Mechanical Questions Thread
Hi there,
Is it possible to clarify on the new item The Iron Mass? Does the item override the damage of the skeleton (which is about 1k at gem level 20) or is it additive? Do the skeletons themselves trigger the tripple damage effect when they hit something, or does the summoner have to hit something herself? Thanks for your time! | |
Hi,
1) How does 'more damage per 5 doom' on Hexblast interact with added flat damage from supports or items? Is added damage from support gems(added cold/lightning etc) coming into calculation at 'base' level and more damage per doom mods applied to it aswell? Or is added damage added at the moment of hit as a flat value after chaos damage was multiplied based on amount of doom? Can't think of a way to test it myself. Someone who is good with game mechanics suggest me a way to test it, please. Or.. just be nice and explain the order of damage applications with this gem. Thanks! 2) I am curious if Doomday keystone allows to apply multiple different hexes over the same area, i.e. to stack them. 3) A question about Impending Doom support. Does damage occur only if hex ends by duration, or removing hex with Hexblast also triggers damage on this support? Last edited by _Cruoris_ on Sep 18, 2020, 4:54:51 AM
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Does increased area of effect passive change anything for Crackling Lance?
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Hi, I can't find any information about what is the radius of "nearby" of Abberath's Hooves ignite proliferation.
If anyone would answer, I would be happy :D | |
Not sure if this will ever get seen, but might as well I guess:
Does anyone know if it's intentional that neither of the volley supports work with the new lancing steel? And if it is, why? | |
Hey,
Am really confused and alot of questions in my head regarding how this keystone works. Currently am playing Shattering Steel champion, 100% chance to impale and got 7 impales from Master of Metal Ascendancy Notable. The impaler keystone says : When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale Enemies cannot be Impaled for 4 seconds after you Impale them so the initial hit do one impale and +4 from the impaler = 5 but impale last for 8 sec, so the second impale hit after 4 sec will make 10? but my cap currently is 7! thats my first question. second question: if i added a watcherseye jewel to reach 9 stacks of impale, what does that benefit me here, or it doesnt? i want it to know how the impaler keystone interact with staking impale above the initial 5. thanks in advance. | |
Hi, I have a question about The Admiral,Varnished Coat.
The last mod of The Admiral makes me confused cause I cannot assure whether explanation is the correct one. "elemental damage you deal with hits is resisted by lowest elemental resistance instead". The resistance is picked from enemy's lowest one or the one from my own character? Thanks for your time. |
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" Enemy |
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" Thanks. So it is a great choice to replace the penetration support with EE in the passive. And seems like we have an extra link for the main skill. Can be a cool choice for single-element builds or random element builds to obtain the best benefit. But there is the "you deal" . Can it work to trap, mine or totem builds ? Last edited by lowlowlowererer on Sep 21, 2020, 5:45:38 AM
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how much doom i can get when curse, any cap of doom then? any indicator that i make i know or i just think that i have enough doom to trigger the blast?
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