Mechanical Questions Thread

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adghar wrote:
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Fhen wrote:
Why doesn't the elemental damage from "Gain 110% of Bow Physical Damage as Extra Damage of an Element" on Doomfletch (and its fated version) show on the tooltip dps?

The tooltip has issues with conditional modifiers, i.e. randomly selected elements. It can't know in advance what element was added. That explains Doomfletch, but not Doomfletch's Prism...

My guess as to why Prism still doesn't show it is that it is a variation on the conditional modifier of simple Doomfletch, and thus retains similar code that is similarly not accounted for in the tooltip.

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Fhen wrote:
Also, if all the physical damage is converted, for example, by a Lightning Arrow gem plus a Physical to Lightning gem, will I still get 110% for each element from the physical damage that was fully converted over to lightning?


Yes

(See the Wiki page on Damage conversion. The wording in text is a little ambiguous, but rest assured that all Added As in this game has acted in this way, and read the examples if you're skeptical. Also, you can test something like this by doing full conversion, looking at the tooltip, then activating Hatred or Herald of Ash, or slotting in Added Fire Damage to the link up, and see that it still adds its element)


Hatred and added fire damage are not "conversions" per se. They are "extra" damage.

edit: oops i see he was advising to fully convert then see if the extra damages were still added
Life will be technically better Soon TM
Last edited by waskely#1099 on Jun 30, 2016, 11:51:16 AM
i like lacerate but why oh why cant i use claws with it, it's such a great attack lol.
Life sucks; but damn i'm havin a ball doin it.
Hey Mark,

I think this is the correct place for this question, as I haven't found any answers anywhere else nor do i have the answer myself.

Is there any mechanic in the game, or possibly combinations of mechanics that would allow me to stop my DoT damage from killing enemies, or limits the conditions under which this damage type can kill enemies? I am creating a build that will be decent, fun to play, and pretty strong. But if there was any way to stop DoT damage from killing enemies in the way that Southbond only lets you kill enemies with 'hits' when they are frozen...it would make this build amazing and it's something Iv'e always wanted to do.

TLDR: IS there any way to make it so that only my 'hits' can kill enemies? Even if only under certain circumstances?

Thanks,
Last edited by Boanger#2973 on Jun 30, 2016, 3:55:22 PM
I just enchanted my new gloves on my trapper, got Decree of Thunder. However, it does not seem to proc on kills by traps, only on self-cast kills. Is this intended behaviour?
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suszterpatt wrote:
I just enchanted my new gloves on my trapper, got Decree of Thunder. However, it does not seem to proc on kills by traps, only on self-cast kills. Is this intended behaviour?


Yes; though your Traps have your offensive stats, they are not You, and X of Thunder specifies when You kill an enemy.

However, due to somewhat buggy behavior, if your Trap inflicts a DoT effect, the kill will still be allocated to you. DoTs have trouble getting allocated to other entities when those entities no longer exist, and thus trace back to their owners.
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@Mark_GGG

Does "thorns" effects from shields, item affixes, or other sources operate the same as "reflect," or does it scale up with %dmg, on-hit effects, crit %, etc?

Also, this may be a touch off topic, but why do evasion shields have thorns on them when the goal is to avoid getting hit? Seems like a contradiction in design. Do they proc when you evade/dodge/block?
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Hi Mark,

The "pierce" gem "more damage" bonus;

works with ethereal knives

but

it doesnt work with frost blades

however, chance to pierce works on both skills

i need an answer thank you.

ps; i had a great time and damage benefit with my ek char which uses links on Lioneye's vision supported by pierce gem bonus, i tried on my new char which uses frost blades but it didnt worked :(
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Beyond your darkest dreams. -Atziri, Queen of the Vaal
Hello, I am trying to settle a dispute between a few friends and I. They insist that damage over time such as from the rapid decay support gem and damage over time in the skill tree will increase the damage of storm call and the secondary explosion of earthquake because they are tagged as duration skills and thus deal damage over time. Does increased damage over time in the skill tree or the damage bonus from rapid decay affect the damage of stormcall and/or the secondary earthquake explosion?
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Your friends are wrong. Anything that deals x-y damage is categorically a Hit and not Damage over Time. Damage over Time will always be specified as such with those specific 3 words: Damage over Time. When it is listed in tooltip it will be one number, such as 123.1 Chaos Damage over Time.

To be fair though, reduced duration can increase your clear speed with Earthquake and Storm Call by allowing damage to come sooner. But that does not sound like what your friends are saying.

In this game Damage over Time is a specific damage form that is mutually exclusive from Hit Damage.
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
Your friends are wrong. Anything that deals x-y damage is categorically a Hit and not Damage over Time. Damage over Time will always be specified as such with those specific 3 words: Damage over Time. When it is listed in tooltip it will be one number, such as 123.1 Chaos Damage over Time.

To be fair though, reduced duration can increase your clear speed with Earthquake and Storm Call by allowing damage to come sooner. But that does not sound like what your friends are saying.

In this game Damage over Time is a specific damage form that is mutually exclusive from Hit Damage.

can anyone confirm this with a quote from ggg or can a ggg employee confirm it?
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