Mechanical Questions Thread
" Projectile weakness only ever affects hits. It's a modifier to damage taken, which is different from a modifier to damage. DoT cannot be affected by damage taken modifiers that care about the source. |
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Does vile bastion http://pathofexile.gamepedia.com/Vile_Bastion means that my character will be stun immune if it is CI?
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" No. You only have stun immunity while your energy shield is full. 1000/1000 energy So basically, you are stun immune for 1 hit, until your energy shield is full again. If you have very fast attacks, with life leach going towards energy shield instead of life.. You would be 85-90% stun immune I'd imagine. Xikini's simple loot filter.
https://www.pathofexile.com/forum/view-thread/1741538 |
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Then what is the best way for a CI character to handle the low stun threshold on a low to mid cost build
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Hello, my question is if the Inquisitor's Inevitable Judgment Node works with trap skills. I am playing an Inquisitor crit trapper and when i face mobs with High fire resistance it takes a lot to kill them as if the Node didn't work at all. Note that i have almost 50% crit chace and i am using cluster traps(this means that i will almost always crit at least with 1 or 2 traps). My traps usually oneshot random rares with the exception of this case where i was fightning an essence rare with high fire resistance. Also, does the resistance ignore works with degeneration effects? Say i crit with my trap which then ignites, the first hit of the trap is supposed to ignore resistances, will the degeneration ignore resistances too?
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" No. Critical Strikes can only occur when you Hit enemies, so degeneration can't Critically Strike, so it has no ability to ignore resistances. (If you're specced for Fire Damage, though, the current version of the game allows for really powerful Ignites, so ignoring the Hit resistance will still boost your Ignite damage by quite a bit!) As for the first part of your question, I'm 99% sure the answer is that Traps should work fine with In. J., but some recent troubling news about Occultist passives + Totems puts doubt in my mind. My guess would be that Essence monsters are simply tough as balls, so even dealing 70% more damage than without ignore-res (assuming 75% resistance and 34% penetration, going from 0.59 multi to 1.00 multi would be about 69.49% more dama) might be slow going. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" It looks like it works against bosses, at lvl 80 if i manage to hit a crit on the trap the ignite just oneshots them but i am pretty sure that is the expected stuff for any ignite build. (tier 10/11, haven't tried higher lvls yet). But against essense monsters its a totally different thing. It looks like it doesn't even work. I deal more damage to bosses than to essence monsters of the same level. Also i was a expecting a much bigger impact from that node only. It sounds amazing ignoring resistances on crit, but in reality it barely does anything. I would have played a saboteur if i knew that the damage wouldn't change that much, having to solve the problem of trap cooldowns and that all traps explode at the same time. Please GGG can you check if the node is working as intended with traps? Thank you. Last edited by SemtexVa#5581 on Oct 11, 2016, 1:50:39 PM
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Another pack of questions
Situation: I launched a projectile and while it travels, ... 1) I changed configuration of buffs/charges/flasks effects or effects like them. Will this change affect this proj damage? 2) I changed configuration of passive bonuses (switched gear, turned on/off passive). Will this change affect this proj damage? 3) I die. What will affect this proj damage and what will not? |
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Chain Reaction, Sabouter notable, is affected by trap trigger radius?
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast |
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" Yes, Mark_GGG has confirmed that damage is calculated on Hit, and Projectiles always have a nonzero travel time. " Most significantly, Active Buffs will be removed. So your damage will be just like you just logged in and zoned into an area, barring any Full Life shenanigans. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Oct 12, 2016, 12:20:19 PM
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