Mechanical Questions Thread

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Phrazz wrote:

IIQ "suffers" from diminishing returns. Are we provided with the math formula on this?


No one?

And, back in the days, IIQ and IIR didn't apply to enemies dying from ignite or bleed, is this still the case?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:


And, back in the days, IIQ and IIR didn't apply to enemies dying from ignite or bleed, is this still the case ?


This was fixed, IIQ and IIR apply to dot kills like with hit kills now
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I have two unrelated questions, hopefully someone can clarify. They might have been asked already, but I can't check all the 100+ pages of the thread.

1) I haven't played Righteous Fire for quite a while, last I played was back when only gems that affected its damage were conc effect and increased burning damage (and then you use inc. aoe for the usual 4-link). Since a bunch of new gems were introduced into the game since then that should affect RF dps, such as Rapid Decay or Elemental Focus, I was wondering if someone can tell me what support gems influence the skill now?

2) I'm interested how concentrated effect works with Sunder. Precisely, putting in conc effect for my Sunder gem doesn't seem to decrease the AoE of the initial line of dmg, although the tooltip DPS is increased. I was told only the AoE of the secondary "splash" damage is decreased by conc effect. Does that mean that only the "splash" damage is affected, but not the primary line/attack effect of Sunder?
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge#4604 on Sep 24, 2016, 9:08:36 PM
In terms of RF damage mitigation, does fire res stack additively or multiplicatively with Leo's % reduced damage take from DoTs mod?
Quand tu souris, je jouis
D'la joie d'sourire aussi
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RitoxicGame wrote:
In terms of RF damage mitigation, does fire res stack additively or multiplicatively with Leo's % reduced damage take from DoTs mod?

They're entirely different concepts, they're multiplicative.
Hello,

Can be Frenzy linked with the fortify support gem?
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W0quit wrote:
Hello,

Can be Frenzy linked with the fortify support gem?


Yes,

As long as you have a Melee Weapon equipped.
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"
Lazer_Death wrote:
2 Questions about Necromancer:

1. Does Beacon of Corruption 10% Chaos damage in sec stacks from each dead raging spirit?
2. Does increased minion damage increase this damage?


1. Ground effects don't stack.

2. Yes
I'm trying to make Molten Shell (not Vaal Molten Shell) explode using Scold's Bridle. My Molten Shell says that it has to prevent a cumulative physical damage amount of 1508. I currently have Abyssal Cry costing me 516 mana (2064 physical damage should be taken from the 400% of mana cost from Scold's Bridle). Molten Shell gives me 6% physical damage reduction (that's all I have) which will reduce the damage taken to 1940. If I'm missing something, 400+ overage should be enough to cover (maybe). So basically, if I haven't missed anything, I can't explode Molten Shell with Scold's Bridle. Is this intended? Thank you for your time!
Let's say Abyssal Cry + Item Rarity Support has enough damage to do 51% of a zombie's life.

Obliteration's explosion (or Profane Bloom or Infernal Blow) has enough damage to do 51% of a zombie's life.

If a zombie dies and both explosions trigger, killing another zombie, do I get the benefit from Item Rarity Support? In other words, is the double explosion calculated as one hit? Or is one explosion processed before the other?

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