Mechanical Questions Thread
" Generally for weapons, implicit mods are local. If a +acc is an explicit mod, should be global. Combat is simple.
Keep your blood in. Take theirs out. |
|
It seems the firestorm Area of effect is VERY barely affecting firestorm even with a very high amount of area of effect, This is very disheartening because I am using the gem, And both area of effect clusters from the witch, templar, And also the fire wheel between the two classes, And the Are of effect of the skill is very very very poor in increase, It doesn't look like it is doing anything, I have even grabbed a massive shrine ontop of all of this and the area of effect is still very bad.
Please look into this as I do not think area of effect is scaling correctly on the firestorm. I do cross-league trading, You are first unless your join date is earlier then mine
|
|
" To follow up: Freeze is 100% reduced animation speed, not less, right? Thus a character that is Frozen and under the effect of Tailwind will have a non-zero animation speed, correct? |
|
" Slow currently does not use Inc/etc. notation: Freeze is 100% Slow, Tailwind is 10% Faster. These are additive. |
|
One more question: In Fenumus' Shroud, the mod "Enemies affected by your Spider's Webs have -10% to All Resistances" includes Chaos resistance, correct? It is not another example of GGG making the description inaccurate to make it fit on one line or something?
|
|
It seems that for every 5 stacks of berserker rage your amount of health you can get is max hp - (X * -1) where x is the amount of rage stacks / 5. Is that intended?
This also effects the damage on full life gem, causing it to not apply the damage increase. |
|
Er, your formula seems weird. Did you mean max_HP - X ?
If so... I guess that it works similarly to Righteous fire : you often don't reach max hp when using Righteous fire (with a high enough regen). I don't know why, it must be the way degen works. I guess you gain life from regen before losing life from degen at every tick, resulting in a life total equal to max hp minus one tick of degen. Just a guess though. |
|
Is the crit chance from molten strike calculated seperately for each projectile ?
If I take a damage node on the tree does it scale the skill that i am using before or after my support gems are affecting it ? basically is it just damage node scales skill , scaled skill supported by gems scaled again? and What exactly is the her embraces "123% of Sword Physical Damage gained as Extra Fire Damage". What is my sword physical damage ? Does it mean 123% of the skill I´m using in my sword ? How do I scale this 123% effectively ? Last edited by NoDiscoSisqoOrCalypso#2571 on Mar 18, 2018, 5:08:14 AM
|
|
Critical rolls are generally done once per use of the skill. So the crit roll will be applied to the entire skill : if you get a crit on the first hit, the projectiles will also benefit from it.
Her embrace is a buff that applies to all your sword attacks, including those that use gems socketed in another part of your equipment (your chest for example). For damage calculation, the main idea is that : _ you have a base damage determined by your weapon and its local modifiers (or by the level of the skill gem in the case of a spell) _ you apply the "Deals (120-146.6)% of Base Damage" from Molten Strike. _ you apply conversions and "damage gained as..." modifiers _ you add every "increased damage" modifiers which give you a multiplier for your damage _ you get multipliers from "more damage" modifiers. An exemple: let's say that your weapon gives you 100 physical damage. _ assuming your Molten Strike gem has level 1, you have 120 physical damage _ You have Her embrace, which gives you "123% of Sword Physical Damage gained as Extra Fire Damage" and use Molten Strike, which converts 60% of your physical damage to fire: you have 120*0.4 = 48 physical damage and 120*(1.23 + 0.6) = 219.6 fire damage (which comes from physical damage, let's remember that !) _ let's say you have 100% increased physical damage, 50% increased fire damage and 20% increased damage from your tree, support gems and global mods on your items : you split the calculation into 2 branches, as you have fire and physical damage. * physical damage benefits from the 100% increased physical damage and from the 20% increased damage, but not from the 50% increased fire damage (phys. damage is physical, is damage, but is not fire) : you get +120%, so your physical damage is multiplied by 2.2 : you get 105.6 phys. damage. * fire damage obviously benefits from the 20% increased damage and the 50% increased fire. But it comes from physical damage via conversion/damage gained as. So it also benefits from the increased physical damage (yeah, that's a bit confusing at first). So you have +170% for this fire damage. Thus, you get 219.6*2.7 = 592.92 fire damage. _ look for the "more damage" multipliers. Let's say your Molten Strike is supported by Elemental Damage with Attacks (lvl 1, 30% more) and Melee Physical Damage (lvl 1, 30% more). The former applies only to your fire damage, while the latter applies to both Physical damage (as it IS physical damage) and fire damage (as it COMES FROM physical damage). So... * Physical damage : 105.6 * 1.3 = 137.28 phys. damage * Fire damage : 592.92*1.3*1.3 = 1002 fire damage for your melee attacks. Note that the projectile part of the attack is not affected by Melee Physical Damage (as it is projectile, not melee). Moreover, the skill says "Projectiles deal 40% less Damage". So your projectiles will deal : * Physical damage : neither Elemental damage with Attacks nor Melee Physical Damage apply. So, no multipliers : 105.6*0.6 = 63.36 phys. damage. * Fire damage : Elemental Damage from Attacks apply, but not Melee Physical Damage : 592.92*1.3*0.6 = 462 fire damage. tl;dr : all the "increased damage" mods stack additively, while the "more damage" stack multiplicatively. A support gem that gives "more damage" will likely be better than one that gives "increased damage". I hope I did not make any mistake, but it could have happened... Last edited by Hyrtacus#0121 on Mar 18, 2018, 6:28:28 AM
|
|
Thanks alot.
|
|