Mechanical Questions Thread

im building a Explosive arrow build rn and i wanna ask u a question
does the tag on herald of ash that says (0-38)% more Burning Damage affect the burn from the explosions of explosion Arrow i think that i does when i read so cos it just says burning damage and dont hav anything specific to it
"
BarakasDemoneye wrote:
im building a Explosive arrow build rn and i wanna ask u a question
does the tag on herald of ash that says (0-38)% more Burning Damage affect the burn from the explosions of explosion Arrow i think that i does when i read so cos it just says burning damage and dont hav anything specific to it

Nope, it only affects itself (it's extremely confusing). See wiki: https://pathofexile.gamepedia.com/Herald_of_Ash
Hello guys,

I'm with a character (shadow/sabouter) who plays explosive traps and I'm currently 37.92% critical chance.

I am equipped with the new shield (Unyielding Flames) but the shield (Inferno) ability is not activated when I hit a critical hit.

My doubts are as follows:
Does not the ability of this shield work with traps?

sry my english xD
"
kageyoshisk wrote:
Hello guys,

I'm with a character (shadow/sabouter) who plays explosive traps and I'm currently 37.92% critical chance.

I am equipped with the new shield (Unyielding Flames) but the shield (Inferno) ability is not activated when I hit a critical hit.

My doubts are as follows:
Does not the ability of this shield work with traps?

sry my english xD


Are you dealing a critical hit (by another skill, such as Orb of Storms), or are your traps dealing the crits? Your traps don't have your items equipped, and thus can't trigger the skill from your shield.
Hi Mark, I was wondering if rain of arrows benefits from projectile damage nodes?
"
Mark_GGG wrote:
Hi

I'm Mark_GGG, and I know how PoE works. If you'd also like to, this thread is for you.


Hi, I have a question about "increased/reduced extra damage taken from critical strikes" modifiers (e.g. Assassin's Mark, Belt of the Deceiver):

Am I correct in assuming that these modifiers are additive with other "increased/reduced damage taken" modifiers, but only for the "extra" damage portion of the hit?

For example, let's say I take a hit that would normally deal 100 damage but instead crits with a 130% crit multiplier. Let's also say I have the following modifiers:

* Fortify (20% reduced damage taken from hits)
* Belt of the Deceiver (30% reduced extra damage taken from crits)
* Assassin's Mark (20% increased extra damage taken from crits)

The "non-extra" damage would be affected only by Fortify:

100 * (1 - 0.20) = 80

And the "extra" damage would be affected by all three:

30 * (1 - 0.20 - 0.30 + 0.20) = 21

So I would take 101 total damage. Is this the correct way to do this calculation?
Domination IGN: ScratchyBitch
Last edited by sergeantminor#6450 on Jul 11, 2018, 1:12:04 PM
Hi

I tested a unique item Al Dhih as a berserker ascendancy:

Recover 25% of Life and Mana when you use a Warcry
100% increased Warcry Duration
100% increased Warcry Cooldown Recovery Speed
Gain 5 Rage when you use a Warcry

some reason, when trigger abyssal cry on hit, I don't recover life and mana, and I don't gain rage...
But.... Cooldown Recovery speed works fine. Any ideas what is going on?

Thx

Ferhnir

"
zax1984 wrote:
Hi

I tested a unique item Al Dhih as a berserker ascendancy:

Recover 25% of Life and Mana when you use a Warcry
100% increased Warcry Duration
100% increased Warcry Cooldown Recovery Speed
Gain 5 Rage when you use a Warcry

some reason, when trigger abyssal cry on hit, I don't recover life and mana, and I don't gain rage...
But.... Cooldown Recovery speed works fine. Any ideas what is going on?

Thx

Ferhnir



If you trigger a warcry, you are not using a warcry. To "use" a skill (cast a spell, etc.) requires you to do the action yourself, not by a trigger.
Hello.

Do hits from Vaal Double Strike clones count as my hits? I'm interested in this Noxious Strike effect specifically - "5% increased Poison Duration for each Poison you have inflicted recently".

Thanks in advance.
Infernal Blow enchantment states:
Infernal Blow debuff deals an additional 5% of Damage per charge.

Is this a More multiplier on the entire skill? Does it apply on all parts of the skill or only the 6 charges / hp% explosion? Does it stack up to 6 times?(30% more multiplier) Does the damage bonus apply from the first hit applying the debuff ?
I'd appreciate a mock up before and after DPS formula.

Thanks.
Last edited by Unacceptable#1772 on Jul 13, 2018, 8:31:52 AM

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