Mechanical Questions Thread
" All projectiles have travel distance limit of 150 units. https://pathofexile.gamepedia.com/Projectile |
|
I have a rather simple, yet specific question: Do Delirium Orbs apply the League flag for Delirium to the map they're added onto?
For a bit of context, I plan to play a Bleed Bow Glad for Mayhem SSF and was brainstorming ideas for somewhat feasible access to Assailum. Since Ancient Orbs should be available in a decent number, I thought that just rolling those in a Delirium-flagged map might be a good idea. I'm aware we have Delirium as a Zana Mod available, however that's locked behind quite a bit of atlas completion. Hence my question if there's an alternative that might be available earlier - Delirium Orbs. If this has been asked in here before, I'm genuinely sorry - the search form did not turn up anything useful for me. Thanks to anyone who might be able to help! |
|
Can i have a blue item with 2 preffixes or 2 suffixes on it with splitting yellow item using Fenumal Plagued Arachnid? What will happen if i split yellow with 3 pref and 0 suf?
Last edited by FanSoerMigrate#0392 on Dec 5, 2020, 3:29:26 AM
|
|
Just saw this post so:
I'm trying to figure out how the damage from Impending Doom is calculated. And When. For example, if I have 2 6-link setups as an Occultist. I cast 2 Hexes on a group of mobs. I then use Bane to apply two other Hexes, which pops the Impending Doom Hexes. I want Despair and Punishment to be on the mobs when they receive damage, and Enfeeble + Temp Chains for when they dont. So for the mobs to be cursed with Despair/Punishment when they are dealt damage, do they need to be apart of the 6Links? or the Bane? |
|
Hi,
I'm in lighthouse map with RF on and my life keeps dropping but I couldn't tell which map modifier is causing this. I didn't change any of my gears and other maps were fine before this. My net life re-gen seems fine but maybe I missed something. Appreciate some help! According to POB, my life regen still seems positive. Last edited by tinivuel86#2252 on Dec 7, 2020, 9:06:57 AM
|
|
" 1. They're continuations of the original projectile. They should still have the Flame Wall damage. 2. See above. 3. Dunno! " It doesn't. The critical strike ignores resistance, that doesn't include the ailment produced by that crit. " a. No. b. It isn't limited to global crit multi. Appropriate modifiers will work. " Your ignites would only benefit from 'more Damage with Hits and Ailments against Chilled Enemies'. Ignite is fundamentally not 'cold damage over time', even if it's inflicted by cold damage. Stats like 'increased cold damage' do work because this is handled similar to conversion. Similarly, your ignites will benefit from 'increased physical damage' (assuming you're converting a physical attack), but stats directly modifying 'physical damage over time' will have no effect. " Not sure about the league flag, but I'm fairly confident Assailum is considered a 'boss drop' (from Simulacrum) in that you can't chance one. We'd see a lot of them drop in delirious maps if that were possible. " You can't. Splitting a 3-prefix rare will simply produce 2 items, one rare item with two prefixes, and one magic item with one prefix. Question of my own: Does General's Cry Bladestorm bypass 'Maximum of 3 Bladestorms at a time'? Does Spell Totem Firestorm bypass 'Maximum 3 Firestorms at a time'? I'm told yes and no respectively, and I'm not sure I can make sense of that. Mirages and totems should be in the same category of 'entities that use your skill'. Is there a special exception here? Last edited by Seikah#0204 on Dec 7, 2020, 10:26:52 AM
|
|
" It's 100% the -8 Max Elemental Resistances. Your Max Fire Resistance needs to be as high as possible to sustain RF. And as to why your PoB shows you having a net regen: It is factoring in Enduring Cry's regen burst. Last edited by DadBodGamingGod#6855 on Dec 7, 2020, 3:50:03 PM
|
|
How much cost carrion golem skills for him? Do they even have mana cost? Do carrion golem have mana at all? If he dont divergent crarity affect him?
|
|
I have a question regarding the interaction of projectile passing through the Flame Wall: If the enemy is standing on the Flame Wall and then hit by a projectile while inside the Wall, does that projectile have the added damage from the Wall or not?
Thank you! |
|
Can someone confirm what happens if you have 3.9 flask charges gained per 3 seconds? For example standard pathfinders node "gain 3 flask charges every 3 seconds" + 30% flask charge gain modifier.
Does it come into the effect after more than 3 seconds or the 0.9 is rounded down because only flat values are taken into account? Last edited by Barabama#6429 on Dec 15, 2020, 9:30:55 PM
|
|