Mechanical Questions Thread
Does Generosity increase the enemy debuff of Banner skills? The description says it increases "the aura's effect on allies" and can't support "auras that only affect enemies", but the list of effects only specifies "non-Curse Auras", and Banners don't only affect enemies.
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https://ibb.co/FgwPqN4
I'm wondering if it is still possible to add double veiled modifiers to gloves: +1 aoe gems +1 projectile gems I know it was possible before, but I've tried so many times (30+) and always get the same result. First vield mod I get to chose one of the two +gem lvls, then on the 2nd I get life/mana hybrid, conversion of phys and phys midigation on focus.. Is this some wierd balance change you made and not tell us about? EDIT: So after another good amout of tries I'm pretty sure that the item it self is locked to specific rolls on the veiled modifiers. I tried another pair of gloves where I got another set of choices, same all the time. SO it seems that this mechanic is not random? It's random in the sense that it pre-destined to be locked to certain veiled modifiers for each item? Can anyone from GGG please confirm or explain if this is pre-destined to certain rolls or can ANY pair of gloves get any of the veiled modifiers? EDIT 2: Please confirm that it's supposed to be locked to the items ID. It dosnt make any sense, since then Aisling crafting bench just got a RNG-fest. One gotta check what mods the item can get before one start to craft with it.... Last edited by snurrb#2010 on Jan 10, 2019, 9:15:44 AM
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Does using Zana mods in the map device like harbinger or abyss, affect the chance of sulphite or incursion spawning in the map?
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IDK, where supposed to put this exactly, your maps stash tab costs around 15$, how come i cant look at the stash and the map at the same time? just happened to notice and was wondering. hopefully just missing something
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So there is a recipe in the beastiary crafting that says “Corrupt a weapon or armour to have 30% quality” is there a risk doing it like vaal orbs? Or is it just going to 30% it 100% of the time with out bricking my gear.
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There is a veiled mod that says: "Non-Vaal Skills deal (41–50)% increased Damage during Soul Gain Prevention"
Does this work with minion skills? I first brushed it aside, nothing works with minions unless it specifically mentions it. But this gives a bonus to skills, just like support gems which obviously work just fine with minions. So now I'm not sure, any help? Life is soup, I am fork.
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Good day.
People in the know to sort through this formulation curses =\ In the English wiki sticks what is unclear for me the formula -)) Interested in how to count things. For example cel A has 20% increased Effect of your Curses and imposes a weakness of level 20( 30% less damage) on cel B who wears a thing 40% reduced Effect of Curses on you. What is the number after the calculations superimposed on the brow B ? Put the formula in a clear manner what would beginners like me can be had by plugging in the right numbers to calculate the efficiency of the curse. Thanks. P.S google translate sorry =\ |
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Aspect of the Spider : If in an item with a valid support gem like Increased Duration its reservation will go up (as intended) but enlighten doesn't reduce its reservation if it's socketed on the item where the aspect is located.
Bug or Intended ? |
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" Enlighten literally says it can't support skills that don't come from gems. Life is soup, I am fork.
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Hi, i'm curently using CoC + cospri. My setup was on body armour CoC - hypothermia - cyclone - ice nova - increased critical strike chance - ele focus and on cospri vortex - frostbolt - arctic breath. I saw on a video that if we run spell echo on ice nova it will proc twice as much on my frostbolt? So i took out ele focus and use spell echo and replaced vortex with ele focus. It's so fast i can't really tell if there is a diference and the tooltip is not helping. Could someone help me about this?
Thank you :) |
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