Mechanical Questions Thread
With the es nerf came the removal of es mod for rings. What will happen to those rings that already have that mod? Will they stay or will that mod just disappear from the ring?
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Question about Self-Inflicted Damage:
Is damage from Scold's Bridle and Heartbound Loop affected by damage type conversions and Chance to apply status ailments from the tree and items? More generally, is self-inflicted damage considered a "hit"? If so, is it considered "your hit"? If so, is it affected by modifiers from the tree and items? For example, can I use "Winter Spirit" to convert some of the physical damage to cold? Can I use "Reckless Defense" jewel to give it a chance to crit? Can I use "Fingers of Frost" to give it freeze chance? |
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"Currently no. As discussed in the manifesto posts on the subject, in 3.0.0 this modifier will apply to the base damage, which means it will affect the damage over time, but this will not cause double-dipping. "Proliferation does not create more ignites that could be modified. There is still only one ignite, it just applies to multiple enemies. Since there is only one ignite, it can't be created with a different calculation to itself, so the answer to your question is no. "Correct. "Yes, it can. "This is a known bug with assignment of kills from damage over time. If your totem's damage over time kills an enemy, then it counts as you killing the enemy, not the totem. This is necessary to avoid problems in the case where the totem doesn't exist any more, and the kill can't be assigned. It will be fixed in the long term. "The first one. Elemental Hit only adds one type of damage to each hit, not all three. | |
"No, it does not. "Gain X as extra Y" is a conversion - it just also leaves the converted thing there rather than removing it. So it's simultanious with other conversion, not before or after it. "Yes. "If you mean you're already on top of this enemy and charge no distance to reach them, then you never deal damage while travelling, because you don't travel. If you just mean charging onto an enemies exact location from a distance away, then I can't answer that question. It depends on your speed and AoE, and the enemy's size. At the point you hit them and deal damage at the end of the skill, then your previous instance of dealing area damage while charging either did or did not reach that enemy's location, and thus hit them first. In any case where an enemy does get hit by both one of the smaller instances of damage while charging and the final damage, the while-charging damage hits them first, because it happens while charging, where the larger area damage happens when you stop charging. "It applies to the area of the small area damage that's repeatedly dealt while travelling. It does not apply to the width of the character object. "No. "melee damage" modifiers are not generic - they are inherently attack damage, because melee is a subset of attack. Non-attack melee damage makes no sense in PoE. "No. This answer may be different in 3.0.0. "No. This answer may be different in 3.0.0. "Yes (or rather, they have a chance to do so, as of 2.4.0. Whether they actually do technically depends how lucky you are). "You did not hit a Bleeding enemy, so that chance to Poison cannot apply. "No. You need to hit a Posoned enemy to have that chance to Maim. "The offhand part can only be triggered when dual wielding. The main-hand part can always apply. "No. Shield charge does not use the shield to deal damage, it uses the main hand. The shield is thematically responsible for the stun/knockback. "Yes. Unarmed attacks are always technically main-hand. "Yes. "He starts the third phase fight at 40% of his maximum life. Low life is defined as being below 35%. Thus he is not on low life for that whole section of the fight, but will likely be for most of it. "I spent some time trying to work out how you intended to gain endurance charges to make any of this matter before working out you have Unflinching as well. In the future, please note that it's really helpful if you explicitly mention everything which matters to the case at hand. One of your skeletons will expire, dealing you 350 damage, which isn't enough to set off your Immortal Call, which has a threshold of 528 from level 1 CwDT. You have a chance to gain an endurance charge from Unflinching. If you succeed at that chance, you have a chance to instead gain 10 endurance charges. The second skeleton expires, later in the same frame unless some really weird shit it happening (i.e. no in-game time has passed). This deals you another 350 damage, meaning Immortal Call has reached it's damage threshold and triggers. Depending on the results of the previous chances, at this point you have 0, 1 or 10 Endurance Charges, which will be consumed and modify the duration of Immortal Call. You gain life from Kingsguard if charges are consumed this was. You have a chance to gain an endurance charge from Unflinching. If you succeed at that chance, you have a chance to instead gain 10 endurance charges. You end this process with either 0, 1 or 10 Endurance charges, and an Immortal Call buff. If you have more than zero charges, when they later expire, you'll gain life from Kingsguard. "Experiementation or asking. "It will not make an off-hand attack with a weapon type it can't use. There was a bug for a while where it would do so in some cases, but this has been fixed. "The projectiles cannot hit the melee target. They can hit other enemies that took splash damage from the melee hit. | |
"Being able to stun yourself is bad and can cause infinite loops. This damage is explicitly prevented from stunning, knocking back, or critically striking (it doesn't have critical strike chance anyway). "Each hit is independant. "Yes, the damage modifier will stack. "No. The damage roll only rolls damage, between your minimum and maximum damage. It is entirely independant of the crit roll. "No, crit is rolled first. This doesn't technically make a difference to your example though. | |
Hi all
I'm using Heavy Strike with Empire's Grasp. If i get the node on tree that say "+25% Knockback distance", my reversed knockback with Heavy Strike will pull more mobs with +25% distance? |
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"The skill "Detonate Mines" is a spell, and you cannot cast it while silenced. Traps and Totems cannot cast your spells while you are silenced either. "95%. The only thing different about that modifier is that it stacks multiplicatively with other modifiers to the same value, rather than additively. It does not remove the cap. "These are all providing the same chance, so yes. "Abyssal Cry is entirely separeate. "If the explosion is caused by a skill (such as is the case with Abyssal Cry), then yes. If it is not (such as Obliteration/Profane Bloom), then it will not, because you can't link the Poison support gem to a passive or item, just a skill. | |
Hello ,
I have been thinking interactions between Arctic Armour and Dyadus Infernal Axe. If a monster get chilled by arctic armour when it hits me , can this monster take %100 increase damage from burning because of Dyadus ? I hope you can help me. Thank you ! |
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Just a minor question I always wondered:
Is the amount of XP a monster rewards on kill equivalent to its HP only or also to usual pack density? Killing a pack of spawns is so much more fun than running after some scattered animated statues for example - but is it an equal leveling approach? The statues - I imagine - should give way more XP since killing them is more time consuming. Thanks for the constant replies here! I came here to drink milk and kick ass...and I've just finished my milk. Last edited by King_of_Limbs#5747 on May 19, 2017, 3:58:15 AM
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" Using Elemental Proliferation on a non-AoE skill (such as Bear Trap + Avatar of Fire) lets you support the skill with Increased AoE Support. If you use Xoph's Nurture to proliferate the ignite from Bear Trap, this is not the case. I would expect Beacon of Destruction to work the same way as Xoph's Nurture since neither directly supports an active skill gem but the "character's skills". The quoted answer indicates that this is not the case. What is the reason for this difference? Last edited by Hassefar60#0882 on May 19, 2017, 4:17:33 AM
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