Mechanical Questions Thread

can the wave of charged dash hit 1 boss multiple times? (keep channeling)

can the charge afterwards hit 1 boss multiple time?

PS: pls make it so that we can interact with items and changing zones with anything else than left mouse button, otherwise i cant use charge dash on left mouse.
Last edited by Karupo#2798 on Jun 2, 2018, 12:03:43 PM
The explosion damage from
or from Inpulsa is secondary damage type and treated like herald of thunder/ice , isn't it? I have some question about the explosion damage :
1) Are my passive nodes increase its damage (for example fire damage with quecholli) ?
2) Will the first mod from https://pathofexile.gamepedia.com/Impresence added to it ?
3) Can it crit like herald in case you get enough crit chance from assasin ascendancy nodes ?
4) If i have % chance to ignite, will the explosion from quecholli apply ignite on enemies ?
hello does windripper's item quant/rarity effect work if a trap, mine, totem or minion gets the kill?
:)
Hey, I'm doing a mjolner build for this season and I have a couple questions on how trigger effects work.

Does mjolner work like poet's pen in the sense that the cooldown is based on the skill gem or is based on the skill name (I'm getting conflicting information). For example, if I dual wield mjolner and use an arc in each mjolner, is the arc in the second mjolner put on cooldown when the arc in the first mjolner goes off?

Another tangentially related question, if I'm using a CoC setup and Mjolner together, with 1 arc in mjolner and 1 arc in the coc setup -- do these arcs have independent cooldowns or do they share a cooldown?
Last edited by Anbokr#4629 on Jun 2, 2018, 11:48:22 PM
Hi, how to work debuff "Ash"? 20% increased fire damage taken work like 20% increased fire damage from tree? For example: (flat*(increased+ash))*more (25*(80%(inc from tree)+20%(Ash debuff)))*50%(more)= 100 fire dmg, or ((flat*increased)*more)*20%(Ash"enemy increased fire damage taken")?
Sorry for my English.
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I_exeqtor_I wrote:
Hi, how to work debuff "Ash"? 20% increased fire damage taken work like 20% increased fire damage from tree? For example: (flat*(increased+ash))*more (25*(80%(inc from tree)+20%(Ash debuff)))*50%(more)= 100 fire dmg, or ((flat*increased)*more)*20%(Ash"enemy increased fire damage taken")?
Sorry for my English.

The second calculation. Damage "taken" is the last layout to calculate damage after all other increased/more calculations. You should download Path Of Building if you want to build a build yourself
above all, my build is low life guardian RF build.



Q: if i use Redbeak (unique One Hand Swords), my RF damage be influenced?

of this option in Redbeak(100% increased Damage when on Low Life)
Since Vaal skills give both the base and the Vaal version of the skill, how do trigger gems interact with them?
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SquirrelWizard wrote:
Since Vaal skills give both the base and the Vaal version of the skill, how do trigger gems interact with them?

Vaal skills can't be triggered.

The regular version of the skill interacts with triggers normally.
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
I don't understand Lightning Mirage, the nemesis mod.

I have 7797 life
136 light res, capped at 75%
60% DR
61% block
61% spell block

all before flasks and buffs. flasks and buffs bring me to 90% DR 79%block/spell block.

With my guild member, I ran a map and he watched me get 2 shot by a lightning mirage. that means the monster had to have on average 15600 light damage per hit. or 1-31200 light damage based off the formulas i found on POEwiki and knowing that light damage has a high ceiling. I can only assume based off the name that the monster is dealing lightning damage... however the word mirage is very misleading. This is the first mechanic I have run into in the game that I can't understand. I shouldn't be dealing with uber atziri/elder/shaper levels of damage in a simple T14 map with no extra damage mods. I have a better chance of surviving standing on a strongbox with detonate dead and 100 corpses around.

Please tell me why I am getting 1-2 shot by something I can't see. It feels like repeated corpse explosions that deals massive light damage. With my defenses, this shouldn't happen. Can you not block this damage?

I don't mind 1-2 shot mechanics. I do mind not being able to see them, or understand them. That makes it not fun. I need to be given adequate time to respond to 1-2 shot mechanics and I don't feel I've been given that time.

Think about it, you called it lightning mirage but for some reason corpses explode under me when I kill a lightning mirage monster. This makes playing a melee far more difficult, and I have had problems since the patch with this.

It feels like getting hit by 2-3 volatile storm bloods. Actually, i would prefer volatile storm blood over this.

Oh, the map i was running had no map mods which increased damage, The map wasn't cursed with vulnerability or anything that would be considered a debuff. I roll that stuff out of the maps.

My question is can you explain this mechanic so i can make adjustments to my toon? I am trying to level to 100 and with this mechanic, i don't see me ever reaching my goal without hoarding + max light res equipment. I feel pigeon holed, confused and frustrated.

What type of damage is this? Do you have any gear suggestions so I can reasonably map without worrying about this bs?

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