Mechanical Questions Thread

Hello,

why base crit multiplier 150% works for ailments? It counts separately from non-crit hits

what does it turn out? I need to max my crit chance to get 50% more ailment damage? (without Perfect Agony)? It will be even stronger than Elemental Overload for Ignites
Hello,

I have a question about interraction between Mon'Tregul's Grasp and Flesh Binder.

I have 2 weapons set :
- the first can be anything
- the second is two Mon'Tregul's Grasp

If I invoke all my zombies, and then, switch to my 2 Mon'Tregul's Grasp, 3 things will append :
- Mon'Tregul's will insanely increased my zombies' life total
- Mon'Tregul's will reduce my max zombie number to 0
- My zombies will died and spread caustic ground

The question is : What append first ? Zombies' life increase or Zombies' death ?
I hope zombies' life will be incrased first. It will be a fun burst, spreading many very powerful caustic grounds but at the cost of safety if ennemies survive.
Hello. I have one very painful question. I play along the path of exile for more than 1 thousand hours, I studied a lot, but I still cannot understand whether the stones "Item rarity" and "Item quantity" are on herald's stones and is it beneficial to associate them with them? What is the mechanics of their bundles? I have a shot of a tornado and I understand that a modifier of these stones acts in conjunction with it during a murder, but what about the herald's?
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braveheart_x wrote:
Hello. I have one very painful question. I play along the path of exile for more than 1 thousand hours, I studied a lot, but I still cannot understand whether the stones "Item rarity" and "Item quantity" are on herald's stones and is it beneficial to associate them with them? What is the mechanics of their bundles? I have a shot of a tornado and I understand that a modifier of these stones acts in conjunction with it during a murder, but what about the herald's?

basically if you link item/rarity/quantity on a herald that would apply only to the effect of the herald that actually kills mobs, ie the lightning bolt for herald of thunder, overkill burn for herald of ash, shattered ice explsoion for herald of ice... If you are using tornado shot I assume you kill most mobs by it and the deaths by herald effect should be neglectible unless you made some special set up to strenghten them?
Last edited by rugalb666#0869 on May 9, 2019, 10:03:32 AM
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rugalb666 wrote:
"
braveheart_x wrote:
Hello. I have one very painful question. I play along the path of exile for more than 1 thousand hours, I studied a lot, but I still cannot understand whether the stones "Item rarity" and "Item quantity" are on herald's stones and is it beneficial to associate them with them? What is the mechanics of their bundles? I have a shot of a tornado and I understand that a modifier of these stones acts in conjunction with it during a murder, but what about the herald's?

basically if you link item/rarity/quantity on a herald that would apply only to the effect of the herald that actually kills mobs, ie the lightning bolt for herald of thunder, overkill burn for herald of ash, shattered ice explsoion for herald of ice... If you are using tornado shot I assume you kill most mobs by it and the deaths by herald effect should be neglectible unless you made some special set up to strenghten them?

I use a herald of ice and in the case of killing a mob, the effect of death looks like a frozen mob splits. In this case, the murder remains behind the tornado shot or behind a herald of ice? And as I understand it, the killing of herald of ice is counted when the frozen mob explodes, killing someone else, I understand? And in this case, much more profitable to insert a Item rarity\quantity? With an ice herald or with tornado shot?
Last edited by braveheart_x#5572 on May 9, 2019, 11:00:17 AM
"
braveheart_x wrote:
"
rugalb666 wrote:
"
braveheart_x wrote:
Hello. I have one very painful question. I play along the path of exile for more than 1 thousand hours, I studied a lot, but I still cannot understand whether the stones "Item rarity" and "Item quantity" are on herald's stones and is it beneficial to associate them with them? What is the mechanics of their bundles? I have a shot of a tornado and I understand that a modifier of these stones acts in conjunction with it during a murder, but what about the herald's?

basically if you link item/rarity/quantity on a herald that would apply only to the effect of the herald that actually kills mobs, ie the lightning bolt for herald of thunder, overkill burn for herald of ash, shattered ice explsoion for herald of ice... If you are using tornado shot I assume you kill most mobs by it and the deaths by herald effect should be neglectible unless you made some special set up to strenghten them?

I use a herald of ice and in the case of killing a mob, the effect of death looks like a frozen mob splits. In this case, the murder remains behind the tornado shot or behind a herald of ice? And as I understand it, the killing of herald of ice is counted when the frozen mob explodes, killing someone else, I understand? And in this case, much more profitable to insert a Item rarity\quantity? With an ice herald or with tornado shot?

yes it is correct, only kills caused by the explosion are counted as herald kills, in my opinion it will more profitable to use rarity/quanatity support with tornado shot, herald of ice kills are really indirect and less likely to happen
Last edited by rugalb666#0869 on May 10, 2019, 2:42:01 AM
Hey i farmed over 380 shaper sets now and still havent got the hideout thats why i woul like to ask if its possible that the celestial hideout could be bugged?
Hello, I cannot tell if this interaction is supposed to work like this or not, but as I can tell, I do not see a reason why it shouldn't work. Active skills receive tags based on the support gems linked to them. For example, Null's Inclination was recently fixed so that it can trigger any spell that is linked to the Summon Phantasm on Kill Support gem. This is because regardless of the actual active skill's tags itself, Summon Phantasm on Kill provides a Minion tag for it. Similarly, the Arcane Surge Support gem has been used to add the Duration tag on to skills. This is why I was confused to find that when I supported a skill with the Combustion, Immolate, or Fire Penetration that Hrimnor's Resolve did not grant me immunity to chill and freeze for 4 seconds after using it (yes the skill does hit). This, however, should in theory work as these support gems would provide the Fire tag. I'm hoping this interaction can get fixed by 3.7 at least.
Last edited by FangedLion#1017 on May 11, 2019, 7:33:43 PM
Hi i would like to know if that 2 bosses in delve almost next to each other is my bad luck or just bad design. Delve depth 1897 synthesis league.
[/url]https://imgur.com/YnZyraP[/url]
Last edited by koliosor#4173 on May 12, 2019, 7:16:18 PM
I wonder does a skill supported by brutality can still poison?

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