[2.4 updates] Voltaxic Volley Fire Barrage Deadeye -- Well Barrage is now #1 Bow Skill

Same question here.
You went deadeye but what did you choose and why ?
Just made a video of me doing T15 colosseum with vuln/eleweak/phys-reflect:
https://www.youtube.com/watch?v=0mBn8GMIFps

If I had to guess (what I did myself) for the order of ascendancy points:
1. Powerful Precision
2. Fast and Deadly
3. Rupture
4. Far Shot

Ricochet is useless as you only pierce and never chain. Endless Munitions could add a little damage, but not alot. If you have 6 arrows (4 default + 2 from helm) you do ~16% more damage single-target, but not much more for clearing packs. You could try to replace Rupture or Powerful Precision with Endless Munitions, but the difference will not be huge.

Gl!
Can someone post here what's the crit chance with voltaxic completely unbuffed with this build?
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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octaldecimal wrote:
... If you have 6 arrows (4 default + 2 from helm) you do ~16% more damage single-target, ...


So is the +2 projectiles for Barrage the best helm enchant?

It seems to me that the 40% increased damage enchant would be better.

Wouldn't +2 projectiles mean more shots in the barrage and therefore less Volley Fire gem triggers?

Thanks!
(Great build, btw. Been having a blast.)
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mechclams wrote:

So is the +2 projectiles for Barrage the best helm enchant?

It seems to me that the 40% increased damage enchant would be better.

Wouldn't +2 projectiles mean more shots in the barrage and therefore less Volley Fire gem triggers?

Thanks!
(Great build, btw. Been having a blast.)

+2 Barrage is definitely the best enchant. Adding more arrows to barrage doesn't trigger less volleys. Barrage fires X number of arrows in Y amount of time(Y=whatever your attack speed is).
Can this build work with only a five link?
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Shanelee90 wrote:
Can this build work with only a five link?


Yea, except Pierce, all 4 other support gems are just about damage. I'll remove Void Manipulation in a 5th link.
Working on a reverse knockback ChinSol pathfinder variant this league. Still in progress. Might update the thread if it turns out to be good enough :)
Last edited by insobyr#6496 on Sep 13, 2016, 7:22:55 PM
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insobyr wrote:
Working on a reverse knockback ChinSol pathfinder variant this league. Still in progress. Might update the thread if it turns out to be good enough :)

I did this while leveling. It was pretty good. Surviability wasn't great though. There just aren't enough life nodes. It might work better as a champion instead for fortify. I think assassin would be best for damage.
Hey bro this build its viable in this league? need any change or working perfect after nerfs?

Thx
Last edited by cattarin#5701 on Sep 14, 2016, 4:18:12 AM

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