Mechanical Questions Thread

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Char1983 wrote:
The question is: Can maps be lost this way? I.e. can I lose, for example, a T13 map drop because it is upgraded through Atlas mechanics to T14, which the mob cannot drop?


If the mob can't drop it then it can't. the atlas completion bonus doesn't override that rule.

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Char1983 wrote:
Furthermore, what happens when there is no map available at that drop level? Can the game roll a T17 or T18 map from a T15/T16 boss? What happens in that case? Failed drop? T15 or T16 drops? What happens if the game rolls a +2 but no +2s are unlocked?
It can't drop a map you haven't completed or that is not adjacent to one of your completed map on the atlas.
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KoKid wrote:
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RyeEncoke wrote:
Is there a way to know the level of a daily mission before accepting it?


You can always go inside the mission and press Tab to see the level of the zone in the upper right corner. You can then judge wether you should attempt to do it or not.


So no way of knowing before taking the mission. I will fail it either by dying or not completing it after entering the mission. bummer
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Gohei27 wrote:
I recently tried to use elemental boon with a righteous fire build and it appears that elemental boon doesn't reduce any RF damage. Not sure if this is a bug, or maybe it isn't suppose to work with RF?


How recent ? Nature's boon did not work before the hotfix of sept. 5
In what order do physical mitigation effects apply (and do any apply before the armour damage reduction is calculated)?

for example my current build has armour, phys damage reduction from endurance charges and less phys damage taken form arctic armour. Since the mitigation from armour is dependant on the amount of phys damage taken, will either the less damage taken or the phys damage reduction be applied before this calculation (and therefore further increase the damage mitigated)?
Damage morphing effects occur first; Cloak of Flame, Taste of Hate et al. This is the only modifier that can increase Armour's relative effectiveness.

Physical Damage Reduction applies second; this includes Armour, Endurance Charges, the Chaos Golem Buff etc. Armour reduction is calculated off the total Physical Damage, the result is then added up with all your other PDR.

Modifiers to Damage Taken apply third, with the usual clauses: flat before multipliers, Inc/Red are additive, More/Less are multiplicative.
Mark

Should the Essence of Delirium effect on weapon known as "decay" trigger the Slayer's Bane of Legends Culling enemies at 20% ?
I did some testing and it currently does no trigger Bane of Legends.

Thanks in advance
Culling is an on-Hit effect, it's intended that Damage over Time will not Cull.
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Vipermagi wrote:
Culling is an on-Hit effect, it's intended that Damage over Time will not Cull.


if im reading this right

"Weapon: Your Hits inflict Decay, dealing 1000 Chaos Damage per second for 10 seconds"

is decay specifically referenced somewhere as a DOT?

(not disagreeing just looking for clarification)
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WolfShrike wrote:
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Vipermagi wrote:
Culling is an on-Hit effect, it's intended that Damage over Time will not Cull.


if im reading this right

"Weapon: Your Hits inflict Decay, dealing 1000 Chaos Damage per second for 10 seconds"

is decay specifically referenced somewhere as a DOT?

(not disagreeing just looking for clarification)


Damage being applied over a period of time is indeed the definition of damage over time.
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ikheetrens wrote:
If i take the tukohama note from chieftain.
Will the totem reflect damage be scaled with fire ele and totem damage?
And will the totem reflect more damage if i link it to fire pen and ele focus?


For reflected damage, offensive stats cannot affect the amount of damage dealt

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