[3.5] Say_Ten's Melee Shadow - Murder Everything Cheaply

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MyNameIsLarK wrote:
Hi, the last time i posted here you gave me really useful advice (Thanks bro!) and since im learning this build and poe in general it would be awesome if you can help me one more time.

I've improved my flasks and a few resistances that were a lacking, also i got a sweet abyssal belt.

Im sitting at 5.3K hp atm but i sometimes get hit for 4k damage out of nowhere and if im not quick enough any subsequent damage kills me. That's why i want to ask if there is something else i can do to improve my survavility.

Besides, i don't know if my dmg output it's at the lvl of T11 maps (that's where im atm). Should i focus on getting better pDPS on weapons?

I tried replacing a few jewels from my tree, but honestly idk what im looking for in this slots. There are many affixes that seem useful(+%Aps while dual wielding/+%Aps/+#Claw damage/+#Flat Phys/+# Maximum life/Etc), are there 2 or 3 that i should focus on or any of them is okey?

Sorry for so many questions, thanks again for the guide!


You need to be hitting stuff all the time and use the instant divine life flask when you get hit really hard like that
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Saufkopp wrote:
Hi,
is it possible to get stun immune? and when yes, how?
yes i know i bought so many sup packs that i should know, but i just like to support ggg, so no trolling here.

what is it? when i play with dual strike i feel like when im leveling i get stunned so often... when i imagine it will happen in endgame, i dont want to think about that.

so what can i do against that?

sorry not native english speaker here.

greetz


Asellia is correct. As you level and pick up more passive skill tree nodes for anti-stun and get more life, it becomes better. You will notice a huge difference once you are over 5000 life.
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TextmarkerUI wrote:
At what point should you start using the Might and Influence jewel to deal splash damage with dual strike? Before you have this aoe, lightning strike will be used like 90% of the time, no? You hardly ever come across lonely mobs or bosses without lots of stuff around him.


Use it as soon as you can (when you get that jewel socket. You can use dual strike for some of the trash because you will likely be one shot in each monster as they come near you anyway
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nabilfares5 wrote:


or



The bramble sever has 50-55 pdps increased and the brood barb has 40-50 pdps , but i lost the bino's stats, like crit chance and crit multiplier. Is worth to trade both, or mix them together? Each bino's offer 10% more crit and 16% more crit multiplier.

If bino's still offer most damage, when should i trade out the daggers? 10% crit seem to be a good chunk of crit chance and subsequently more damage. Both rare daggers offer +280 pdps, +7,5 crit but 1,45-1,49 aps, should i get +aps to outvalue the crit chance?But pdps=damage+aps, isnt the higher pdps better than only higher aps? I saw one dagger with 300 pdps, and another one with 300 pdps but higher aps and lower damage and was more expensive, is there a difference?

Edit: i did this math, (min damage + max damage)/2*crit mult*crit chance= damage, i took the stats from the character window, is this the correct math? Both bino's had the most damage, going to stick with it until someone gives me the correct math, thanks. But one combination with bramble sever and the best bino's in the dual strike damage ingame had more damage than both bino's, should i trust this numbers?

Edit2: I used path of building, the dps with both rares are lower, i think that i can trust this program, everyone uses it. Daggers better than bino's will be 1ex price plus or im wrong? not including somethings a good rare for less. Im going to stick with them for a while them.


I would have told you Binos without doing any real math. The base crit chance is what you’re after. Upgrading beyond that will be expensive, yes.
But, do you know what i should looking in the daggers to outdamage bino's, since someday im going to change it. And should i focus in higher damage or higher aps? Like x pdps with high damage low aps or y pdps with low damage high aps, which one would be better for this dagger version of the build? My DS tooltip is showing 111k with hatred, herald and ice golem on, its good until which map tiers?

For some reason, in path of building, comparing dual strikes, the combination of one of the rare daggers and the better bino's together has more dps in average, but its like 2k more, than the 2 bino's together, but the other bino's offers more crit, should i just go with more crit even in this situation?

Thanks for the support, sorry for the many questions, again kk.
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nabilfares5 wrote:
But, do you know what i should looking in the daggers to outdamage bino's, since someday im going to change it. And should i focus in higher damage or higher aps? Like x pdps with high damage low aps or y pdps with low damage high aps, which one would be better for this dagger version of the build? My DS tooltip is showing 111k with hatred, herald and ice golem on, its good until which map tiers?

For some reason, in path of building, comparing dual strikes, the combination of one of the rare daggers and the better bino's together has more dps in average, but its like 2k more, than the 2 bino's together, but the other bino's offers more crit, should i just go with more crit even in this situation?

Thanks for the support, sorry for the many questions, again kk.


Yeah stick with the higher crit. Crit gives you status ailments and bigger hits to stun enemies.

As far as daggers that outperform them, you’d probably be looking at stats similar to the claw stats, though APS is slightly less important. APS, however, still gives you more chances to crit (reference first thought above). I think you’d want at least 300pdps with decent attack speed, at least 7.5 crit chance and crit multi. You could find a cheap weapon (or build one in PoB) and draw your own line on how much DPS you gain vs what you spend. In my opinion, I wouldn’t move away from Binos unless you can do at least 25% more dps with rare daggers...at your DPS level, that would be noticeable.

Your DPS is good for all map tiers if you’re playing smart...that’s more than most melee builds ever get in general. More just makes things easier, especially for bosses.
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Say_Ten wrote:
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nabilfares5 wrote:
But, do you know what i should looking in the daggers to outdamage bino's, since someday im going to change it. And should i focus in higher damage or higher aps? Like x pdps with high damage low aps or y pdps with low damage high aps, which one would be better for this dagger version of the build? My DS tooltip is showing 111k with hatred, herald and ice golem on, its good until which map tiers?

For some reason, in path of building, comparing dual strikes, the combination of one of the rare daggers and the better bino's together has more dps in average, but its like 2k more, than the 2 bino's together, but the other bino's offers more crit, should i just go with more crit even in this situation?

Thanks for the support, sorry for the many questions, again kk.


Yeah stick with the higher crit. Crit gives you status ailments and bigger hits to stun enemies.

As far as daggers that outperform them, you’d probably be looking at stats similar to the claw stats, though APS is slightly less important. APS, however, still gives you more chances to crit (reference first thought above). I think you’d want at least 300pdps with decent attack speed, at least 7.5 crit chance and crit multi. You could find a cheap weapon (or build one in PoB) and draw your own line on how much DPS you gain vs what you spend. In my opinion, I wouldn’t move away from Binos unless you can do at least 25% more dps with rare daggers...at your DPS level, that would be noticeable.

Your DPS is good for all map tiers if you’re playing smart...that’s more than most melee builds ever get in general. More just makes things easier, especially for bosses.


Got it, im going to forget about the dps and focus more on the others things. For the jewels, should i use the link you posted in the gears sections and change the claws search for the daggers?
I am using your guide to build my first character since starting this game and it has been awesome. One thing I have had difficulty understanding is how crafting works. When you say you crafted your late game gear from essences, did that mean you just spammed white gear with essences until you got the stats you wanted or is there more to it? Does it matter which essences you use (for example which ones did you use for your weapons)? Thanks!
Say_Ten, could you take a look in my toon, and see what should i improve? I got another unset ring, for the vaal haste, plus new gloves, capping my resistances and getting more hp in both, dont know where to progress now, other than try to get a new pair of boots with more hp. Almost full build i guess, not min-maxing, but really good ones.

BTW, what should be better overral, warlord mark or enfeeble? From what i know, warlord is better for more leech and more endurances charges for the immortal call, since this build block chance is low, so getting charges from the helmet is unreliable, but enfeeble give the monsters a huge debuff. Even with this informations i'm bad to compare on practice.
Yo, i think you put 3 points in "Mana - Mana Drinker - Mana" for bossing. I suggest save 2 points and put only 1 into "Mana Leech" on the bottom of the tree near to Vaal Pact. I dont use assasins mark and this only 1 point is enough for be on full mana all the time including boss. It works great for me and hopefully will works to you as well.

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