Atlas Map Drop Improvements

I've been trying to find the drop locations for all Shaper's Orbs, but it appears no list has been created yet. All I've seen is that at least some of them drop in unique maps and the absurdly rare Vaal Temple. With the new drop restrictions on unique maps, how are self found players ever expected to get these? Even grinding maps the dozens of times it can take to unlock an adjacent map is fucking brutal. There's no way in hell I'm grinding the many thousands of times it'd take to have a specific unique drop there.

Is there any way in which this patch doesn't shit on self found players? "Here's new toys the other kids get to play with. Also, fuck you!"
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Jennik wrote:
I've been trying to find the drop locations for all Shaper's Orbs, but it appears no list has been created yet.

They're shown on the Atlas - those with a purple circle around them. And the drop doesn't happen unless the map is magic, rare, or corrupted rare - depending on the tier - and you kill the boss or (in some cases) complete the map in a different way.

Or - are you trying to target maps that are still not being displayed because you haven't unlocked enough to see them?
Last edited by Sintactical#0765 on Sep 5, 2016, 10:52:01 PM
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Sintactical wrote:
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Jennik wrote:
I've been trying to find the drop locations for all Shaper's Orbs, but it appears no list has been created yet.

They're shown on the Atlas - those with a purple circle around them. And the drop doesn't happen unless the map is magic, rare, or corrupted rare - depending on the tier - and you kill the boss or (in some cases) complete the map in a different way.

Or - are you trying to target maps that are still not being displayed because you haven't unlocked enough to see them?


Like I said, I uninstalled due to how shitty and excessively punishing the Atlas mechanics are for self found players. There's more detail in this thread.

I was looking for info on where they drop because I wanted to know where they drop. I'm not "trying to target" anything. I loved the idea of Shaper's Orbs when they announced them, but I never expected them to lock them behind unique maps. GGG fucks over self found players all the time, but Atlas has taken them to new heights of fuckery on multiple fronts.
It has always been a shopping game to some extent. I do think it would be a good idea to have a separate league for folks who would rather not take the easy shopping route through it all.

Weird that they refuse to, even with the evidence that many would prefer it.

Of course, people playing in that league would need to also have realistic expectations.
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Chris wrote:

  • Overall map drop rates will be increased slightly (around 5%).


This is a buff !
test
not liking the Lab chest change

while trading can bypass entire map progression it can do it only when someone else did it before. with Lab droping T10+ maps on day 1 means that the entire 'explore the atlas to progress' is a joke for idiots

instead of playing the game as advertised the way to do it is:
a) create a lab farming jugg
b) farm 3+ key runs, get lots of otherwise unobtainable maps
c) sell and be filthy rich OR:
d) spam them and leave others in the dust

the entire Atlas mechanics, lore, progression speed bump etc - all irrelevant because it can be simply bypassed. not a great game design.


for a game that promotes itself as being diverse having one way of playing the game that is CLEARLY superior to other options is pretty lame.
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sidtherat wrote:
not liking the Lab chest change

while trading can bypass entire map progression it can do it only when someone else did it before. with Lab droping T10+ maps on day 1 means that the entire 'explore the atlas to progress' is a joke for idiots

instead of playing the game as advertised the way to do it is:
a) create a lab farming jugg
b) farm 3+ key runs, get lots of otherwise unobtainable maps
c) sell and be filthy rich OR:
d) spam them and leave others in the dust

the entire Atlas mechanics, lore, progression speed bump etc - all irrelevant because it can be simply bypassed. not a great game design.


for a game that promotes itself as being diverse having one way of playing the game that is CLEARLY superior to other options is pretty lame.


Yup, the uber lab change really ruins exploring the atlas and the map economy entirely. It's a really, really bad change.
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habbey wrote:
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sidtherat wrote:
not liking the Lab chest change

while trading can bypass entire map progression it can do it only when someone else did it before. with Lab droping T10+ maps on day 1 means that the entire 'explore the atlas to progress' is a joke for idiots

instead of playing the game as advertised the way to do it is:
a) create a lab farming jugg
b) farm 3+ key runs, get lots of otherwise unobtainable maps
c) sell and be filthy rich OR:
d) spam them and leave others in the dust

the entire Atlas mechanics, lore, progression speed bump etc - all irrelevant because it can be simply bypassed. not a great game design.


for a game that promotes itself as being diverse having one way of playing the game that is CLEARLY superior to other options is pretty lame.


Yup, the uber lab change really ruins exploring the atlas and the map economy entirely. It's a really, really bad change.

Nah it's fine, if you do that you won't have any mid tier maps to sustain the higher tier ones or significant atlas completion bonuses(also important for sustaining those high maps). Sure you can unlock them early but if you start from the top down you better hope rngesus is kind to you because otherwise you'll just run out of maps really fast.
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Vesuvius079 wrote:
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habbey wrote:
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sidtherat wrote:
not liking the Lab chest change

while trading can bypass entire map progression it can do it only when someone else did it before. with Lab droping T10+ maps on day 1 means that the entire 'explore the atlas to progress' is a joke for idiots

instead of playing the game as advertised the way to do it is:
a) create a lab farming jugg
b) farm 3+ key runs, get lots of otherwise unobtainable maps
c) sell and be filthy rich OR:
d) spam them and leave others in the dust

the entire Atlas mechanics, lore, progression speed bump etc - all irrelevant because it can be simply bypassed. not a great game design.


for a game that promotes itself as being diverse having one way of playing the game that is CLEARLY superior to other options is pretty lame.


Yup, the uber lab change really ruins exploring the atlas and the map economy entirely. It's a really, really bad change.

Nah it's fine, if you do that you won't have any mid tier maps to sustain the higher tier ones or significant atlas completion bonuses(also important for sustaining those high maps). Sure you can unlock them early but if you start from the top down you better hope rngesus is kind to you because otherwise you'll just run out of maps really fast.


It's not an issue of going uber -> reds right away. It's an issue of the lab being WAY, WAY better at finding new maps for you to complete, including reds. There is just no way that going lab immediately won't be the best way to explore the atlas (and get completion bonuses), as compared to you know, just exploring it.

Just think how many different maps of all levels you get rather quickly farming uber lab, and it's not even the only benefit of lab (go ahead and google some pictures of different uber lab map chest drops if you've never seen them -- they drop lots of varied maps, your completion percentage would go way up). Lab is a ridiculously good way to get rich already, this just makes it the best way to get rich and explore the atlas.
Last edited by habbey#4136 on Sep 6, 2016, 3:04:17 AM

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