Mechanical Questions Thread

I have templar inqusitor ascendancy node that makes you ignore resistances when you crit. So when i have, lets say as example 30% fire penetration from an item and i crit will it always be 0% or it will be -30%?
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NarutoxKurama wrote:
I have templar inqusitor ascendancy node that makes you ignore resistances when you crit. So when i have, lets say as example 30% fire penetration from an item and i crit will it always be 0% or it will be -30%?

0%.
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
hi

About lightening warp

Lightening warp deals lightening damage in the places from and to during teleport.

Can i link Mana Leech Support gem to Lightening warp in order to leech mana when teleport from any place and to any place?

I try'ed to link Mana Leech Support gem and it occured

for example, if i teleport many times inside any pack of mobs - can i accumulate mana?

Thanks

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Staglaitor_ wrote:
hi

About lightening warp

Lightening warp deals lightening damage in the places from and to during teleport.

Can i link Mana Leech Support gem to Lightening warp in order to leech mana when teleport from any place and to any place?

I try'ed to link Mana Leech Support gem and it occured

for example, if i teleport many times inside any pack of mobs - can i accumulate mana?

Thanks



You can, so long as the mana you leech is greater than the cost of the skill. Normal links are Less Duration, Faster Casting, and Swift Affliction though. Mana leech depends on the damage you deal, so depending on how much damage you deal with every lightning warp, there's a chance you won't deal enough to accumulate mana at a significant rate or that the pack dies before you get the mana you wanted. Considering you have to basically be in melee range either before or after the warp, Mana Leech feels like an odd choice for a movement skill that's usually used by casters, who prefer not being close up.
can i get an elder essence worm ring using an ancient orb on an elder unique unset ring?. thanks.
Just a really quick question, what is the base crit chance of the infernal blow explosions, both charge based or death based, since its rework?

I know the wiki used to say it was 5% (a long time ago) but a google search turns up people saying it's 0% also but all results I can find are vague and before the rework.

Thank you!

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jhay09boy wrote:
can i get an elder essence worm ring using an ancient orb on an elder unique unset ring?. thanks.

Theoretically it should be possible, though I'm not sure if it would even be restricted to unset rings. The class in which the item is rerolled should be rings in general.

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Doombug5000 wrote:
Just a really quick question, what is the base crit chance of the infernal blow explosions, both charge based or death based, since its rework?

I know the wiki used to say it was 5% (a long time ago) but a google search turns up people saying it's 0% also but all results I can find are vague and before the rework.

Thank you!


The wiki now says the explosion crit is rolled separately from weapon crit, which is the base crit for your regular infernal blow hits. In other words, there's no reason for the explosion to have a base crit chance. It's possible to add flat crit chance and increase it with other sources, but the base should be 0.
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DER_PSYCHOPATH wrote:

The wiki now says the explosion crit is rolled separately from weapon crit, which is the base crit for your regular infernal blow hits. In other words, there's no reason for the explosion to have a base crit chance. It's possible to add flat crit chance and increase it with other sources, but the base should be 0.


Thank you for your response, I agree with your thought process, I figured that was probably the case and I'm pretty sure it is given that they don't state on the gem that the explosion has a crit chance etc. but I felt there was still a little room for hope that perhaps, although crit chances are rolled separately and only global crit chance would affect the secondary damage of the explosion, they might have tied the base crit of the explosion to the crit chance of your weapon.

I suppose the implication of this is that all secondary damage has a base crit chance of 0%, including detonate dead etc. and the crit chance stated on the DD gem is for the primary (non-corpse explosion) damage only.

Ultimately, I would be very interested in hearing authoritatively if this is the case although I suppose it could be tested (for DD at least) by having a level 1 gem and using DD on desecrate/unearth against some monsters and seeing if, when you crit, they burn significantly or almost not at all as the corpse explosion part would be the only way the ignite could get any decent damage behind it. I think I will go do this now!
Hi GGG, could you please clarify wether player quantity & rarity applies to mirage archer or not, from my personal gameplay it seems that it does not effect it. Thanks in advance,
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Hey GGG.

I have a question regarding a combo I'm trying to create plus the interaction between them is also quite buggy.

The set consists of 3 items and their interaction plus a passive skill:

1. The use of a Geofri's Devotion socketed with a Less Duration Support.
2. The use a Coward's Legacy Belt.

The idea is that you should always have elemental warding when you hit while you are cursed right?

And elemental warding gives a buff that makes you immune to curses for 3 seconds, 1.35 seconds with a 21/20 less duration support. The general idea is that since the buff lasts for 1.35 seconds as I am hitting the curse from the Coward's Legacy Belt should be removed right? And it does but after a while even if I am attacking once the buff is gone it takes around 10 secs or more before it gets back up even if I've been hitting already the whole time. So why is it so? Doesn't the description of Geofri's Devotion state that you'll trigger elemental warding on hit while you are cursed.

So it should act that I do not take curses anymore since I am always cursed and the curse will be removed once the buff of elemental warding is up and once the buff is down, my character will be cursed again. Then as I hit again it should get the warding skill up again. But that is not what happens. There is a very huge delay between elemental warding buffs. Is that how it is supposed to work?

Second part of this is how it interacts with FIRST TO STRIKE, LAST TO FALL.
Coward's Legacy gives you a curse that states that you count as low life while you are cursed by vulnerability. I know that being constantly in low life will not trigger FIRST TO STRIKE, LAST TO FALL since it states that once you reach low life. But won't it work if the elemental warding skill removes the Vulnerability curse, hence removing my character from being low life and then once the elemental warding is down the curse gets back and doesn't that actively put me in low life again from not being in low life? Should it work or should it not?

Thank you for accommodating my questions. Have a nice day.

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