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Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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Phaeded wrote:
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Boredom111 wrote:
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wasama wrote:


I'll just leave that here again because it seems noone really noticed.
This basically means more than 2 procs / sec if my understanding isn't completly wrong.

They should be posting that stuff in this thread.



Ill give you an example.

Skill gem, increased crit (needed unless assassin), multistike, coc +2 spell gems.

That's 2 spells cast a maximum of 20 times a second. fairly strong with decent gear, very strong with very expensive gear. Remember the build is not just about damage you have to survive also.

Now compare that to 2 skills alternating procs up to a maximum of 2 times per second each.

That's 4 procs a second compared to previous potencial 40 procs per second.

Now if you do a little bit of maths you can quickly see that taking nothing else into account (yes I know some spells have had a little buff), that's a 1000% decrease in damage.

You will now be doing 1/10th of the damage.


Edit maybe its a 900% decrease in damage. Ahh fuck knows I give up. But safe to say coc is dead.

Plz stop linking to that useless attempt by ggg to pacify a rightfully outraged section of the poe community.
Last edited by plodd#5033 on Aug 31, 2016, 5:43:48 PM
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gaaalmeidasan wrote:
You killed Vaal Molten Shell for the second time, and now, destroyed all possible builds with him. GW


this, Scold's Bridle is completely useless now.


also: Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%).While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.

RIP discharger and/or Tank juggernaut.


But for the rest I am hyped.

Luckily i got legacy Void and Reach :D
★ IGN: Pinockio_the_Transexual or PM me on forums ★
"
Bex_GGG wrote:
Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


[li]Discharge now deals 35% less damage when triggered.[/li]


Can you please clarify if this is Triggered as in when it is cast by a Trigger Support (COC CODT)
Or if this means when it is Cast? (Meaning 35% Less Damage when Cast)

Im reading this as when Triggered as in with Trigger Supports and NOT when Cast.. Is that correct?
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
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thurmack wrote:
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Sure_K4y wrote:


Do you guys even realize that you have 100% proc per crit? You are practically guaranteed your 2 procs per second if you got a decent crit-chance. Read the entire thing and do some basic math. Are you telling me, that you can't crit twice per second with cyclone, barrage, KB, or spectral throw? Seriously now...


I realize there's a lot of BS floating around this thread, but I think your challenge about the math is inaccurate. The people running CoC already crit maybe 10+ times per second (proc'ing maybe 20-30 spells). Of course they can crit twice, and get two procs per second - they're upset because this is a considerable reduction for them. Bex confirmed that each spell has its own 500ms cooldown so you can still, for example, trigger up to 8 spells per second (with no dmg supports) on a 6L. This isn't terrible. I'm just noting that your criticism about people being ignorant of the 100% proc rate is off-base; lots of people see that, and have accurately noted that it will not affect them practically in any way since they already proc way more than twice a second. Twice a second is a huge decrease.

Don't get me wrong, I'm not suggesting CoC was balanced or fair. Just that some of the dissenters are not necessarily bad at math - the math works out to a considerable damage reduction for CoC in most (nearly all) build scenarios.


Fine, I'll do some cursory math based on the information given:

"
Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.


If we assume that you attack 10 times per second, and 7 of these attacks are actually crits, the old cast on crit would trigger about 4-6 times, depending on RNG. For the sake of keeping it simple, let's assume you get 5 procs per second at this point in time.

With the changes in mind, you get 2 procs per second, with a 39% more multiplier. If we do some rounding these 2 procs with the more multiplier equal 2.8 "old" procs in terms of dmg.

If we now compare 5 procs to 2.8 procs the effective nerf is less than 50%, actually it's more like 40% less dmg, and I am not factoring in, that the proc-rate-cap encourages using more dmg specific supports, instead of something else. Let alone that you can tweak existing CoC build to specialize into proccing one particular skill with devastating results.

In all due honesty, you could easily melt most of the game's content, if CoC dps was nerfed to 30% of what it is now. Sure Discharge got hammered twice here, because it has less dmg when triggered, but still you end up with decent dmg, because you no longer need to proc Bladevortex as well, since that will be wasted. Running lightning/fire pen, or empower will work fine.

@Joleco yes, I did play the build, and many others since open beta. You don't need bladevortex anymore, use another support gem instead, and gain charges from melee crits, just as we did years before Bladevortex even existed.

"
Phaeded wrote:
"
Boredom111 wrote:
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wasama wrote:


I'll just leave that here again because it seems noone really noticed.
This basically means more than 2 procs / sec if my understanding isn't completly wrong.

They should be posting that stuff in this thread.


This is the exact same thing that is already stated in these patch notes here. Your interpretations are wishful thinking. The Cast on Crit gem itself has a 500ms cooldown, and triggers only one spell at a time, so even if you link a million spell gems to it, you only get 2 procs per second. Or am I on the wrong train now?

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Demonoz wrote:
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Bex_GGG wrote:
Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


[li]Discharge now deals 35% less damage when triggered.[/li]


Can you please clarify if this is Triggered as in when it is cast by a Trigger Support (COC CODT)
Or if this means when it is Cast? (Meaning 35% Less Damage when Cast)

Im reading this as when Triggered as in with Trigger Supports and NOT when Cast.. Is that correct?


Triggered is anything that is not cast manually. So all trigger gems/effects mean "triggered", while casting means casting. If that makes any sense.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Last edited by Sure_K4y#1656 on Aug 31, 2016, 5:55:16 PM
No legacy version of Voltaxic Rift but legacy version Reach of the council WTF?!?
If you change items you shuold change all existing versions everytime. That would be fair.
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Razis wrote:
"Zana, Master Cartographer has a new voice actor." wtf


Hopefully she can do a spot on impression of the old voice actor.
"
Sure_K4y wrote:


"
Demonoz wrote:
"
Bex_GGG wrote:
Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


[li]Discharge now deals 35% less damage when triggered.[/li]


Can you please clarify if this is Triggered as in when it is cast by a Trigger Support (COC CODT)
Or if this means when it is Cast? (Meaning 35% Less Damage when Cast)

Im reading this as when Triggered as in with Trigger Supports and NOT when Cast.. Is that correct?


Triggered is anything that is not cast manually. So all trigger gems/effects mean "triggered", while casting means casting. If that makes any sense.


Thats Exactly how im reading this as well... So in otherwords Self Cast does NOT get 35% Less?

Because if it wasnt then the note should have read when Cast not Triggered.. So i am reading that right then...

WTB Fated Realm Shaper Staff pst. \m/
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
If I were asked to describe this comment section in one word, I'd definitely say: 'Triggered'

Now that that's out of the way, for those that don't understand the nerf:
Triggers have been a cheap and easy way to make a powerful build for far too long and honestly, it I always thought it was just a cheesy way to play. It is antisocial (to people playing on potatoes) and has been known to even cause server issues. It also causes huge mechanical issues when designing new skills.

RIP CoC. I hope you never return.
GGG obviously saw this video!

https://youtu.be/LSW_YFHvkwI

Still doing Blade Vortex this league. You still rock GGG!
There are only four rules you need to remember: Make the plan, Execute the plan, Expect the plan to go off the rails, Throw away the plan. Follow my lead and you’ll be fine.
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Incarcerated wrote:
If I were asked to describe this comment section in one word, I'd definitely say: 'Triggered'

Now that that's out of the way, for those that don't understand the nerf:
Triggers have been a cheap and easy way to make a powerful build for far too long and honestly, it I always thought it was just a cheesy way to play. It is antisocial (to people playing on potatoes) and has been known to even cause server issues. It also causes huge mechanical issues when designing new skills.

RIP CoC. I hope you never return.


Thank you for your opinion. I hope you never return as well.

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