Earthquake

Will this skill ever be able to be used unarmed?
So many Strong things in 2.2x but unarmed not getting much love. :(
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Plonker wrote:
I've been trying this with some bleed nodes in the Duelist area and from what I can see, the aftershock cannot cause bleeds? Is that correct?

Cheers.


tested now with disfavour and it can.
What do you think about the Atziri Disfavor? As a variant of the high content end. Just Marohi Erki does not seem a good option on high maps, I even 6 L Marohi experiencing big problems with damage to a single target. Atziri should give you a lot more pure physical DPS, even without the attack speed, and allow paste Conc, which will make huge target damage. Someone tried to run with disfavor Atziri, how does it feel?
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zzizu wrote:
What do you think about the Atziri Disfavor? As a variant of the high content end. Just Marohi Erki does not seem a good option on high maps, I even 6 L Marohi experiencing big problems with damage to a single target. Atziri should give you a lot more pure physical DPS, even without the attack speed, and allow paste Conc, which will make huge target damage. Someone tried to run with disfavor Atziri, how does it feel?


I found Hegemony's Era (and crit build) being the best solution to solve DPS problems. If that's NOT enough for you, grab Abyssus and your DPS will just skyrocket, along with the risk :))
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
zzizu wrote:
What do you think about the Atziri Disfavor? As a variant of the high content end. Just Marohi Erki does not seem a good option on high maps, I even 6 L Marohi experiencing big problems with damage to a single target. Atziri should give you a lot more pure physical DPS, even without the attack speed, and allow paste Conc, which will make huge target damage. Someone tried to run with disfavor Atziri, how does it feel?


Extremely powerful imo. Currently im achieving 170k+ dps despite resolute technique and only a 5-link (eq+less dur+melee phys+aoe+rapid decay). Nothing higher than a T13 map has dropped for me this league but its handled all of them quite effectively. Phys reflect is a pain but even thats doable since basalt flasks are overpowered as hell on high armor builds.
Just want to inform that the skill dosent show correct tooltip dps when you dual wield, not a big deal thought.
IGN: eLdiLdoRadO
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takeme wrote:
Just want to inform that the skill dosent show correct tooltip dps when you dual wield, not a big deal thought.


It never shows correct tooltip, for it doesnt take into account aftershock damage.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Skill is fine, I suppose, powerful enough.

But some changes are needed to put more focus on the Aftershock.

Clearing T10-11 and any lesser content, without help of the aftershock.
Which is kind of boring tbh, it's like using Ice Crash without the animation.

Possibly, less area and damage on the "standard" attack and more area on the aftershock and even more damage.

The fantasy surely is slamming once to trigger the aftershock, then kiting/circling/rounding up enemies. Right now, all you do is repeatedly attack and clear, without the help of aftershock.

Sure, this might not be true for party play or very high end maps.
But I imagine, for a lot of us players, solo grinding T10-13 for exp is quite a great bit of the game play experience. It is here I would like to see changes to how EQ operates.

Last edited by Snowflakesz#7105 on Mar 24, 2016, 9:20:32 AM
I've tested EQ with dual wielding: it appears only to use the main hand (equipping a dagger in main hand and a mace in offhand will disable EQ, but swapping the mace to MH will make it work again). The gem test says nothing about the MH restriction, whereas gems like Ground Slam, Sunder and Ice Crash all have text telling your that they're MH-only. Please fix the EQ gem text.

Last edited by Norky#1299 on Mar 24, 2016, 10:27:45 AM
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Norky wrote:
I've tested EQ with dual wielding: it appears only to use the main hand (equipping a dagger in main hand and a mace in offhand will disable EQ, but swapping the mace to MH will make it work again). The gem test says nothing about the MH restriction, whereas gems like Ground Slam, Sunder and Ice Crash all have text telling your that they're MH-only. Please fix the EQ gem text.


Well, doesn't all existing "attack" skill only work with mainhand (unless otherwise specified, Cleave/Dualstrike). So this should be obvious enough.
Last edited by Snowflakesz#7105 on Mar 27, 2016, 8:11:28 AM

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