Mechanical Questions Thread

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osman256 wrote:
Hello, I have a question about Innervate support. I connected it with my firestorm and now there is written it support that firestorm with 15% chance to shock and gain onslaught for 5 seconds on kill shocked enemy but I never shocked enemy because i have never gained onslaught. Please help


In order to shock you need to do lightning damage. Firestorm does only fire damage.
Will an Animated Guardian using and item with a lab enchant receive the enchant bonus? For example, if I equip my animated guardian with boots thay have the lab enchant regain x% health and mana when hit, will it work on the animated guardian? Do all lab enchants work on guardians?
Hello exiles,

does increased AoE radius on Lacerate increase the width or just the length? I couldn't tell when testing.

Thanks!
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Hello

I have lost prophecys several times. I lost unbreathing queen V. I didnt activate it or seal it. Didnt even go to the map. It just vanished. And its not the first time. Whats the reason for this? Sorry if this is the wrong thread for this. Thanks
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adghar wrote:
Hello exiles,

does increased AoE radius on Lacerate increase the width or just the length? I couldn't tell when testing.

Thanks!
Both. Using Concentrated Effect, it becomes both short ranged and small in width. Replacing it with Increased AOE makes the slashes long ranged and wider.

Here's a video demonstration, notice how it's wider even at the beginning.
http://s1.webmshare.com/LX1Z6.webm

Note: In the webm, the bigger one is using lv19 20% quality Lacerate, the smaller one is using lv1 0% quality Lacerate.
Last edited by srt746#4847 on Aug 9, 2016, 8:20:25 PM
How does The Three Dragons interact with Elemental Conflux? I've read elsewhere that "cannot" modifiers always override any other modifiers, is it true in this case?

If a hit deals purely Fire damage, will it Chill, Shock, but not Ignite?

If a hit deals combined Fire and Cold damage, will it only Shock?
Last edited by Abdiel_Kavash#5296 on Aug 10, 2016, 8:38:13 AM
I have two questions:

1. Do characters take time to turn around? If so, what is the angular speed at which they turn?

Example: I'm trying to kite a pack (fire e.g. 5 bow attacks in a direction and move a certain distance in the opposite direction). Case a): I alternate between moving and shooting, effectively turning around many times. Case b): I first move away and then shoot five times. Does one of those take longer than the other (assuming same distance in both cases)?


2. Earlier you mentioned:
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All projectiles (and other game entities) are squares, defined by a radius (the squares are circles defined by using manhatten distance). Spectral Throw's radius is half of the weapon's base range (rounded down).


Does this mean that I have ~41% more (or a sqrt(2) multiplier on) the "width" of the spectral throw when shooting in particular directions (straight upward, downward or sideward on the screen)? (Imagine trying to hit a bunch of pots.)


1. About bearers bloodline, and how to mitigate the damage they do:

How many "ticks" each monster spawn?
It counts as a hit?
Can be dodged?
Can be blocked?
Can be evaded?
Is reduced by elemental resistances (for the given element)?

2. Does volatile blood work the same way than bearers? If not, what are the differences regarding the previous questions?

2. About leech. I'm not sure I'm understanding it right, so I'll put an example.

I have 1% leech. I hit a single enemy once, for 99999999999 damage. My life leeched per second will be 2% of my maximum hp . My leech duration will be huge, because 1% of 99999999999 is much higher than what I'm leeching every second. If at any time I get full hp, all remaining leech is removed.

Assuming what I said is correct, how does it change when I have instant leech, and there is no duration anymore?
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
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dulahan200 wrote:

2. About leech. I'm not sure I'm understanding it right, so I'll put an example.

I have 1% leech. I hit a single enemy once, for 99999999999 damage. My life leeched per second will be 2% of my maximum hp . My leech duration will be huge, because 1% of 99999999999 is much higher than what I'm leeching every second. If at any time I get full hp, all remaining leech is removed.


That's correct (assuming you don't have Slayer's Endless Hunger passive).

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Assuming what I said is correct, how does it change when I have instant leech, and there is no duration anymore?


Instant leech completely ignores the entire duration mechanic. When you deal that Hit, you will instantly reach full life.
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
ZhenyaDM wrote:
Hello, I was redirected to this threat by a support. So here is my question:

Why can't I roll +%dmg and +%projectile damage on a single jewel?

Please, I really want to know the answer.

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