Mechanical Questions Thread
Hi everyone, and thanks for this great game (from a fellow gamedev) !
I've been experimenting with Frostbolt and totems. It seems I can't cast Ice Nova or Vortex, on orbs my totem casts. Also, an Ice Nova or Vortex totem never casts on orbs I cast myself. I was wondering if it was intentional, or if it's only technical, and there's a chance it could be possible one day, one way or the other. Thanks :) Last edited by Gugli_#7585 on Jun 28, 2016, 1:45:14 PM
|
|
" Summon raging spirit is a spell that summons a raging spirit, it does not do damage. The minion that is then summoned goes out and...bites? things with its own attack, which may be why that 22% doesnt apply. |
|
" The Minion goes out and deals Damage, with a 22% Less Damage modifier. It should, and I assume does, apply to Minions summoned by Mines - the Spell Totem's penalty applies too, and there's little reason for them to work different. |
|
" I don't get it. How does team affiliation enter into it? Surely Frost Wall should block everyone's projectiles equally regardless of what team they're on, no? Anyway, my question: Regarding Beacon of Curruption's "Your Minions spread Caustic Cloud on Death". Is there any way for a Minion to stop existing that does not count as a death for the purpose of triggering this effect? Things like a) minions being shattered/exploded, or otherwise not leaving a corpse b) Raging Spirits expiring naturally when their duration is up c) old Skeletons disappearing as you summon new ones (having reached the maximum number allowed) |
|
I have two questions about corrupted gloves with "Curse enemies with level X vulnerability on hit".
First of all, is it possibe to buff it with the passive tree's increased Curse effect/duration points or even with blasphemy(quality) when they are on the gloves too? And my other question is, when I cast bladefall as an example for the first time on an enemy will the damage get amplified from Vulnerability? or does the enemy get cursed after the damage gets dealt to the monster? Thanks in advance really love this thread already :) |
|
With the Breath of the Council bow, does the "Increased Duration of Chaos Skills" apply to poisons generated by skills without the Chaos keyword, like Ethereal Knives while playing a Pathfinder?
In other words, is Poison considered a Chaos Skill on its own? |
|
How does reduction of the extra damage from critical (belt of the deceiver and indomitable node) interact with -%critical multiplier from enfeeble?
Usually enemies have +30% extra damage on crit. For example enfeeble reduces this bonus to 0%. Will reduction of the extra damage from critical be useless in that case? Last edited by First_Citizen#6020 on Jun 28, 2016, 4:18:57 PM
|
|
As long as i know, converted damage can get several multiplier.
When you use 100% cold to fire does 50% fire and 50% cold increase your damage by 100% ? And how does it work with increased elemental damage? Is 50% elemental damage counted as 50% fire 50% ice and 50% lightning so 100% for cold to fire or just the 50% in total? |
|
When using
And other reflect items like wall of brambles or Can the health you receive prevent a one shot, thus being a damage mitigation of sorts, or do you die first? For example, you get hit for 1k melee phys. Wall of brambles reflects 40% of that, so 400, and crown makes you gain 30% of that, so 120 health gained. Ignoring everything else, if you had 900 health, would you die or live and end up with 20 health? |
|
Hi,
My question would be about this 'loot' we all grind. Could you please try to clarify IIR/IIQ and special drops (maps, currencies), other modifiers as in level penalty (?), min zone level, etc... There sure are lots of contradicting voices talking about those subjects, but i'd really like to have a clear start to chew on :) THX for this thread ! I learned a lot from your answers. |
|