replace something specifically in order to compensate or not ? Thanks in advance. Have fun storming the caaastle !! :-)
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" TBH, I wouldn't use IC with this build at all. You want endurance charges up all the time, they give you both life regen and damage mitigation. I've taken this build all the way through the endgame, and never used IC. Granted, I'm playing the Juggernaut version of the build, but it doesn't matter much. Chieftain and Juggernaut just get slightly different benefits from endurance charges. Fuck master rotas. Fuck any kind of rotas, for that matter. Last edited by DGTLDaemon#6150 on Sep 19, 2017, 2:02:47 AM
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I have also never used IC and can confirm. Have not yet done Shaper but have done all 4 guardians deathless (first try as well without knowing mechanics)!
I have some variations to build that I find work better. I use Kaom's first off. Grab 8 endurance charges (6 from tree, Kaom's Way, +1 End Charge Belt). I have 2250 regen/s in base and have 3100 regen/s with 8 endurance charges up (all the time). Without the proper boots enchant I can hit about 4100 regen/s. I am also running dual curse (enfeeble + vulnerability from uniq flask). I did run flammability + vulnerability from flask but in t16 maps I can full facetank boss using enfeeble (quality of life here is very nice). I dropped shield charge and use cyclone now which allows me to add increased crit strikes. This allows me to remove the CWDFT - BV setup and allows me to use Kaom's instead. Also ditched the CWDT - Molten Shell. With 8 endurance charges I found the armor bonus useless and the leech isnt as strong as a better 3L. Still experimenting. Thinking of using a 3L scorching ray but am debating as movement skills (specifically on shaper) would be nice. All in all, nice build. My play style works better with my variation. But all end-game content is easy (almost unsatisfying lol) except for Shaper (I anticipate no problems) and grandmaster which is a no go for melee / lower dmg build. |
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" I've tested all kinds of combinations of movement skills with skills that apply flammability and proc EO/EE, and ended up with a setup that looks weird at the first glance, but actually works very well :) I'm running two separate 4-link setups: Cyclone + Leap Slam + Faster Attacks + Fortify (all lvl 20) CWDT lvl 1 + BV lvl 8 + CoH lvl 20 + Flammability lvl 20 Now, Leap Slam is my primary movement skill, and Cyclone is my primary attack skill. Both are supported by Faster Attacks and Fortify. This way, whether I leap slam into a monster pack or spin into it, I immediately proc EE and gain Fortify. After that, I continue spinning and keep refreshing EE and Fortify, and have a moderate chance of proccing EO. At the same time, whenever I take a hit, my passive CWDT setup kicks in, the blades start spinning and applying Flammability to the enemies around me, and they also literally double the chances of proccing EO because both Cyclone and BV are hitting the enemies multiple times. I know it looks clumsy, and it takes 8 links in total, but I found it to be the most effective setup that gives me the best EO uptime while ensuring 100% Fortify and EE uptime. Fuck master rotas. Fuck any kind of rotas, for that matter.
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I've been struggling with traps in Uber labs and with mobs in general in tier 15 (Colosseum map), but not the boss. Can anyone offer some gear suggestions? Jewels have been a struggle but I'm not too unhappy with them. Otherwise, I haven't been happy with my mob clear speed. I have to cycle back sometimes to clean up. Thanks!
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