Mechanical Questions Thread

Hello,

I have a question about the notable Ascendancy passive skill for the Gladiator, Outmatch and Outlast, and the skill, Spectral Shield Throw. Do kills with Spectral Shield Throw count as kills with your off-hand, and therefore able to take advantage of "25% chance to gain an Endurance Charge on Kill with Off Hand" for Outmatch and Outlast?
Beacon of Madness Two-Toned Boots have a option "All Damage inflicts Poison while affected by Glorious Madness",

Is that just mean we can inflict poison with element (only) hit(like fire, cold, lightning)?

How about not hit like DOT of toxic rain??

'All damage' contain DOT ?? ,or not??
"
Regretter wrote:
Beacon of Madness Two-Toned Boots have a option "All Damage inflicts Poison while affected by Glorious Madness",

Is that just mean we can inflict poison with element (only) hit(like fire, cold, lightning)?

How about not hit like DOT of toxic rain??

'All damage' contain DOT ?? ,or not??
Ailments can only be applied by Hits (with the exception of specific skills that create chilling areas or chilled/shocked ground). Damage over time, regardless of modifiers, is incapable of applying ailments.
+2% to critical strike chance against enemies on consecrated ground from Bottled Faith. Does this work for my minions?
Dark pact currently has the line: % more Damage with Hits and Ailments if using your Life. I was wondering, if I were to link Dark Pact to High-Impact Mines, would it benefit from this more damage bonus? I know totems get the bonus, but I wanted to clarify that it would also work for mines.
I am looking at nodes in the passive skill tree that include the following two properties:
A) X% Increased Physical Damage
B) Attacks deal X% increased Damage with Ailments

Is bleed damage increased by both modifiers? With A increasing the initial damage that the bleed damage is based off of, and B increasing the total bleed damage?
I am trying to understand what the new stat "Reduced Effect of non-Damaging Ailments" does for Freeze. Does it do anything at all to freeze?
Are "Transfiguration of Mind" stackable?

Since the item , the Blight-only notable and Ascendancy Notable has the same mod "Transfiguration of Mind"
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Is Xirgil's Crank + Eternal Youth still broken (bugged)?
I was planning my build which will be utilising Xirgil's Crank to start energy shield recharge, but I came across a post on reddit saying it is broken and doesn't work with Eternal Youth correctly. Is this a known bug ? Or is it just a hoax ? I was really looking forward to playing this build in Harvest.
Thanks for response
"
a_k_a wrote:
+2% to critical strike chance against enemies on consecrated ground from Bottled Faith. Does this work for my minions?
That part of the flask effect is applied directly to you, so it doesn't affect minions. The increased damage taken part of the flask effect is applied to enemies on consecrated ground, so it does work with minions.
"
Fawkespas wrote:
Dark pact currently has the line: % more Damage with Hits and Ailments if using your Life. I was wondering, if I were to link Dark Pact to High-Impact Mines, would it benefit from this more damage bonus? I know totems get the bonus, but I wanted to clarify that it would also work for mines.
I don't have any personal experience, but according to the wiki page, a totemized Dark Pact will try to target near skeletons if it can. If it can't, the totem will sacrifice its own life, getting the added damage from the sacrificed life as well as the More bonus from using "your" life. Therefore, assuming no skeletons are around, I think a mine will sacrifice its own life, not yours. It will get the More multiplier, but since mines have only 1 life, no added damage.
"
hunchmutter wrote:
I am looking at nodes in the passive skill tree that include the following two properties:
A) X% Increased Physical Damage
B) Attacks deal X% increased Damage with Ailments

Is bleed damage increased by both modifiers? With A increasing the initial damage that the bleed damage is based off of, and B increasing the total bleed damage?
The nodes in question specify "Physical Attack Damage". Ailments deal Damage over Time, not Attack Damage. The first modifier applies to Attack Hits, the second to Ailments applied by Attacks, and there's no overlap between the two.
"
neohongkong wrote:
Are "Transfiguration of Mind" stackable?

Since the item , the Blight-only notable and Ascendancy Notable has the same mod "Transfiguration of Mind"
No, you either have Transfiguration of Mind or you don't. The Transfigurations were implemented as pseudo-Keystones specifically to prevent stacking multiple copies of them.

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