Mechanical Questions Thread
I have some findings and questions regarding Dark Pact, all of the below is specific to a CoC Cyclone application and having no skeletons when Dark Pact is proc'ed.
It appears that Dark Pact does not sacrifice life when cast from CoC. It also appears that taking life nodes in the passive skill tree does not increase the tooltip DPS of Dark Pact. Also, from my limited amount of testing, it appears that using a Life Leech support gem or Warlord's Mark nets a negligible amount of sustain when compared to using a Life Gain On Hit support gem. Questions: 1.) Does life have an effect on Dark Pact's damage when cast from CoC? 2.) Can Life Leech apply to the damage caused by Dark Pact when cast from CoC? A video posted by Mathil indicated that he was using warlord's Mark as a primary source of sustain under similar circumstances, however I can't seem to get a similar result. Last edited by maxwolfie#3438 on Oct 3, 2017, 7:54:18 PM
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As there is currently no dev post linked on the wiki about this, even though it is known to be true:
Does Player or Skill-based Increased Item Quantity (IIQ) work on the drop rate of Maps as of 3.0? |
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" If you are sure, please report this in the bug forum. " This is true, probably for technical reasons. The tooltip would have to keep changing when the number of skeletons in range changed. GGG probably thinks it'd be too much a strain on their servers. " How negligible? A much better way to test this would be removing the CoC gem and see if you leech more with WM/LL. If you see a big difference, you might want to report a bug. Last edited by a779#1129 on Oct 4, 2017, 3:29:14 AM
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"No, you'll never get it because your ES never recharges. Leech is not recharge. Recharge is when ES naturally fills up when you haven't taken damage for a while. "No, you cannot recharge. " Ghost reaver does not disable recharge. So you lose nothing (except life leech no longer fills your life). "Let's focus on this Trickster bit: 20% increased Attack and Cast Speed if Energy Shield Recharge has started Recently 1/ You take damage 2/ You stop taking damage 3/ Wait 2 seconds without taking damage (the base duration, you can make it less) 4/ You ES starts recharging. You get 20% increased Attack and Cast Speed for 4 seconds. Back to [1] To make the best of this, you should take damage every ~3 seconds. Again you'll never get this bonus if you equip the Soul Tether belt. Last edited by a779#1129 on Oct 4, 2017, 1:57:29 AM
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" Apologies, upon further experimentation (this time with Vaal Pact), I can confirm that it is working correctly. |
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Hello,
On the following citation: Chris (September 11, 2012). "0.9.12c Patch Notes". Path of Exile Forum. Retrieved August 02, 2015. Chris indicates that the "PLAYER'S" : The player's "Increased Item Quantity" stat does not affect the drop rate of Map items any more. Does this mean that the property on Bisco's Collar "% increased Quantity of Items Dropped by Slain Normal Enemies" does affect map drops. The property clearly indicated that it's a Quantity dropped by the monsters themselves and not the "Player's" quantity. Long story short, does Bisco's collar give more map drops? -Billy |
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Heirophant's Illuminated Devotion says "Skills from your Gloves have 40% increased AoE". Does this affect:
a) Enchants with an AoE, such as Commandment of Inferno? b) Effects such as Haemophilia's on-kill explosion? |
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Sorry if this question is too early :D
I am a bit confused about the "spectre persistence" to be applied in Patch 3.0.2. Will it follow the same method as AG gem, namely it is stored in the gem itself and we can freely take the gem out and slap it in later and our spectres can be re-summoned immediately with a single cast? Or they will be lost once we unequip the gem/gear? I'm so afraid of accidental unequipping due to change of gear stats. |
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" Damage over Time updates its stats immediately. " Yes. " Correct. " No. |
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I have a question about Ice Crash: Since it does (170-208)% of Base Damage you need to get 170-208% of Physical Damage converted to X Element to make it all Elemental Damage? Or with 100% of Physical Damage converted to X Elemental Damage it becomes all Elemental Damage?
Last edited by Vexdrel#3529 on Oct 5, 2017, 6:09:29 PM
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