Mechanical Questions Thread

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VoidDragon437 wrote:
Hey there! Happy halloween! I have a question about the crest of desire helmet in regards to plague bearer.

Simply, I'm wondering if the "double damage" modifier affects plague bearer damage since plague bearer has its own damage mechanic?

(In short, am trying to figure out if it'd be better to stick plague bearer or my herald into the helmet)
Plague Bearer can't deal Double Damage for two reasons: Double Damage only applies to hits, and Plague Bearer's damage isn't affected by your damage modifiers (the ones on you, that is; modifiers on the enemy, such as Wither and Despair, still apply). So your Herald would be a better choice.
And I've got a whole bunch of questions again.

Zealot's Oath. Does that apply all the time, or only during ES recharge sequence that triggers when you haven't been hit recently? And mathematically, how's it converted? If I have 1000 HP, 2000 ES and 1% life regeneration, will it convert it to 20 ES/sec (1% applied on ES) or 10 ES/sec (original 1% applied to life, then converted to ES)?

Does DoT from same element sources, e.g. Blight, Death Aura, Bane and Soulrend, stack?

Scorch. How exactly is that triggered? Is it only through some specials like Secrets of Suffering passive or Rolling Flames jewel?
Can single hit inflict multiple ailments, e.g. Ignite and Scorch, or Ignite and Freeze if under effect of conflux?

When Arc is supported by Chain support, will the extra potential chains count for damage bonus?

Does Crackling Lance gain intensity when it's triggered by Cast while Channeling?

Edit: do unique boots Death's Door provide immunity to corrupted blood?
Last edited by ExiledSarin#6541 on Oct 31, 2020, 8:18:25 PM
Thanks for doing this! Recently there was a change that allows talismans to drop with Annointments on them. Does this mean if I have an amulet with an annoint, and I upgrade it to a talisman via Jorgin on Reaserch (I think thats who does it, but it doesn't matter who) - that I get to keep the anoint now? Please let me know, as I don't want to ruin a priceless amulet trying to upgrade it.
IGN EnderInExile
Its ok if my summon die when i try to convert his hp to es
with that. if they have 49% chaos res - all ok. but when they have 50% or more - they just die. https://youtu.be/ZrbmW4eN3Qg
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ExiledSarin wrote:
And I've got a whole bunch of questions again.

Zealot's Oath. Does that apply all the time, or only during ES recharge sequence that triggers when you haven't been hit recently? And mathematically, how's it converted? If I have 1000 HP, 2000 ES and 1% life regeneration, will it convert it to 20 ES/sec (1% applied on ES) or 10 ES/sec (original 1% applied to life, then converted to ES)?

Does DoT from same element sources, e.g. Blight, Death Aura, Bane and Soulrend, stack?

Scorch. How exactly is that triggered? Is it only through some specials like Secrets of Suffering passive or Rolling Flames jewel?
Can single hit inflict multiple ailments, e.g. Ignite and Scorch, or Ignite and Freeze if under effect of conflux?

When Arc is supported by Chain support, will the extra potential chains count for damage bonus?

Does Crackling Lance gain intensity when it's triggered by Cast while Channeling?
Zealot's Oath has nothing to do with ES recharge, so your ES will regenerate even while it's recharging. Percentage regeneration will be based on your maximum ES, so you'd regenerate 20 ES/s.

Yes, DoTs of different origins do stack, in that e.g. an enemy can take damage from Bane and Death Aura at the same time.

Scorch comes from sources that specifically apply it. It isn't inherently applied by critical strikes the way e.g. Ignite is.

A hit can apply multiple ailments even without conflux, if it applies multiple damage types. Conflux doesn't prevent a hit from applying its "natural" ailments in addition to the conflux ailment.

Any source of chains counts towards Arc's damage bonus.

Only skills you use yourself gain Intensity; triggered skills are not "used", so they don't.

Corrupted Blood is a form of Bleeding, so yes, Death's Door does make you immune to it.
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meloman766 wrote:
Its ok if my summon die when i try to convert his hp to es
with that. if they have 49% chaos res - all ok. but when they have 50% or more - they just die. https://youtu.be/ZrbmW4eN3Qg
Yes, converting 100% of a Minion's life to Energy Shield will cause it to die immediately.
Does Ailment conversion from items such as Stormfire and Three Dragons apply to damage from Mirage Warriors/Chieftan? I keep researching and it is still unclear. As I understand they do not utilize my more damage from prepared exerted attacks, but in this situation I only care about the ailments aka ignite.

Ie. if I slam lightning damage with Tawhoas Chosen, and I have a Stormfire equipped, can both slams ignite?
Hello Fellow Exiles!

I was wondering whether the doom gain and doom effect is applied to curses cast alongside (linked to) bane?

If not bane looses a lot of potential.

Any idea how this works?

Thx!

-Wunder
I am sure this has been asked before, but I'm still lost as to how Beacon of Ruin works (elementalist ascendancy) specifically with Shock:

According to the wiki it reduces the minimum threshold for ailments so that a CRIT of 1 lightning damage applies the 15% shock. But does this also mean that a noncrit HIT of lightning damage that successfully rolls shock chance will also apply shock at any damage?

Also question regarding Triad Grip gloves with the line: Minions have x% chance to freeze, shock, and ignite. Does this mean ANY damage with minions can cause all three status ailments or are the ailments still restricted to the damage type (ex: lightning damage needed for shock)
Last edited by jsuslak313#7615 on Nov 6, 2020, 6:43:36 PM
is it not possible to gain frenzy charge on hit, with shadow?


I'm using a cyclone and can't seem to get a frenzy charge,
I also tried to use ice bite to earn frenzy charge killing frozen enemies but it was also not possible to obtain it.
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jsuslak313 wrote:
I am sure this has been asked before, but I'm still lost as to how Beacon of Ruin works (elementalist ascendancy) specifically with Shock:

According to the wiki it reduces the minimum threshold for ailments so that a CRIT of 1 lightning damage applies the 15% shock. But does this also mean that a noncrit HIT of lightning damage that successfully rolls shock chance will also apply shock at any damage?

Also question regarding Triad Grip gloves with the line: Minions have x% chance to freeze, shock, and ignite. Does this mean ANY damage with minions can cause all three status ailments or are the ailments still restricted to the damage type (ex: lightning damage needed for shock)


Yes, it applies to non-crit too, although the wiki specifically only provided crit as an example.

Regarding chance to freeze, shock, ignite - it is restricted to the dmg type. Can't freeze if they don't do cold damage. This is unless they specifically mentioned otherwise, such as the case with Conflux, Voltaxic Rift and Yoke of Suffering (all these don't work for minions BTW).

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