Mechanical Questions Thread
Hi Mark. I see you haven't posted an answer since summer 2019, but I'll still take my chances.
Are different quality types for one gem weighted or equal? Eg. if I use Prime Regrading Lens on a gem with regular quality type and 2 possible unusual qualities, are the odds 50-50 or not? wraeclast.pl - Polish info hub
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Hey all,
So, I understand that the following is true; firstly, that bonechill can only apply the increased damage taken effect if the skill supported by bonechill applies a chill, and (2) that only the highest magnitude chill applies to a monster at any given time. So my question is: If two chills are applied that are of equal magnitude, and one of the applying skills is supported by bonechill and the other is not, does the target have the increased damage effect? And, does a chill of equal magnitude overwrite an older chill if it would extend the duration of the chill? Situation I am wondering about; say you play an elementalist and have shaper of winter (15% guaranteed chill from any hit capable of applying ailments, 50% more effect of cold ailments including chill if the hit is majority cold damage, and increased chill cap of 40%). I have a main skill which deals mostly cold damage, as well as a level 1 storm brand with added cold (majority cold hit) and bonechill which has enough increased chill effect to reach the cap of 40% on any target thanks to shaper of winter. If my main skill is capable of applying a 40% chill as well, which of the following is true? (1) The 40% chill from the storm brand is applied 'intelligently' and I always have the damage increase so long as the storm brand doesn't fall off (2) Each chill overwrites the other as each is applied, so I'll intermittently have the damage from bonechill for exactly one hit, after which time my main skill overwrites the bonechill effect, and I will only get the bonechill damage again after my storm brand reapplies the bonechill-supported chill (3) A chill can only be applied when the old one has fallen off, so it's a toss up based on which skill hits first (don't think this one is true) (4) Some other fourth thing? Thanks for any replies. |
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Hi, was wondering with this new belt : Arn's Anguish Cloth Belt. Using it with my Duelist Slayer and Oro's Sacrifice and Masterful Form. I get the Frenzy charges but not the Brutal charges. I have removed the belt and don't even get endurance charges. Something seems broke, could you please help me.
I have 7 frenzy charges, so I should have 7 brutal charges. It is not working. Account: Carnageexile Character name : Frikkefrik Thanks in advance. |
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Hi Mark
I would like to ask you about two things I don’t quite understand. 1. The “new” shield: Heat-attuned Tower Shield applies scorch on block based on the fire damage of the HIT... So, there is a hidden threshold that determines the -X% fire resistance regarding of the fire damage dealt. Does that mean if I receive 0 Fire damage, I can’t apply it? Or does it count my “phys converted to fire” onto the incoming damage? Or how does that work in order to determine X when I receive pure physical / lighting / cold or Chaos damage) The other question is since scorch LOWERS the enemy resistance by X (for examples reasons we say X is -20%) and we assume we have exposure (-44% wave of conviction & Combustion ) in addiction to elemental equilibrium. -50% So: therefor a normal monster with 75% Fireres would be at -19% due to EE and WOC. Now we block, and Scorch would be applied. Does it REDUCE the minus 19 % to rounded down -15% or rounded up -16% (which would be a bad thing to apply scorch in that scenario) OR Does it lower it by X (for example reasons lets say X is -20%) and exposure and EE is applied later? Meaning: normal monster with 75% -X (20%) – Exposure -44% (Wave of conviction & Combustion ) – EE (-50%) equals a total resist of -39% I hope I could write it somehow clear to understand what I mean 😊 and hope that you find the time in all these questions to answer mine as well. Thanks in advance Best regards Dr. Blowhole |
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Hi
I would like to ask the newly added mechanic :"Recouped". Does it affected by recovery rate? |
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Hi
Molten Strike does not take into account the increased damage from projectiles. For example, Iron gripp support does not work. can you tell me how to solve this problem? |
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Hi I would like to know if is possible craft the shaper mod: socketed gems are suported by lvl # Cast while channeling, in an warstaff (eventuality rod) or is just possible in staff?
tahnks. |
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" Here it says that you can get "Socketed Gems are Supported by Level 20 Cast While Channelling" on lvl75+ staff. Handmade cursors for PoE: https://www.pathofexile.com/forum/view-thread/2740991
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Here's my question:
Some of my chars have Karui Shores as epilogue location, but others have Oriath. Why is that? Handmade cursors for PoE: https://www.pathofexile.com/forum/view-thread/2740991
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Currently I am testing out Minion instability zombies with Replica Earendel's Embrace and anomalous infernal legion support. The combined fire damage taken per second should add up to 77.1% (50% aIL + 27.1% EE) maximum life per second. The tooltip only shows the 50% and the zombies are still taking ~3.8 seconds to get down to 33% life; I have no minion ele resist on the tree and only 1% minion life regen per second. What is causing the zombies to take so long to reach instability? Even with only anomalous infernal legion active it should proc MI in ~2.25 seconds with base fire res, right?
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