Mechanical Questions Thread

What is the best option for map for leveling and what is best option for farming currency/items?

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ArmyChampion wrote:
So if corrupted items implicit modifiers are usually local, does that mean if I get two nebulochs with a 7% increased attack speed modifier and an 8% increased attack speed modifier, I only get the attack speed once?

AKA I don't have +15% increased attack speed, I have 8%.

Is that how it works?

It's not corrupted implicit modifiers that are usually local, it's basically all weapon attack mods. If a nebuloch has 8%ias it attacks 8%faster, multiplicative with off-weapon ias.

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bluewelkin wrote:
When using Ancestral Bond key node, and having wave of conviction and frost bomb on cwdt, does enemy get -25% elemental exposure?

Also, how about char. casting wither while having Ancestral Bond node? Does wither get stacked on an enemy?

if you go to the wiki on wave of conviction, there is a link to a reddit where someone says: "There needs to be at least 1 fire, cold, or lightning damage dealt, so if you have Ancestral Bond and you're handcasting Wave of Conviction, it won't deal any damage and therefore won't apply any exposure.".
I don't see any reason why wither wouldn't work

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Black__Rose wrote:
Hey, I'm running a Blasphemy+Flammability build with only one curse slot. I want to know if purchasing an item (gloves specifically) will conflict with the aura or they can work together?

You mean purchasing an item that curses on hit? Just read the wiki on curses: "Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit."
Why the hell mine cannot trigger the tailwind?
I seriously don't understand this mechanism.
It gives us to use other skills to trigger tailwind, and it is totally waste of gem socket and efficiency of mapping. It never says "triggered by Critical strike attack except mine" or something then it should be triggered by any critical strikes. I was so excited to imagine using tailwind while using mine build, it totally broke my heart and time i spent for buying that boots.
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Dinol6874 wrote:
Why the hell mine cannot trigger the tailwind?
I seriously don't understand this mechanism.
It gives us to use other skills to trigger tailwind, and it is totally waste of gem socket and efficiency of mapping. It never says "triggered by Critical strike attack except mine" or something then it should be triggered by any critical strikes.


The mod is:
"You have Tailwind if you have dealt a Critical Strike Recently"
It is not triggered by any critical strike, it is triggered by a critical strike that you dealt. Your mines aren't you.
It doesn't work for the same reason that you can do ele reflect, and that you can't leech.
The wiki suggests that having a unique item anywhere in your inventory is enough to have a relevant prophecy upgrade it to its Fated version.

So... if I have multiple copies of that unique item in my inventory at the time I complete the prophecy... do they all get upgraded? Or just the first one it finds?
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StreeTWinD wrote:
The wiki suggests that having a unique item anywhere in your inventory is enough to have a relevant prophecy upgrade it to its Fated version.

So... if I have multiple copies of that unique item in my inventory at the time I complete the prophecy... do they all get upgraded? Or just the first one it finds?


https://pathofexile.gamepedia.com/Fated_item
Question about Winter Orb.

I see only one projectile from winter orb hitting a meta-boss even though I have GMP. While, if Winter Orb hits other non-meta bosses with GMP, I see all projectiles (5 projectiles) hit them.

1. I want to know if this is a bug

2. Is Winter orb designed to hit a monster only once with one projectile even you have GMP or LMP increasing number of projectiles? Then, why all projectiles from GMP support hit a boss like Phoenix?

3. Seems like everybody has different answers about multiple WO projectiles hitting one monster in Reddit. I would like you to clarify if increasing number of projectiles help kill a single boss, and if it's just random for multiple projectiles to hit a single monster (doesn't seem so tho) or how projectiles work. If this is not clarified, it's really hard to decide whether to use GMP instead of DPS booting support for meta-bosses this league. (I've tested many times with all the support gems to see the difference, but it's not so easy due to different mods of corpse parts.)

Last edited by bluewelkin on Jan 16, 2020, 11:42:50 PM
If I have a 100% chance to be crit and I have Garb of the Ephemeral... Would that mean I cannot be hit by nearby enemies? 100% chance to to take a crit from an enemy who can't crit?

I'm guessing it'd just be a normal hit on me if it isn't a critical strike on me though right? Just curious...

EDIT: Also if I use Mother's Embrace and Coruscating Elixer with Detonate Dead would they explode upon being summoned? Umbilicus Immortalis works kinda like that but it seems the minions use the flasks before they are summoned not when they are summoned. "When" implies they exist to use the flask effect - not existing with the flask... Is that intended?
Last edited by WizBlizz1994 on Jan 17, 2020, 6:39:23 AM
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WizBlizz1994 wrote:
If I have a 100% chance to be crit and I have Garb of the Ephemeral... Would that mean I cannot be hit by nearby enemies? 100% chance to to take a crit from an enemy who can't crit?

I'm guessing it'd just be a normal hit on me if it isn't a critical strike on me though right? Just curious...

Almost shure "Nearby Enemies cannot deal Critical Strikes" = 0% crit chance => normal damage. Otherwise it would be like The Brass Dome spelling "Take no Extra Damage from Critical Strikes" but without word "Extra".
Probably.
Usually it is about shortest spelling.
You can't say for sure until you test it.
POE has bad spelling sometimes.

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bluewelkin wrote:
Question about Winter Orb.

No one can really help you choosing between LMP and GMP. It mainly depends on boss's size.
As i know...
WO spelling says how does spell works. "Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode." Also spell has "AoE" tag.
It works the same as many other skills like Fireball, Kinetic Blast or even Ice Shot.
If skill is unleashing few projectiles at once, enemies can be hit only by 1 of those projectiles. But projectiles has second form after they hit enemy (or ground in case of WO / wall for KB) - AOE wich is kinda not a projectile alrdy. Single enemy can be hit by multiply AOEs. Sooo... WO can hit single enemies more then once per shot but AOE of projectiles is super small + WO has a scatter that you can do nothing about => no way to say how much AOEs will hit the boss.
Take area affect nodes if you can (the size of the explosion will still be very small). Try different gems.
That's all i can say.
Last edited by loadinggood on Jan 17, 2020, 7:30:08 AM
i am playing a VD CoC build and sometimes i feel my dps starts dropping against bosses when i spawn alot of volatiles. so i made the assumption that maybe when i spawn new volatiles when i already hit the maximum limit allowed, then older ones just get completely deleted and do not explode.

this is just based off of a feeling and might be completely wrong but thats why i'd like to know what happens with old volatiles when you try to spawn new volatiles above the limit of 60 allowed?
Last edited by GeilerStyler on Jan 17, 2020, 3:59:31 PM

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