Mechanical Questions Thread
" If the mob can't drop it then it can't. the atlas completion bonus doesn't override that rule. "It can't drop a map you haven't completed or that is not adjacent to one of your completed map on the atlas. |
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" So no way of knowing before taking the mission. I will fail it either by dying or not completing it after entering the mission. bummer |
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" How recent ? Nature's boon did not work before the hotfix of sept. 5 |
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In what order do physical mitigation effects apply (and do any apply before the armour damage reduction is calculated)?
for example my current build has armour, phys damage reduction from endurance charges and less phys damage taken form arctic armour. Since the mitigation from armour is dependant on the amount of phys damage taken, will either the less damage taken or the phys damage reduction be applied before this calculation (and therefore further increase the damage mitigated)? |
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Damage morphing effects occur first; Cloak of Flame, Taste of Hate et al. This is the only modifier that can increase Armour's relative effectiveness.
Physical Damage Reduction applies second; this includes Armour, Endurance Charges, the Chaos Golem Buff etc. Armour reduction is calculated off the total Physical Damage, the result is then added up with all your other PDR. Modifiers to Damage Taken apply third, with the usual clauses: flat before multipliers, Inc/Red are additive, More/Less are multiplicative. |
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Mark
Should the Essence of Delirium effect on weapon known as "decay" trigger the Slayer's Bane of Legends Culling enemies at 20% ? I did some testing and it currently does no trigger Bane of Legends. Thanks in advance |
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Culling is an on-Hit effect, it's intended that Damage over Time will not Cull.
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" if im reading this right "Weapon: Your Hits inflict Decay, dealing 1000 Chaos Damage per second for 10 seconds" is decay specifically referenced somewhere as a DOT? (not disagreeing just looking for clarification) |
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" Damage being applied over a period of time is indeed the definition of damage over time. |
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" For reflected damage, offensive stats cannot affect the amount of damage dealt |
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