Mechanical Questions Thread

Hey Mark, I've got a few questions regarding Animate Guardian.

As most people that use the skill know, Enchantments don't work with Animate Guardian. That is, if you place an Enchantment on an item and then animate the item with Animate Guardian, the Enchantments do nothing. Is this intended, a bug, an engine limitation, or what?

In the same vein, do the boot Enchantments actually work with Animate Guardian? If any of the Enchantments work, I would assume the boot variants would as they do not actually cast anything. However, it is extremely hard to tell.

Moving along, I would then like to inquire as to whether or not the new Essences work with Animate Guardian. Specifically, Essence of Hysteria and Essence of Insanity. If I were to use Essence of Hysteria on some boots and then animate them, would my Guardian then leave Burning Ground where it walks? Likewise, if I used Essence of Insanity on a weapon and animated it, would my Guardian summon its own Essence Spirits, or will this not work for the same reason the Enchantments do not work?

Edited in: Essence of Hysteria used on boots to give "Drops Burning Ground while moving, dealing 2500 Fire Damage per second" does work with Animate Guardian. I have not been able to try the Essences applied to a weapon.
Double Edit: Essence of Insanity does -not- work with Animate Guardian. Brings me to a pretty reasonable conclusion that Animate Guardian can not utilize anything that "casts", as he does not cast. He does seem able to curse things, however. I'd still love to know whether it's an engine limitation or a design decision.

While I'm at it, Mark, can you tell us how exactly the Soul Eater buff from the new unique, Unending Hunger, Cobalt Jewel (X% chance for Spectres to gain Soul Eater on kill for 30 seconds with 50 Intelligence from allocated passives in radius) works? Do the Spectres gain the player version of Soul Eater, or are they considered a mob? And if they are considered a mob, exactly which stats are being increased with Soul Eater? If they gain Soul Eater while they already have the buff, will the Soul count reset, or will the duration be refreshed?
Last edited by Ariana#5185 on Sep 10, 2016, 10:25:55 PM
Hey, I have few questions about Animated Guardian and the Essence-crafted items. Do following mods work on AG if he's wearing those items:

- Weapon: Your Hits inflict Decay, dealing 1000 Chaos Damage per second for 10 seconds
- Weapon: 10% chance to Cast Leve 20 Fire Burst on Hit
- Weapon: Casts level 20 Spectral Spirits when equipped
- Body Armour: Gain Onslaught for 3 seconds when Hit
- Belt: 5% increased Movement Speed while using a Flask (when combined with Umbilicus Immortalis)
Assume I have Call of the brotherhood that converts 50% of my lightning damage to cold. If i take a passive node that gives me 10% increased lightning damage, is it applied before or after the conversion? In other words, is it more effective to take 10% increased spell damage instead?
Support Gem Balance:
Trap's damage modifier no longer affects damage over time.

Is this speicific to the modifier gained by the trap support gem? Lets say I have bladefall linked to trap and poison, do any modifiers I gain to trap damage on the passive tree still affect the damage my poison will do? For instance if I have 100% increased trap damage through the tree, will the poison do 8% of the physical damage per second or 16% of the physical damage per second?
Last edited by Zephier_#0924 on Sep 5, 2016, 4:27:35 AM
"
The_Gurk wrote:
So it boils down to will the ascendancy node trigger at all when taking large hits, starting with hp > low life?

No.

"
CharlieCage wrote:
Assume I have Call of the brotherhood that converts 50% of my lightning damage to cold. If i take a passive node that gives me 10% increased lightning damage, is it applied before or after the conversion? In other words, is it more effective to take 10% increased spell damage instead?

Conversion occurs before all Damage multipliers.
Converted Damage benefits from modifiers to the source type; the Cold Damage gained through Conversion still benefits from Lightning Damage modifiers (on the attacker-side).
As such, 10% Increased Lightning Damage and 10% Increased Spell Damage are equal, assuming there's no bonus flat Damage in play.
"
Zephier_ wrote:
Support Gem Balance:
Trap's damage modifier no longer affects damage over time.

Is this speicific to the modifier gained by the trap support gem? Lets say I have bladefall linked to trap and poison, do any modifiers I gain to trap damage on the passive tree still affect the damage my poison will do? For instance if I have 100% increased trap damage through the tree, will the poison do 8% of the physical damage per second or 16% of the physical damage per second?


It's specific to "more" damage you gain from Trap or Mine support gems only. They even changed the description.
hey there,

Page 113 i asked a question, could i possibly get a reply pls?
"
ZL0J wrote:
Hi,

Does puncture's gem quality increase the poison duration if a poison gem is linked to puncture gem?

Thanks,
ZLOJ


It will only affect the gem itself. The bleed in this case.
"
philipma wrote:
hey there,

Page 113 i asked a question, could i possibly get a reply pls?


You'd have to get increased radius of : area skills, aura skills, curse skills from the tree. The notable passive Leadership next to the energy shield wheel provides the most followed by hexmaster just besides the CI Keystone. Some unique items also increase those range.
Last edited by KevT90#3108 on Sep 5, 2016, 11:31:16 AM
"
The_Gurk wrote:
regarding "when on low life" mechanics. [...] I have taken the "First to strike last to fall" aascendancy.


You need to be on low life before taking the hit to get the bonus dmg mitigation.
Last edited by KevT90#3108 on Sep 5, 2016, 8:57:52 AM

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